bgfx/src
Branimir Karadžić b0a122449c Cleanup.
2017-05-18 17:44:31 -07:00
..
amalgamated.cpp Added bimg dependency. 2017-04-03 22:42:27 -07:00
amalgamated.mm Happy New Year! 2017-01-01 00:18:41 -08:00
bgfx_compute.sh Cleanup. 2017-05-16 17:29:59 -07:00
bgfx_p.h Cleanup. 2017-05-18 17:44:31 -07:00
bgfx_shader.sh shaderc: Fixed pack/unpackHalf2x16. 2017-05-04 18:00:42 -07:00
bgfx.cpp Exposed vertex stream argument to API. 2017-05-14 11:48:59 -07:00
charset.h Happy New Year! 2017-01-01 00:18:41 -08:00
config.h Cleanup. 2017-05-14 10:48:51 -07:00
debug_renderdoc.cpp Renaming string functions. 2017-04-22 14:47:02 -07:00
debug_renderdoc.h Happy New Year! 2017-01-01 00:18:41 -08:00
fs_clear0.bin.h Updated embedded shaders. 2016-10-05 20:41:25 -07:00
fs_clear0.sc Happy New Year! 2017-01-01 00:18:41 -08:00
fs_clear1.bin.h Updated embedded shaders. 2016-10-05 20:41:25 -07:00
fs_clear1.sc Happy New Year! 2017-01-01 00:18:41 -08:00
fs_clear2.bin.h Updated embedded shaders. 2016-10-05 20:41:25 -07:00
fs_clear2.sc Happy New Year! 2017-01-01 00:18:41 -08:00
fs_clear3.bin.h Updated embedded shaders. 2016-10-05 20:41:25 -07:00
fs_clear3.sc Happy New Year! 2017-01-01 00:18:41 -08:00
fs_clear4.bin.h Updated embedded shaders. 2016-10-05 20:41:25 -07:00
fs_clear4.sc Happy New Year! 2017-01-01 00:18:41 -08:00
fs_clear5.bin.h Updated embedded shaders. 2016-10-05 20:41:25 -07:00
fs_clear5.sc Happy New Year! 2017-01-01 00:18:41 -08:00
fs_clear6.bin.h Updated embedded shaders. 2016-10-05 20:41:25 -07:00
fs_clear6.sc Happy New Year! 2017-01-01 00:18:41 -08:00
fs_clear7.bin.h Updated embedded shaders. 2016-10-05 20:41:25 -07:00
fs_clear7.sc Happy New Year! 2017-01-01 00:18:41 -08:00
fs_debugfont.bin.h Updated embedded shaders. 2016-10-05 20:41:25 -07:00
fs_debugfont.sc Happy New Year! 2017-01-01 00:18:41 -08:00
glcontext_eagl.h Happy New Year! 2017-01-01 00:18:41 -08:00
glcontext_eagl.mm EAGL: Renamed GL_DEPTH24_STENCIL8_OES to GL_DEPTH24_STENCIL8. Issue #1109. 2017-04-08 10:16:32 -07:00
glcontext_egl.cpp Cleanup. 2017-02-06 08:56:21 -08:00
glcontext_egl.h Happy New Year! 2017-01-01 00:18:41 -08:00
glcontext_glx.cpp Ensure we get a debug context as appropriate in glx. (#1034) 2017-02-02 08:58:49 -08:00
glcontext_glx.h Happy New Year! 2017-01-01 00:18:41 -08:00
glcontext_nsgl.h Happy New Year! 2017-01-01 00:18:41 -08:00
glcontext_nsgl.mm Happy New Year! 2017-01-01 00:18:41 -08:00
glcontext_ppapi.cpp Happy New Year! 2017-01-01 00:18:41 -08:00
glcontext_ppapi.h Happy New Year! 2017-01-01 00:18:41 -08:00
glcontext_wgl.cpp Cleanup. 2017-02-08 19:55:31 -08:00
glcontext_wgl.h Happy New Year! 2017-01-01 00:18:41 -08:00
glimports.h Happy New Year! 2017-01-01 00:18:41 -08:00
