.. |
amalgamated.cpp
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Removed HMD API and OculusVR support.
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2018-07-19 20:22:21 -07:00 |
amalgamated.mm
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
bgfx_compute.sh
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GLSL: Fixed atomicFetchCompareExchange.
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2018-08-27 17:57:42 -07:00 |
bgfx_p.h
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Added file/line argument to fatal callback.
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2018-09-19 17:54:51 -07:00 |
bgfx_shader.sh
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GLSL: Fixed U/ISAMPLER*.
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2018-08-28 18:02:01 -07:00 |
bgfx.cpp
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Added file/line argument to fatal callback.
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2018-09-19 17:54:51 -07:00 |
charset.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
config.h
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Cleanup.
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2018-07-19 20:29:03 -07:00 |
debug_renderdoc.cpp
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Added init debug&profile prarameters for device creation.
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2018-06-18 17:51:02 -07:00 |
debug_renderdoc.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
dxgi.cpp
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Added file/line argument to fatal callback.
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2018-09-19 17:54:51 -07:00 |
dxgi.h
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Added init parameter for maximum allowed frame latency.
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2018-09-17 17:19:03 -07:00 |
fs_clear0.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear0.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear1.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear1.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear2.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear2.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear3.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear3.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear4.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear4.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear5.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear5.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear6.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear6.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_clear7.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_clear7.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
fs_debugfont.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
fs_debugfont.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_eagl.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_eagl.mm
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fix ios11 black screen when using postprocess (#1333)
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2018-02-14 09:24:30 -08:00 |
glcontext_egl.cpp
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Android supports creating swap chains (#1332)
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2018-02-14 09:24:40 -08:00 |
glcontext_egl.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_glx.cpp
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Revert "Cleanup."
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2018-06-24 19:10:44 -07:00 |
glcontext_glx.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_nsgl.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_nsgl.mm
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_wgl.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glcontext_wgl.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
glimports.h
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Fixed gl_FrontFacing behavior.
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2018-06-08 16:52:09 -07:00 |
makefile
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
nvapi.cpp
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Cleanup.
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2018-09-20 17:06:20 -07:00 |
nvapi.h
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D3D11: Added NVAftermath support.
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2018-09-13 17:58:01 -07:00 |
renderer_d3d9.cpp
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Fixed issue #1489.
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2018-09-18 17:25:05 -07:00 |
renderer_d3d9.h
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Added ability to sample stencil part of depth/stencil texture.
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2018-08-23 17:59:47 -07:00 |
renderer_d3d11.cpp
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Added file/line argument to fatal callback.
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2018-09-19 17:54:51 -07:00 |
renderer_d3d11.h
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Fixed swap chain window counting.
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2018-08-27 17:56:33 -07:00 |
renderer_d3d12.cpp
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Added file/line argument to fatal callback.
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2018-09-19 17:54:51 -07:00 |
renderer_d3d12.h
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Added ability to sample stencil part of depth/stencil texture.
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2018-08-23 17:59:47 -07:00 |
renderer_d3d.h
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Added file/line argument to fatal callback.
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2018-09-19 17:54:51 -07:00 |
renderer_gl.cpp
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Fixed issue #1489.
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2018-09-18 17:25:05 -07:00 |
renderer_gl.h
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Added ability to sample stencil part of depth/stencil texture.
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2018-08-23 17:59:47 -07:00 |
renderer_gnm.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
renderer_mtl.h
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Added ability to sample stencil part of depth/stencil texture.
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2018-08-23 17:59:47 -07:00 |
renderer_mtl.mm
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Metal: Fixed missing vertex attribute.
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2018-09-20 17:27:53 -07:00 |
renderer_noop.cpp
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Added file/line argument to fatal callback.
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2018-09-19 17:54:51 -07:00 |
renderer_vk.cpp
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Fixed issue #1489.
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2018-09-18 17:25:05 -07:00 |
renderer_vk.h
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VK: Fixing validation errors.
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2018-04-15 18:08:39 -07:00 |
renderer.h
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Removed HMD API and OculusVR support.
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2018-07-19 20:22:21 -07:00 |
shader_dx9bc.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
shader_dx9bc.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
shader_dxbc.cpp
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Fixed RCP operands count. (#1431)
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2018-07-09 10:09:51 -07:00 |
shader_dxbc.h
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DXBC: Fixed custom data encoding. Fixed operand modifier parsing.
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2018-02-06 16:37:13 -08:00 |
shader_spirv.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
shader_spirv.h
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Cleanup.
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2018-03-17 21:55:25 -07:00 |
shader.cpp
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DXBC: Fixed custom data encoding. Fixed operand modifier parsing.
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2018-02-06 16:37:13 -08:00 |
shader.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
topology.cpp
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Added topology flip for tristrip.
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2018-06-08 16:52:37 -07:00 |
topology.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
varying.def.sc
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Normalized line endings.
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2013-02-21 21:07:31 -08:00 |
vertexdecl.cpp
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
vertexdecl.h
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
vs_clear.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
vs_clear.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
vs_debugfont.bin.h
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
vs_debugfont.sc
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |