Cleanup.
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@ -10,7 +10,7 @@
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#include "../packrect.h"
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#include <bx/fpumath.h>
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#include <bx/radixsort.h>
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#include <bx/sort.h>
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#include <bx/uint32_t.h>
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#include <bx/crtimpl.h>
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#include <bx/handlealloc.h>
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@ -1937,7 +1937,7 @@ namespace bgfx
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}
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}
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qsort(scores, numScores, sizeof(int32_t), compareDescending);
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bx::quickSort(scores, numScores, sizeof(int32_t), compareDescending);
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RendererContextI* renderCtx = NULL;
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for (uint32_t ii = 0; ii < numScores; ++ii)
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@ -124,7 +124,7 @@ namespace bgfx
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#include <bx/endian.h>
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#include <bx/handlealloc.h>
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#include <bx/hash.h>
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#include <bx/radixsort.h>
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#include <bx/sort.h>
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#include <bx/ringbuffer.h>
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#include <bx/uint32_t.h>
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#include <bx/readerwriter.h>
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@ -6,7 +6,6 @@
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#ifndef BGFX_IMAGE_H_HEADER_GUARD
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#define BGFX_IMAGE_H_HEADER_GUARD
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#include <stdint.h>
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#include <bx/pixelformat.h>
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namespace bgfx
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@ -9,7 +9,6 @@
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#include "renderer_mtl.h"
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#include "renderer.h"
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#include "bx/bx.h"
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#if BX_PLATFORM_OSX
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# include <Cocoa/Cocoa.h>
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@ -6,7 +6,7 @@
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#include <bx/allocator.h>
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#include <bx/debug.h>
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#include <bx/fpumath.h>
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#include <bx/radixsort.h>
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#include <bx/sort.h>
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#include <bx/uint32_t.h>
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#include "config.h"
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@ -3,11 +3,10 @@
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include <string.h>
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#include <bx/debug.h>
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#include <bx/hash.h>
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#include <bx/readerwriter.h>
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#include <bx/radixsort.h>
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#include <bx/sort.h>
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#include <bx/string.h>
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#include <bx/uint32_t.h>
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