fltk/FL/Fl_Widget.H

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//
// "$Id$"
//
// Widget header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2005 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/** \file
* This file describes the Fl_Widget and Fl_Label classes.
*/
#ifndef Fl_Widget_H
#define Fl_Widget_H
#include "Enumerations.H"
class Fl_Widget;
class Fl_Window;
class Fl_Group;
class Fl_Image;
typedef void (Fl_Callback )(Fl_Widget*, void*);
typedef Fl_Callback* Fl_Callback_p; // needed for BORLAND
typedef void (Fl_Callback0)(Fl_Widget*);
typedef void (Fl_Callback1)(Fl_Widget*, long);
/** This struct stores all information for a text or mixed graphics label.
*
* \todo For FLTK1.3, the Fl_Label type eill become a widget by itself. That way
* we will be avoiding a lot of code duplication by handling labels in
* a similar fashion to widgets containing text. We also provide an easy
* interface for very complex labels, containing html or vector graphics.
*/
struct FL_EXPORT Fl_Label {
const char* value;
Fl_Image* image;
Fl_Image* deimage;
uchar type;
Fl_Font font;
Fl_Font_Size size;
unsigned color;
void draw(int,int,int,int, Fl_Align) const ;
void measure(int&, int&) const ;
};
/** Fl_Widget is the base class for all widgets in FLTK.
*
* You can't create one of these because the constructor is not public. However
* you can subclass it.
*
* All "property" accessing methods, such as color(), parent(), or argument()
* are implemented as trivial inline functions and thus are as fast and small
* as accessing fields in a structure. Unless otherwise noted, the property
* setting methods such as color(n) or label(s) are also trivial inline functions,
* even if they change the widget's appearance. It is up to the user code to call
* redraw() after these.
*/
class FL_EXPORT Fl_Widget {
friend class Fl_Group;
Fl_Group* parent_;
Fl_Callback* callback_;
void* user_data_;
int x_,y_,w_,h_;
Fl_Label label_;
int flags_;
unsigned color_;
unsigned color2_;
uchar type_;
uchar damage_;
uchar box_;
uchar align_;
uchar when_;
const char *tooltip_;
// unimplemented copy ctor and assignment operator
Fl_Widget(const Fl_Widget &);
Fl_Widget& operator=(const Fl_Widget &);
protected:
/** Creates a widget at the given position and size.
* The Fl_Widget is a protected constructor, but all derived widgets have a
* matching public constructor. It takes a value for x(), y(), w(), h(), and
* an optional value for label().
*
* \param[in] x, y the position of the widget relative to the enclosing window
* \param[in] w, h size of the widget in pixels
* \param[in] label optional text for the widget label
*/
Fl_Widget(int x, int y, int w, int h, Fl_CString label=0L);
void x(int v) {x_ = v;}
void y(int v) {y_ = v;}
void w(int v) {w_ = v;}
void h(int v) {h_ = v;}
int flags() const {return flags_;}
void set_flag(int c) {flags_ |= c;}
void clear_flag(int c) {flags_ &= ~c;}
enum {INACTIVE=1, INVISIBLE=2, OUTPUT=4, SHORTCUT_LABEL=64,
CHANGED=128, VISIBLE_FOCUS=512, COPIED_LABEL = 1024};
void draw_box() const;
void draw_box(Fl_Boxtype, Fl_Color) const;
void draw_box(Fl_Boxtype, int,int,int,int, Fl_Color) const;
void draw_focus() {draw_focus(box(),x(),y(),w(),h());}
void draw_focus(Fl_Boxtype, int,int,int,int) const;
void draw_label() const;
void draw_label(int, int, int, int) const;
public:
/** Destroys the widget.
* Destroying single widgets is not very common, and it is your responsibility
* to either remove() them from any enclosing group or destroy that group
* \em immediately after destroying the children. You almost always want to
* destroy the parent group instead which will destroy all of the child widgets
* and groups in that group.
