// // "$Id$" // // Widget header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2005 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file * This file describes the Fl_Widget and Fl_Label classes. */ #ifndef Fl_Widget_H #define Fl_Widget_H #include "Enumerations.H" class Fl_Widget; class Fl_Window; class Fl_Group; class Fl_Image; typedef void (Fl_Callback )(Fl_Widget*, void*); typedef Fl_Callback* Fl_Callback_p; // needed for BORLAND typedef void (Fl_Callback0)(Fl_Widget*); typedef void (Fl_Callback1)(Fl_Widget*, long); /** This struct stores all information for a text or mixed graphics label. * * \todo For FLTK1.3, the Fl_Label type eill become a widget by itself. That way * we will be avoiding a lot of code duplication by handling labels in * a similar fashion to widgets containing text. We also provide an easy * interface for very complex labels, containing html or vector graphics. */ struct FL_EXPORT Fl_Label { const char* value; Fl_Image* image; Fl_Image* deimage; uchar type; Fl_Font font; Fl_Font_Size size; unsigned color; void draw(int,int,int,int, Fl_Align) const ; void measure(int&, int&) const ; }; /** Fl_Widget is the base class for all widgets in FLTK. * * You can't create one of these because the constructor is not public. However * you can subclass it. * * All "property" accessing methods, such as color(), parent(), or argument() * are implemented as trivial inline functions and thus are as fast and small * as accessing fields in a structure. Unless otherwise noted, the property * setting methods such as color(n) or label(s) are also trivial inline functions, * even if they change the widget's appearance. It is up to the user code to call * redraw() after these. */ class FL_EXPORT Fl_Widget { friend class Fl_Group; Fl_Group* parent_; Fl_Callback* callback_; void* user_data_; int x_,y_,w_,h_; Fl_Label label_; int flags_; unsigned color_; unsigned color2_; uchar type_; uchar damage_; uchar box_; uchar align_; uchar when_; const char *tooltip_; // unimplemented copy ctor and assignment operator Fl_Widget(const Fl_Widget &); Fl_Widget& operator=(const Fl_Widget &); protected: /** Creates a widget at the given position and size. * The Fl_Widget is a protected constructor, but all derived widgets have a * matching public constructor. It takes a value for x(), y(), w(), h(), and * an optional value for label(). * * \param[in] x, y the position of the widget relative to the enclosing window * \param[in] w, h size of the widget in pixels * \param[in] label optional text for the widget label */ Fl_Widget(int x, int y, int w, int h, Fl_CString label=0L); void x(int v) {x_ = v;} void y(int v) {y_ = v;} void w(int v) {w_ = v;} void h(int v) {h_ = v;} int flags() const {return flags_;} void set_flag(int c) {flags_ |= c;} void clear_flag(int c) {flags_ &= ~c;} enum {INACTIVE=1, INVISIBLE=2, OUTPUT=4, SHORTCUT_LABEL=64, CHANGED=128, VISIBLE_FOCUS=512, COPIED_LABEL = 1024}; void draw_box() const; void draw_box(Fl_Boxtype, Fl_Color) const; void draw_box(Fl_Boxtype, int,int,int,int, Fl_Color) const; void draw_focus() {draw_focus(box(),x(),y(),w(),h());} void draw_focus(Fl_Boxtype, int,int,int,int) const; void draw_label() const; void draw_label(int, int, int, int) const; public: /** Destroys the widget. * Destroying single widgets is not very common, and it is your responsibility * to either remove() them from any enclosing group or destroy that group * \em immediately after destroying the children. You almost always want to * destroy the parent group instead which will destroy all of the child widgets * and groups in that group. */ virtual ~Fl_Widget(); virtual void draw() = 0; /** Handles the specified event. * You normally don't call this method directly, but instead let FLTK do * it when the user interacts with the widget. * * When implemented in a new widget, this function must return 0 if the * widget does not use the event or 1 if it uses the event. * * \param[in] event the kind of event received * \retval 0 if the event was not used or understood * \retval 1 if the event was used and can be deleted * \see Fl_Event */ virtual int handle(int event); Fl_Group* parent() const {return parent_;} void parent(Fl_Group* p) {parent_ = p;} // for hacks only, Fl_Group::add() uchar type() const {return type_;} void type(uchar t) {type_ = t;} int x() const {return x_;} int y() const {return y_;} int w() const {return w_;} int h() const {return h_;} virtual void resize(int,int,int,int); int damage_resize(int,int,int,int); void position(int X,int Y) {resize(X,Y,w_,h_);} void size(int W,int H) {resize(x_,y_,W,H);} /** Gets the label alignment. * \return label alignment * \see label(), align(uchar), Fl_Align * \todo This function should not take ucahr as an argument. Apart from the fact that