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amalgamated.cpp
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Added bimg dependency.
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2017-04-03 22:42:27 -07:00 |
amalgamated.mm
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
bgfx_compute.sh
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Cleanup.
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2017-05-16 17:29:59 -07:00 |
bgfx_p.h
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Cleanup.
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2017-05-18 17:44:31 -07:00 |
bgfx_shader.sh
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shaderc: Fixed pack/unpackHalf2x16.
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2017-05-04 18:00:42 -07:00 |
bgfx.cpp
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Exposed vertex stream argument to API.
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2017-05-14 11:48:59 -07:00 |
charset.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
config.h
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Cleanup.
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2017-05-14 10:48:51 -07:00 |
debug_renderdoc.cpp
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Renaming string functions.
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2017-04-22 14:47:02 -07:00 |
debug_renderdoc.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
fs_clear0.bin.h
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Updated embedded shaders.
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2016-10-05 20:41:25 -07:00 |
fs_clear0.sc
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
fs_clear1.bin.h
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Updated embedded shaders.
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2016-10-05 20:41:25 -07:00 |
fs_clear1.sc
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
fs_clear2.bin.h
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Updated embedded shaders.
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2016-10-05 20:41:25 -07:00 |
fs_clear2.sc
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
fs_clear3.bin.h
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Updated embedded shaders.
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2016-10-05 20:41:25 -07:00 |
fs_clear3.sc
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
fs_clear4.bin.h
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Updated embedded shaders.
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2016-10-05 20:41:25 -07:00 |
fs_clear4.sc
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
fs_clear5.bin.h
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Updated embedded shaders.
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2016-10-05 20:41:25 -07:00 |
fs_clear5.sc
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
fs_clear6.bin.h
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Updated embedded shaders.
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2016-10-05 20:41:25 -07:00 |
fs_clear6.sc
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
fs_clear7.bin.h
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Updated embedded shaders.
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2016-10-05 20:41:25 -07:00 |
fs_clear7.sc
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
fs_debugfont.bin.h
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Updated embedded shaders.
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2016-10-05 20:41:25 -07:00 |
fs_debugfont.sc
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
glcontext_eagl.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
glcontext_eagl.mm
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EAGL: Renamed GL_DEPTH24_STENCIL8_OES to GL_DEPTH24_STENCIL8. Issue #1109.
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2017-04-08 10:16:32 -07:00 |
glcontext_egl.cpp
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Cleanup.
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2017-02-06 08:56:21 -08:00 |
glcontext_egl.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
glcontext_glx.cpp
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Ensure we get a debug context as appropriate in glx. (#1034)
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2017-02-02 08:58:49 -08:00 |
glcontext_glx.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
glcontext_nsgl.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
glcontext_nsgl.mm
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
glcontext_ppapi.cpp
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
glcontext_ppapi.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
glcontext_wgl.cpp
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Cleanup.
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2017-02-08 19:55:31 -08:00 |
glcontext_wgl.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
glimports.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
hmd_openvr.cpp
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
hmd_openvr.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
hmd_ovr.cpp
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Cleanup.
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2017-02-08 19:55:31 -08:00 |
hmd_ovr.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
hmd.cpp
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
hmd.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
makefile
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Some vulkan fixes (#1051)
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2017-02-17 09:35:09 -08:00 |
renderer_d3d9.cpp
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Cleanup.
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2017-05-14 10:48:51 -07:00 |
renderer_d3d9.h
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D3D9: Added multiple vertex stream support.
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2017-05-13 22:21:02 -07:00 |
renderer_d3d11.cpp
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D3D9: Added multiple vertex stream support.
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2017-05-13 22:21:02 -07:00 |
renderer_d3d11.h
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Invalidate occlusion queries in flight when new occlusion query with the same id is created.
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2017-03-03 18:05:36 -08:00 |
renderer_d3d12.cpp
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D3D12: Fixed blit.
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2017-05-09 23:03:03 -07:00 |
renderer_d3d12.h
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Invalidate occlusion queries in flight when new occlusion query with the same id is created.
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2017-03-03 18:05:36 -08:00 |
renderer_d3d.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
renderer_gl.cpp
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Cleanup.
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2017-05-18 17:44:31 -07:00 |
renderer_gl.h
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Invalidate occlusion queries in flight when new occlusion query with the same id is created.
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2017-03-03 18:05:36 -08:00 |
renderer_gnm.cpp
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
renderer_mtl.h
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Invalidate occlusion queries in flight when new occlusion query with the same id is created.
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2017-03-03 18:05:36 -08:00 |
renderer_mtl.mm
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Cleanup.
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2017-05-14 19:19:28 -07:00 |
renderer_noop.cpp
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noop: Pretend all features are available.
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2017-04-08 10:17:55 -07:00 |
renderer_vk.cpp
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Cleanup.
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2017-05-08 17:51:26 -07:00 |
renderer_vk.h
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Cleanup.
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2017-02-08 19:55:31 -08:00 |
renderer.h
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D3D11: Added multiple vertex stream support.
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2017-05-12 17:53:12 -07:00 |
shader_dx9bc.cpp
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Cleanup.
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2017-02-08 19:55:31 -08:00 |
shader_dx9bc.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
shader_dxbc.cpp
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dxbc: Fixed udiv.
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2017-03-31 12:40:23 -07:00 |
shader_dxbc.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
shader_spirv.cpp
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
shader_spirv.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
shader.cpp
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Renaming string functions.
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2017-04-16 21:56:17 -07:00 |
shader.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
topology.cpp
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Cleanup.
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2017-02-11 09:12:16 -08:00 |
topology.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
varying.def.sc
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Normalized line endings.
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2013-02-21 21:07:31 -08:00 |
vertexdecl.cpp
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Cleanup.
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2017-02-11 09:12:16 -08:00 |
vertexdecl.h
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
vs_clear.bin.h
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Updated embedded shaders.
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2016-10-05 20:41:25 -07:00 |
vs_clear.sc
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
vs_debugfont.bin.h
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Updated embedded shaders.
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2016-10-05 20:41:25 -07:00 |
vs_debugfont.sc
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |