mirror of https://github.com/fltk/fltk
Add Fl_Widget::shortcut_label(int) to control effect of '&' in some widget labels
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@ -51,7 +51,7 @@ class Fl_Widget_Tracker;
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down, but if you have an input field in the same window, the user will have
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to hold down the \e Alt key so that the input field does not eat the event
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first as an \c FL_KEYBOARD event.
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\see Fl_Widget::shortcut_label(int)
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\todo Refactor the doxygen comments for Fl_Button type() documentation.
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For an Fl_Button object, the type() call returns one of:
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@ -79,6 +79,7 @@
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UTF-8 sequences and pointers into the middle of a sequence are undefined.
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\see Fl_Text_Display, Fl_Text_Editor for more powerful text handling widgets
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\see Fl_Widget::shortcut_label(int)
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\internal
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When porting this widget from ASCII to UTF-8, previously legal pointers into
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@ -50,7 +50,7 @@
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The line spacing between menu items can be controlled with the global setting
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Fl::menu_linespacing().
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\see Fl_Widget::shortcut_label(int)
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*/
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class FL_EXPORT Fl_Menu_ : public Fl_Widget {
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@ -41,6 +41,8 @@
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on the card tab, including the label font and style. The
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selection color of that child is used to color the tab, while
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the color of the child determines the background color of the pane.
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'&' in labels are used to prefix a shortcut that is drawn underlined and
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that activates the corresponding tab; repeated '&&' avoids that.
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The size of the tabs is controlled by the bounding box of the
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children (there should be some space between the children and
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@ -75,6 +75,7 @@
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and Fl_Text_Buffer classes.
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\note Line numbers were added in FLTK 1.3.3.
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\see Fl_Widget::shortcut_label(int)
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*/
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class FL_EXPORT Fl_Text_Display: public Fl_Group {
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@ -52,6 +52,7 @@
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<P ALIGN="CENTER">\image html Fl_Value_Input.png
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\image latex Fl_Value_Input.png "Fl_Value_Input" width=4cm
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\see Fl_Widget::shortcut_label(int)
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*/
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class FL_EXPORT Fl_Value_Input : public Fl_Valuator {
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public:
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@ -1042,6 +1042,28 @@ public:
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\deprecated Use selection_color(unsigned) instead.
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*/
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void color2(unsigned a) {color2_ = a;}
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/** Sets whether the widget's label use '&' to indicate shortcuts.
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By default, all objects of classes Fl_Menu_ (and derivatives), Fl_Button (and derivatives),
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Fl_Text_Display, Fl_Value_Input, and Fl_Input_ (and derivatives)
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use character '&' in their label, unless '&' is repeated,
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to indicate shortcuts: '&' does not appear in the drawn label,
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the next character after '&' in the label is drawn underlined, and typing this character
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triggers the corresponding menu window, button, or other widget. If the label contains 2 consecutive '&',
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only one is drawn and the next character is not underlined and not used as a shortcut.
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If \p value is set to 0, all these labels don't process character '&' as indicating a shortcut:
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'&' is drawn in the label, the next character is not underlined and does not define a shortcut.
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*/
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void shortcut_label(int value) {
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if (value)
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set_flag(SHORTCUT_LABEL);
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else
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clear_flag(SHORTCUT_LABEL);
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}
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/** Returns whether the widget's label use '&' to indicate shortcuts.
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\see void shortcut_label(int value) */
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int shortcut_label() const { return flags_ & SHORTCUT_LABEL; }
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};
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/**
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