ucahr is too short * with only 8 bits, it does not provide type safety (in which case we don't need to declare Fl_Type * an enum to begin with). */ Fl_Align align() const {return (Fl_Align)align_;} /** Sets the label alignment. * This controls how the label is displayed next to or inside the widget. * The default value is FL_ALIGN_CENTER, which centers the label inside the widget. * \param[in] alignment new label alignment * \see align(), Fl_Align */ void align(uchar alignment) {align_ = alignment;} /** Gets the box type for the widget. * \return the current box type * \see box(Fl_Boxtype), Fl_Boxtype */ Fl_Boxtype box() const {return (Fl_Boxtype)box_;} /** Sets the box type for the widget. * This identifies a routine that draws the background of the widget. * See Fl_Boxtype for the available types. The default depends on the widget, * but is usually FL_NO_BOX or FL_UP_BOX. * \param[in] new_box the new box type * \see box(), Fl_Boxtype */ void box(Fl_Boxtype new_box) {box_ = new_box;} /** Gets the background color of the widget. * \return current background color * \see color(unsigned), color(unsigned, unsigned) */ Fl_Color color() const {return (Fl_Color)color_;} /** Sets the background color of the widget. * The color is passed to the box routine. The color is either an index into an * internal table of RGB colors or an RGB color value generated using fl_rgb_color(). * The default for most widgets is FL_BACKGROUND_COLOR. Use Fl::set_color() to * redefine colors in the color map. * \param[in] bg background color * \see color(), color(unsigned, unsigned), selection_color(unsigned) */ void color(unsigned bg) {color_ = bg;} Fl_Color selection_color() const {return (Fl_Color)color2_;} void selection_color(unsigned a) {color2_ = a;} /** Sets the background and selection color of the widget. * The two color form sets both the background and selection colors. * \param[in] bg background color * \param[in] sel selection color * \see color(unsigned), selection_color(unsigned) */ void color(unsigned bg, unsigned sel) {color_=bg; color2_=sel;} /** Get the current label text. * \return a pointer to the current label text * \see label(Fl_CString), copy_label(Fl_CString) */ const char* label() const {return label_.value;} /** Get or set the current label pointer. * The label is shown somewhere on or next to the widget. The passed pointer * is stored unchanged in the widget (the string is \em not copied), so if * you need to set the label to a formatted value, make sure the buffer is * \code static, global, or allocated. The copy_label() method can be used * to make a copy of the label string automatically. * \param[in] text pointer to new label text * \see copy_label() */ void label(const char* text); /** Sets the current label. * Unlike label(), this method allocates a copy of the label * string instead of using the original string pointer. * \param[in] new_label the new label text * \see label() */ void copy_label(Fl_CString new_label); void label(Fl_Labeltype a,const char* b) {label_.type = a; label_.value = b;} /** Gets the label type. * \return the current label type. * \see Fl_Labeltype */ Fl_Labeltype labeltype() const {return (Fl_Labeltype)label_.type;} /** Sets the label type. * The label type identifies the function that draws the label of the widget. * This is generally used for special effects such as embossing or for using * the label() pointer as another form of data such as an icon. The value * FL_NORMAL_LABEL prints the label as plain text. * \param a new label type * \see Fl_Labeltype */ void labeltype(Fl_Labeltype a) {label_.type = a;} /** Gets the label color. * The default color is FL_FOREGROUND_COLOR. * \return the current label color */ Fl_Color labelcolor() const {return (Fl_Color)label_.color;} /** Sets the label color. * The default color is FL_FOREGROUND_COLOR. * \param[in] c the new label color */ void labelcolor(unsigned c) {label_.color=c;} /** Gets the font to use. * Fonts are identified by indexes into a table. The default value uses a * Helvetica typeface (Arial for Microsoft® Windows®). The function * Fl::set_font() can define new typefaces. * \return current font used by the label * \see Fl_Font */ Fl_Font labelfont() const {return label_.font;} /** Sets the font to use. * Fonts are identified by indexes into a table. The default value uses a * Helvetica typeface (Arial for Microsoft® Windows®). The function * Fl::set_font() can define new typefaces. * \param[in] f the new font for the label * \see Fl_Font */ void labelfont(Fl_Font f) {label_.font=f;} /** Gets the font size in pixels. * The default size is 14 pixels. * \return the current font size */ Fl_Font_Size labelsize() const {return label_.size;} /** Gets or sets the font size in pixels. * The default size is 14 