*/
virtual ~Fl_Widget();
virtual void draw() = 0;
/** Handles the specified event.
* You normally don't call this method directly, but instead let FLTK do
* it when the user interacts with the widget.
*
* When implemented in a new widget, this function must return 0 if the
* widget does not use the event or 1 if it uses the event.
*
* \param[in] event the kind of event received
* \retval 0 if the event was not used or understood
* \retval 1 if the event was used and can be deleted
* \see Fl_Event
*/
virtual int handle(int event);
Fl_Group* parent() const {return parent_;}
void parent(Fl_Group* p) {parent_ = p;} // for hacks only, Fl_Group::add()
uchar type() const {return type_;}
void type(uchar t) {type_ = t;}
int x() const {return x_;}
int y() const {return y_;}
int w() const {return w_;}
int h() const {return h_;}
virtual void resize(int,int,int,int);
int damage_resize(int,int,int,int);
void position(int X,int Y) {resize(X,Y,w_,h_);}
void size(int W,int H) {resize(x_,y_,W,H);}
/** Gets the label alignment.
* \return label alignment
* \see label(), align(uchar), Fl_Align
* \todo This function should not take ucahr as an argument. Apart from the fact that ucahr is too short
* with only 8 bits, it does not provide type safety (in which case we don't need to declare Fl_Type
* an enum to begin with).
*/
Fl_Align align() const {return (Fl_Align)align_;}
/** Sets the label alignment.
* This controls how the label is displayed next to or inside the widget.
* The default value is FL_ALIGN_CENTER, which centers the label inside the widget.
* \param[in] alignment new label alignment
* \see align(), Fl_Align
*/
void align(uchar alignment) {align_ = alignment;}
/** Gets the box type for the widget.
* \return the current box type
* \see box(Fl_Boxtype), Fl_Boxtype
*/
Fl_Boxtype box() const {return (Fl_Boxtype)box_;}
/** Sets the box type for the widget.
* This identifies a routine that draws the background of the widget.
* See Fl_Boxtype for the available types. The default depends on the widget,
* but is usually FL_NO_BOX or FL_UP_BOX.
* \param[in] new_box the new box type
* \see box(), Fl_Boxtype
*/
void box(Fl_Boxtype new_box) {box_ = new_box;}
/** Gets the background color of the widget.
* \return current background color
* \see color(unsigned), color(unsigned, unsigned)
*/
Fl_Color color() const {return (Fl_Color)color_;}
/** Sets the background color of the widget.
* The color is passed to the box routine. The color is either an index into an
* internal table of RGB colors or an RGB color value generated using fl_rgb_color().
* The default for most widgets is FL_BACKGROUND_COLOR. Use Fl::set_color() to
* redefine colors in the color map.
* \param[in] bg background color
* \see color(), color(unsigned, unsigned), selection_color(unsigned)
*/
void color(unsigned bg) {color_ = bg;}
Fl_Color selection_color() const {return (Fl_Color)color2_;}
void selection_color(unsigned a) {color2_ = a;}
/** Sets the background and selection color of the widget.
* The two color form sets both the background and selection colors.
* \param[in] bg background color
* \param[in] sel selection color
* \see color(unsigned), selection_color(unsigned)
*/
void color(unsigned bg, unsigned sel) {color_=bg; color2_=sel;}
/** Get the current label text.
* \return a pointer to the current label text
* \see label(Fl_CString), copy_label(Fl_CString)
*/
const char* label() const {return label_.value;}
/** Get or set the current label pointer.
* The label is shown somewhere on or next to the widget. The passed pointer
* is stored unchanged in the widget (the string is \em not copied), so if
* you need to set the label to a formatted value, make sure the buffer is
* \code static, global, or allocated. The copy_label() method can be used
* to make a copy of the label string automatically.
* \param[in] text pointer to new label text
* \see copy_label()
*/
void label(const char* text);
/** Sets the current label.