hmd_openvr.cpp Happy New Year! 2017-01-01 00:18:41 -08:00
hmd_openvr.h Happy New Year! 2017-01-01 00:18:41 -08:00
hmd_ovr.cpp Cleanup. 2017-02-08 19:55:31 -08:00
hmd_ovr.h Happy New Year! 2017-01-01 00:18:41 -08:00
hmd.cpp Happy New Year! 2017-01-01 00:18:41 -08:00
hmd.h Happy New Year! 2017-01-01 00:18:41 -08:00
makefile Some vulkan fixes (#1051) 2017-02-17 09:35:09 -08:00
renderer_d3d9.cpp Cleanup. 2017-05-14 10:48:51 -07:00
renderer_d3d9.h D3D9: Added multiple vertex stream support. 2017-05-13 22:21:02 -07:00
renderer_d3d11.cpp D3D9: Added multiple vertex stream support. 2017-05-13 22:21:02 -07:00
renderer_d3d11.h Invalidate occlusion queries in flight when new occlusion query with the same id is created. 2017-03-03 18:05:36 -08:00
renderer_d3d12.cpp D3D12: Fixed blit. 2017-05-09 23:03:03 -07:00
renderer_d3d12.h Invalidate occlusion queries in flight when new occlusion query with the same id is created. 2017-03-03 18:05:36 -08:00
renderer_d3d.h Happy New Year! 2017-01-01 00:18:41 -08:00
renderer_gl.cpp Cleanup. 2017-05-18 17:44:31 -07:00
renderer_gl.h Invalidate occlusion queries in flight when new occlusion query with the same id is created. 2017-03-03 18:05:36 -08:00
renderer_gnm.cpp Happy New Year! 2017-01-01 00:18:41 -08:00
renderer_mtl.h Invalidate occlusion queries in flight when new occlusion query with the same id is created. 2017-03-03 18:05:36 -08:00
renderer_mtl.mm Cleanup. 2017-05-14 19:19:28 -07:00
renderer_noop.cpp noop: Pretend all features are available. 2017-04-08 10:17:55 -07:00
renderer_vk.cpp Cleanup. 2017-05-08 17:51:26 -07:00
renderer_vk.h Cleanup. 2017-02-08 19:55:31 -08:00
renderer.h D3D11: Added multiple vertex stream support. 2017-05-12 17:53:12 -07:00
shader_dx9bc.cpp Cleanup. 2017-02-08 19:55:31 -08:00
shader_dx9bc.h Happy New Year! 2017-01-01 00:18:41 -08:00
shader_dxbc.cpp dxbc: Fixed udiv. 2017-03-31 12:40:23 -07:00
shader_dxbc.h Happy New Year! 2017-01-01 00:18:41 -08:00
shader_spirv.cpp Happy New Year! 2017-01-01 00:18:41 -08:00
shader_spirv.h Happy New Year! 2017-01-01 00:18:41 -08:00
shader.cpp Renaming string functions. 2017-04-16 21:56:17 -07:00
shader.h Happy New Year! 2017-01-01 00:18:41 -08:00
topology.cpp Cleanup. 2017-02-11 09:12:16 -08:00
topology.h Happy New Year! 2017-01-01 00:18:41 -08:00
varying.def.sc Normalized line endings. 2013-02-21 21:07:31 -08:00
vertexdecl.cpp Cleanup. 2017-02-11 09:12:16 -08:00
vertexdecl.h Happy New Year! 2017-01-01 00:18:41 -08:00
vs_clear.bin.h Updated embedded shaders. 2016-10-05 20:41:25 -07:00
vs_clear.sc Happy New Year! 2017-01-01 00:18:41 -08:00
vs_debugfont.bin.h Updated embedded shaders. 2016-10-05 20:41:25 -07:00
vs_debugfont.sc Happy New Year! 2017-01-01 00:18:41 -08:00