pixels. * \param[in] pix the new font size */ void labelsize(Fl_Font_Size pix) {label_.size=pix;} /** Gets or sets the image to use as part of the widget label. * This image is used when drawing the widget in the active state. * \return the current image */ Fl_Image* image() {return label_.image;} /** Gets or sets the image to use as part of the widget label. * This image is used when drawing the widget in the active state. * \param[in] img the new image for the label */ void image(Fl_Image* img) {label_.image=img;} /** Gets or sets the image to use as part of the widget label. * This image is used when drawing the widget in the active state. * \param[in] img the new image for the label */ void image(Fl_Image& img) {label_.image=&img;} /** Gets the image to use as part of the widget label. * This image is used when drawing the widget in the inactive state. * \return the current deactivated image for this widget */ Fl_Image* deimage() {return label_.deimage;} /** Sets the image to use as part of the widget label. * This image is used when drawing the widget in the inactive state. * \param[in] img the new image for the deactivated widget */ void deimage(Fl_Image* img) {label_.deimage=img;} /** Sets the image to use as part of the widget label. * This image is used when drawing the widget in the inactive state. * \param[in] img the new image for the deactivated widget */ void deimage(Fl_Image& img) {label_.deimage=&img;} const char *tooltip() const {return tooltip_;} void tooltip(const char *t); /** Gets the current callback function for the widget. * Each widget has a single callback. * \return current callback */ Fl_Callback_p callback() const {return callback_;} /** Sets the current callback function for the widget. * Each widget has a single callback. * \param[in] cb new callback * \param[in] p user data */ void callback(Fl_Callback* cb, void* p) {callback_=cb; user_data_=p;} /** Sets the current callback function for the widget. * Each widget has a single callback. * \param[in] cb new callback */ void callback(Fl_Callback* cb) {callback_=cb;} /** Sets the current callback function for the widget. * Each widget has a single callback. * \param[in] cb new callback */ void callback(Fl_Callback0*cb) {callback_=(Fl_Callback*)cb;} /** Sets the current callback function for the widget. * Each widget has a single callback. * \param[in] cb new callback * \param[in] p user data */ void callback(Fl_Callback1*cb, long p=0) {callback_=(Fl_Callback*)cb; user_data_=(void*)p;} void* user_data() const {return user_data_;} void user_data(void* v) {user_data_ = v;} /** Gets the current user data (long) argument that is passed to the callback function. */ long argument() const {return (long)user_data_;} /** Sets the current user data (long) argument that is passed to the callback function. * \todo The user data value must be implemented using a \em union to avoid 64 bit machine incompatibilities. */ void argument(long v) {user_data_ = (void*)v;} Fl_When when() const {return (Fl_When)when_;} void when(uchar i) {when_ = i;} int visible() const {return !(flags_&INVISIBLE);} int visible_r() const; void show(); void hide(); void set_visible() {flags_ &= ~INVISIBLE;} /** Hides the widget. * You must still redraw the parent to see a change in the window. * Normally you want to use the hide() method instead. */ void clear_visible() {flags_ |= INVISIBLE;} /** Returns whether the widget is active. * \retval 0 if the widget is inactive * \see active_r(), activate(), deactivate() */ int active() const {return !(flags_&INACTIVE);} /** active_r() returns whether the widget and all of its * parents are active. * \retval 0 if this or any of the parent widgets are inactive * \see active(), activate(), deactivate() */ int active_r() const; /** Activate a widget. * Changing this value will send FL_ACTIVATE to the widget if * active_r() is true. * \see active(), active_r(), deactivate() */ void activate(); /** Deactivate a widget. * Inactive widgets will be drawn "grayed out", e.g. with less contrast * than the active widget. Inactive widgets will not receive any keyboard * or mouse button events. Other events (including FL_ENTER, FL_MOVE, * FL_LEAVE, FL_SHORTCUT, and others) will still be sent. A widget is * only active if active() is true on it and all of its parents. * * Changing this value will send FL_DEACTIVATE to the widget if * active_r() is true. * * Currently you cannot deactivate Fl_Window widgets. * * \see activate(), active(), active_r() */ void deactivate(); int output() const {return (flags_&OUTPUT);} void set_output() {flags_ |= OUTPUT;} void clear_output() {flags_ &= ~OUTPUT;} int takesevents() const {return !