* Unlike label(), this method allocates a copy of the label
* string instead of using the original string pointer.
* \param[in] new_label the new label text
* \see label()
*/
void copy_label(Fl_CString new_label);
void label(Fl_Labeltype a,const char* b) {label_.type = a; label_.value = b;}
/** Gets the label type.
* \return the current label type.
* \see Fl_Labeltype
*/
Fl_Labeltype labeltype() const {return (Fl_Labeltype)label_.type;}
/** Sets the label type.
* The label type identifies the function that draws the label of the widget.
* This is generally used for special effects such as embossing or for using
* the label() pointer as another form of data such as an icon. The value
* FL_NORMAL_LABEL prints the label as plain text.
* \param a new label type
* \see Fl_Labeltype
*/
void labeltype(Fl_Labeltype a) {label_.type = a;}
/** Gets the label color.
* The default color is FL_FOREGROUND_COLOR.
* \return the current label color
*/
Fl_Color labelcolor() const {return (Fl_Color)label_.color;}
/** Sets the label color.
* The default color is FL_FOREGROUND_COLOR.
* \param[in] c the new label color
*/
void labelcolor(unsigned c) {label_.color=c;}
/** Gets the font to use.
* Fonts are identified by indexes into a table. The default value uses a
* Helvetica typeface (Arial for Microsoft® Windows®). The function
* Fl::set_font() can define new typefaces.
* \return current font used by the label
* \see Fl_Font
*/
Fl_Font labelfont() const {return label_.font;}
/** Sets the font to use.
* Fonts are identified by indexes into a table. The default value uses a
* Helvetica typeface (Arial for Microsoft® Windows®). The function
* Fl::set_font() can define new typefaces.
* \param[in] f the new font for the label
* \see Fl_Font
*/
void labelfont(Fl_Font f) {label_.font=f;}
/** Gets the font size in pixels.
* The default size is 14 pixels.
* \return the current font size
*/
Fl_Font_Size labelsize() const {return label_.size;}
/** Gets or sets the font size in pixels.
* The default size is 14 pixels.
* \param[in] pix the new font size
*/
void labelsize(Fl_Font_Size pix) {label_.size=pix;}
/** Gets or sets the image to use as part of the widget label.
* This image is used when drawing the widget in the active state.
* \return the current image
*/
Fl_Image* image() {return label_.image;}
/** Gets or sets the image to use as part of the widget label.
* This image is used when drawing the widget in the active state.
* \param[in] img the new image for the label
*/
void image(Fl_Image* img) {label_.image=img;}
/** Gets or sets the image to use as part of the widget label.
* This image is used when drawing the widget in the active state.
* \param[in] img the new image for the label
*/
void image(Fl_Image& img) {label_.image=&img;}
/** Gets the image to use as part of the widget label.
* This image is used when drawing the widget in the inactive state.
* \return the current deactivated image for this widget
*/
Fl_Image* deimage() {return label_.deimage;}
/** Sets the image to use as part of the widget label.
* This image is used when drawing the widget in the inactive state.
* \param[in] img the new image for the deactivated widget
*/
void deimage(Fl_Image* img) {label_.deimage=img;}
/** Sets the image to use as part of the widget label.
* This image is used when drawing the widget in the inactive state.
* \param[in] img the new image for the deactivated widget
*/
void deimage(Fl_Image& img) {label_.deimage=&img;}
const char *tooltip() const {return tooltip_;}
void tooltip(const char *t);
/** Gets the current callback function for the widget.
* Each widget has a single callback.
* \return current callback
*/
Fl_Callback_p callback() const {return callback_;}
/** Sets the current callback function for the widget.
* Each widget has a single callback.
* \param[in] cb new callback
* \param[in] p user data
*/
void callback(Fl_Callback* cb, void* p) {callback_=cb; user_data_=p;}
/** Sets the current callback function for the widget.
* Each widget has a single callback.
* \param[in] cb new callback
*/
void callback(Fl_Callback* cb) {callback_=cb;}
/** Sets the current callback function for the widget.
* Each widget has a single callback.
* \param[in] cb new callback
*/
void callback(Fl_Callback0*cb) {callback_=(Fl_Callback*)cb;}
/** Sets the current callback function for the widget.
* Each widget has a single callback.
* \param[in] cb new callback
* \param[in] p user data
*/
void callback(Fl_Callback1*cb, long p=0) {callback_=(Fl_Callback*)cb; user_data_=(void*)p;}
void* user_data() const {return user_data_;}
void user_data(void* v) {user_data_ = v;}
/** Gets the current user data (long) argument that is passed to the callback function.
*/
long argument() const {return (long)user_data_;}
/** Sets the current user data (long) argument that is passed to the callback function.
* \todo The user data value must be implemented using a \em union to avoid 64 bit machine incompatibilities.
*/
void argument(long v) {user_data_ = (void*)v;}
Fl_When when() const {return (Fl_When)when_;}
void when(uchar i) {when_ = i;}
int visible() const {return !(flags_&INVISIBLE);}
int visible_r() const;
void show();
void hide();
void set_visible() {flags_ &= ~INVISIBLE;}
/** Hides the widget.
* You must still redraw the parent to see a change in the window.
* Normally you want to use the hide() method instead.
*/
void clear_visible() {flags_ |= INVISIBLE;}
/** Returns whether the widget is active.
* \retval 0 if the widget is inactive
* \see active_r(), activate(), deactivate()
*/
int active() const {return !(flags_&INACTIVE);}
/** active_r() returns whether the widget and all of its
* parents are active.
* \retval 0 if this or any of the parent widgets are inactive
* \see active(), activate(), deactivate()
*/
int active_r() const;
/** Activate a widget.
* Changing this value will send FL_ACTIVATE to the widget if
* active_r() is true.
* \see active(), active_r(), deactivate()
*/
void activate();
/** Deactivate a widget.
* Inactive widgets will be drawn "grayed out", e.g. with less contrast
* than the active widget. Inactive widgets will not receive any keyboard
* or mouse button events. Other events (including FL_ENTER, FL_MOVE,
* FL_LEAVE, FL_SHORTCUT, and others) will still be sent. A widget is
* only active if active() is true on it <I>and all of its parents</I>.
*
* Changing this value will send FL_DEACTIVATE to the widget if
* active_r() is true.
*
* Currently you cannot deactivate Fl_Window widgets.
*
* \see activate(), active(), active_r()
*/
void deactivate();
int output() const {return (flags_&OUTPUT);}
void set_output() {flags_ |= OUTPUT;}
void clear_output() {flags_ &= ~OUTPUT;}
int takesevents() const {return !(flags_&(INACTIVE|INVISIBLE|OUTPUT));}
/** Check if the widget value changed since the last callback.
* "Changed" is a flag that is turned on when the user changes the value stored
* in the widget. This is only used by subclasses of Fl_Widget that store values,
* but is in the base class so it is easier to scan all the widgets in a panel
* and do_callback() on the changed ones in response to an "OK" button.
*
* Most widgets turn this flag off when they do the callback, and when the program
* sets the stored value.
*
* \retval 0 if the value did not change
* \see set_changed(), clear_changed()`
*/
int changed() const {return flags_&CHANGED;}
/** Mark the value of the widget as changed.
* \see changed(), clear_changed()
*/
void set_changed() {flags_ |= CHANGED;}
/** Mark the value of the widget as unchanged.
* \see changed(), set_changed()
*/
void clear_changed() {flags_ &= ~CHANGED;}
int take_focus();
void set_visible_focus() { flags_ |= VISIBLE_FOCUS; }
/** Disables keyboard focus navigation with this widget.
* Normally, all widgets participate in keyboard focus navigation.
*/
void clear_visible_focus() { flags_ &= ~VISIBLE_FOCUS; }
void visible_focus(int v) { if (v) set_visible_focus(); else clear_visible_focus(); }
int visible_focus() { return flags_ & VISIBLE_FOCUS; }
/** Sets the default callback for all widgets..
* Sets the default callback, which puts a pointer to the widget on the queue
* returned by Fl::readqueue(). You may want to call this from your own callback.
* \param cb the new callback
* \param d user data associated with that callback
* \see callback(), do_callback(), Fl::readqueu()
*/
static void default_callback(Fl_Widget *cb, void *d);
/** Call the widget callback.
* Causes a widget to invoke its callback function, optionally
* with arbitrary arguments.
* \see callback()
*/
void do_callback() {callback_(this,user_data_); if (callback_ != default_callback) clear_changed();}
/** Call the widget callback.
* Causes a widget to invoke its callback function, optionally
* with arbitrary arguments.
* \param o call the callback with \em o as the widget argument
* \param arg call the callback with \em arg as the user data argument
* \see callback()
*/
void do_callback(Fl_Widget* o,void* arg=0) {callback_(o,arg); if (callback_ != default_callback) clear_changed();}
/** Call the widget callback.
* Causes a widget to invoke its callback function, optionally
* with arbitrary arguments.
* \param o call the callback with \em o as the widget argument
* \param arg call the callback with \em arg as the user data argument
* \see callback()
*/
void do_callback(Fl_Widget* o,long arg) {callback_(o,(void*)arg); if (callback_ != default_callback) clear_changed();}
int test_shortcut();
static char label_shortcut(const char *t);
static int test_shortcut(const char*);
/** Checks if w is a child of this widget.
* \param[in] w potential child widget
* \return Returns 1 if \em w is a child of this widget, or is
* equal to this widget. Returns 0 if \en w is NULL.
*/
int contains(const Fl_Widget *w) const ;
/** Check if this widget is a child of w.
* Returns 1 if this widget is a child of \em w, or is
* equal to \em w. Returns 0 if \em w is NULL.
* \param[in] w the possible parent widget.
* \see contains()
*/
int inside(const Fl_Widget* w) const {return w ? w->contains(this) : 0;}
void redraw();
void redraw_label();
/** Returns non-zero if draw() needs to be called.
* The damage value is actually a bit field that the widget
* subclass can use to figure out what parts to draw.
* \return a bitmap of flags describing the kind of damage to the widget
* \see damage(uchar), clear_damage(uchar)
*/
uchar damage() const {return damage_;}
/** Clear damage flags.
* Damage flags are cleared when parts of the widget drawing is repaired.
* \param[in] c bitmask of flags to clear
* \see damage(uchar), damage()
*/
void clear_damage(uchar c = 0) {damage_ = c;}
/** Set the damage bits for the widget.
* Setting damage bits will schedule the widget for the next redraw.
* \param[in] c bitmask of flags to set
* \see damage(), clear_damage(uchar)
*/
void damage(uchar c);
/** Set the damage bits for an area inside the widget.
* Setting damage bits will schedule the widget for the next redraw.
* \param[in] c bitmask of flags to set
* \param x, y, w, h size of damaged area
* \see damage(), clear_damage(uchar)
*/
void damage(uchar c, int x, int y, int w, int h);
void draw_label(int, int, int, int, Fl_Align) const;
void measure_label(int& xx, int& yy) {label_.measure(xx,yy);}
Fl_Window* window() const ;
// back compatability only:
Fl_Color color2() const {return (Fl_Color)color2_;}
void color2(unsigned a) {color2_ = a;}
};
// reserved type numbers (necessary for my cheapo RTTI) start here.
// grep the header files for "RESERVED_TYPE" to find the next available
// number.
#define FL_RESERVED_TYPE 100
#endif
//
// End of "$Id$".
//