132 lines
4.5 KiB
C++
132 lines
4.5 KiB
C++
//
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// "$Id$"
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//
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// Value input header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_Value_Input widget . */
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#ifndef Fl_Value_Input_H
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#define Fl_Value_Input_H
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#include "Fl_Valuator.H"
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#include "Fl_Input.H"
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/**
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The Fl_Value_Input widget displays a numeric value.
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The user can click in the text field and edit it - there is in
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fact a hidden Fl_Input widget with
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type(FL_FLOAT_INPUT) or type(FL_INT_INPUT) in
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there - and when they hit return or tab the value updates to
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what they typed and the callback is done.
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<P>If step() is non-zero and integral, then the range of numbers
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is limited to integers instead of floating point numbers. As
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well as displaying the value as an integer, typed input is also
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limited to integer values, even if the hidden Fl_Input widget
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is of type(FL_FLOAT_INPUT).</P>
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<P>If step() is non-zero, the user can also drag the
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mouse across the object and thus slide the value. The left
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button moves one step() per pixel, the middle by 10
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* step(), and the right button by 100 * step(). It
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is therefore impossible to select text by dragging across it,
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although clicking can still move the insertion cursor.</P>
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<P>If step() is non-zero and integral, then the range
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of numbers are limited to integers instead of floating point
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values.
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<P ALIGN="CENTER">\image html Fl_Value_Input.png
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\image latex Fl_Value_Input.png "Fl_Value_Input" width=4cm
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\see Fl_Widget::shortcut_label(int)
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*/
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class FL_EXPORT Fl_Value_Input : public Fl_Valuator {
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public:
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/* This is the encapsulated Fl_input attribute to which
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this class delegates the value font, color and shortcut */
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Fl_Input input;
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private:
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char soft_;
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static void input_cb(Fl_Widget*,void*);
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virtual void value_damage(); // cause damage() due to value() changing
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public:
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int handle(int);
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protected:
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void draw();
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public:
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void resize(int,int,int,int);
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Fl_Value_Input(int x,int y,int w,int h,const char *l=0);
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~Fl_Value_Input();
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/** See void Fl_Value_Input::soft(char s) */
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void soft(char s) {soft_ = s;}
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/**
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If "soft" is turned on, the user is allowed to drag
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the value outside the range. If they drag the value to one of
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the ends, let go, then grab again and continue to drag, they can
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get to any value. The default is true.
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*/
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char soft() const {return soft_;}
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/**
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Returns the current shortcut key for the Input.
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\see Fl_Value_Input::shortcut(int)
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*/
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int shortcut() const {return input.shortcut();}
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/**
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Sets the shortcut key to \p s. Setting this
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overrides the use of '&' in the label(). The value is a bitwise
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OR of a key and a set of shift flags, for example FL_ALT | 'a'
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, FL_ALT | (FL_F + 10), or just 'a'. A value
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of 0 disables the shortcut.
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The key can be any value returned by
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Fl::event_key(), but will usually be an ASCII letter. Use
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a lower-case letter unless you require the shift key to be held down.
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The shift flags can be any set of values accepted by
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Fl::event_state(). If the bit is on that shift key must
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be pushed. Meta, Alt, Ctrl, and Shift must be off if they are not in
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the shift flags (zero for the other bits indicates a "don't care"
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setting).
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*/
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void shortcut(int s) {input.shortcut(s);}
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/** Gets the typeface of the text in the value box. */
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Fl_Font textfont() const {return input.textfont();}
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/** Sets the typeface of the text in the value box. */
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void textfont(Fl_Font s) {input.textfont(s);}
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/** Gets the size of the text in the value box. */
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Fl_Fontsize textsize() const {return input.textsize();}
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/** Sets the size of the text in the value box. */
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void textsize(Fl_Fontsize s) {input.textsize(s);}
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/** Gets the color of the text in the value box. */
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Fl_Color textcolor() const {return input.textcolor();}
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/** Sets the color of the text in the value box.*/
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void textcolor(Fl_Color n) {input.textcolor(n);}
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/** Gets the color of the text cursor. The text cursor is black by default. */
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Fl_Color cursor_color() const {return input.cursor_color();}
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/** Sets the color of the text cursor. The text cursor is black by default. */
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void cursor_color(Fl_Color n) {input.cursor_color(n);}
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};
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#endif
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//
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// End of "$Id$".
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//
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