(flags_&(INACTIVE|INVISIBLE|OUTPUT));} /** Check if the widget value changed since the last callback. * "Changed" is a flag that is turned on when the user changes the value stored * in the widget. This is only used by subclasses of Fl_Widget that store values, * but is in the base class so it is easier to scan all the widgets in a panel * and do_callback() on the changed ones in response to an "OK" button. * * Most widgets turn this flag off when they do the callback, and when the program * sets the stored value. * * \retval 0 if the value did not change * \see set_changed(), clear_changed()` */ int changed() const {return flags_&CHANGED;} /** Mark the value of the widget as changed. * \see changed(), clear_changed() */ void set_changed() {flags_ |= CHANGED;} /** Mark the value of the widget as unchanged. * \see changed(), set_changed() */ void clear_changed() {flags_ &= ~CHANGED;} int take_focus(); void set_visible_focus() { flags_ |= VISIBLE_FOCUS; } /** Disables keyboard focus navigation with this widget. * Normally, all widgets participate in keyboard focus navigation. */ void clear_visible_focus() { flags_ &= ~VISIBLE_FOCUS; } void visible_focus(int v) { if (v) set_visible_focus(); else clear_visible_focus(); } int visible_focus() { return flags_ & VISIBLE_FOCUS; } /** Sets the default callback for all widgets.. * Sets the default callback, which puts a pointer to the widget on the queue * returned by Fl::readqueue(). You may want to call this from your own callback. * \param cb the new callback * \param d user data associated with that callback * \see callback(), do_callback(), Fl::readqueu() */ static void default_callback(Fl_Widget *cb, void *d); /** Call the widget callback. * Causes a widget to invoke its callback function, optionally * with arbitrary arguments. * \see callback() */ void do_callback() {callback_(this,user_data_); if (callback_ != default_callback) clear_changed();} /** Call the widget callback. * Causes a widget to invoke its callback function, optionally * with arbitrary arguments. * \param o call the callback with \em o as the widget argument * \param arg call the callback with \em arg as the user data argument * \see callback() */ void do_callback(Fl_Widget* o,void* arg=0) {callback_(o,arg); if (callback_ != default_callback) clear_changed();} /** Call the widget callback. * Causes a widget to invoke its callback function, optionally * with arbitrary arguments. * \param o call the callback with \em o as the widget argument * \param arg call the callback with \em arg as the user data argument * \see callback() */ void do_callback(Fl_Widget* o,long arg) {callback_(o,(void*)arg); if (callback_ != default_callback) clear_changed();} int test_shortcut(); static char label_shortcut(const char *t); static int test_shortcut(const char*); /** Checks if w is a child of this widget. * \param[in] w potential child widget * \return Returns 1 if \em w is a child of this widget, or is * equal to this widget. Returns 0 if \en w is NULL. */ int contains(const Fl_Widget *w) const ; /** Check if this widget is a child of w. * Returns 1 if this widget is a child of \em w, or is * equal to \em w. Returns 0 if \em w is NULL. * \param[in] w the possible parent widget. * \see contains() */ int inside(const Fl_Widget* w) const {return w ? w->contains(this) : 0;} void redraw(); void redraw_label(); /** Returns non-zero if draw() needs to be called. * The damage value is actually a bit field that the widget * subclass can use to figure out what parts to draw. * \return a bitmap of flags describing the kind of damage to the widget * \see damage(uchar), clear_damage(uchar) */ uchar damage() const {return damage_;} /** Clear damage flags. * Damage flags are cleared when parts of the widget drawing is repaired. * \param[in] c bitmask of flags to clear * \see damage(uchar), damage() */ void clear_damage(uchar c = 0) {damage_ = c;} /** Set the damage bits for the widget. * Setting damage bits will schedule the widget for the next redraw. * \param[in] c bitmask of flags to set * \see damage(), clear_damage(uchar) */ void damage(uchar c); /** Set the damage bits for an area inside the widget. * Setting damage bits will schedule the widget for the next redraw. * \param[in] c bitmask of flags to set * \param x, y, w, h size of damaged area * \see damage(), clear_damage(uchar) */ void damage(uchar c, int x, int y, int w, int h); void draw_label(int, int, int, int, Fl_Align) const; void measure_label(int& xx, int& yy) {label_.measure(xx,yy);} Fl_Window* window() const ; // back compatability only: Fl_Color color2() const {return (Fl_Color)color2_;} void color2(unsigned a) {color2_ = a;} }; // reserved type numbers (necessary for my cheapo RTTI) start here. // grep the header files for "RESERVED_TYPE" to find the next available // number. #define FL_RESERVED_TYPE 100 #endif // // End of "$Id$". //