bgfx/src
2016-08-31 08:57:53 -07:00
..
amalgamated.cpp Updated amalgamated build. 2016-04-20 15:34:59 -07:00
amalgamated.mm Happy New Year! 2016-01-01 00:11:04 -08:00
bgfx_compute.sh Exposed GL_ARB_gpu_shader5 and GL_ARB_shading_language_packing to shaderc. 2016-03-18 11:32:04 -07:00
bgfx_p.h texturev: Added texture array support. 2016-08-23 22:06:50 -07:00
bgfx_shader.sh Cleanup. 2016-08-23 22:17:39 -07:00
bgfx.cpp texturev: Added texture array support. 2016-08-23 22:06:50 -07:00
charset.h Happy New Year! 2016-01-01 00:11:04 -08:00
config.h Increased default max of frame buffers. 2016-03-24 09:32:47 -07:00
debug_renderdoc.cpp Updated RenderDoc. 2016-08-01 17:21:17 -07:00
debug_renderdoc.h Added ability to programmatically capture frame with RenderDoc. 2016-06-02 18:46:43 -07:00
fs_clear0.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear0.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear1.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear1.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear2.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear2.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear3.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear3.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear4.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear4.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear5.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear5.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear6.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear6.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear7.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_clear7.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_debugfont.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
fs_debugfont.sc Happy New Year! 2016-01-01 00:11:04 -08:00
glcontext_eagl.h iOS SwapChain support 2016-03-14 21:32:27 +01:00
glcontext_eagl.mm Allows to change the opaque property of CAEAGLLayer. (#866) 2016-08-05 11:32:30 -07:00
glcontext_egl.cpp Give a valid display parameter to eglMakeCurrent (#800) 2016-05-30 16:41:11 -07:00
glcontext_egl.h Fixed asmjs build. Issue #754. 2016-04-07 20:39:50 -07:00
glcontext_glx.cpp Added ability to expose internal data (D3D device/GL context). 2016-01-13 21:18:59 -08:00
glcontext_glx.h Happy New Year! 2016-01-01 00:11:04 -08:00
glcontext_nsgl.h Cleanup. 2016-03-13 12:56:25 -07:00
glcontext_nsgl.mm Don't clobber existing contentView if one exists. 2016-08-12 14:30:27 -07:00
glcontext_ppapi.cpp Cleanup. 2016-02-25 09:31:00 -08:00
glcontext_ppapi.h Happy New Year! 2016-01-01 00:11:04 -08:00
glcontext_wgl.cpp Added ability to expose internal data (D3D device/GL context). 2016-01-13 21:18:59 -08:00
glcontext_wgl.h Happy New Year! 2016-01-01 00:11:04 -08:00
glimports.h GL: Added texture mip autogen. 2016-07-23 16:16:43 -07:00
hmd_openvr.cpp Cleanup. 2016-04-09 11:46:51 -07:00
hmd_openvr.h Added OpenVR stub. 2016-04-09 00:03:39 -07:00
hmd_ovr.cpp OculusVR: fix stereoscopic view 2016-04-11 20:57:34 +02:00
hmd_ovr.h OculusVR: added MSAA support 2016-04-09 18:39:08 +02:00
image.cpp Fixed VS warning. 2016-08-25 10:37:51 -07:00
image.h Fixed issue #891. 2016-08-26 09:59:06 -07:00
makefile Cleanup. 2016-03-09 17:44:43 -08:00
renderer_d3d9.cpp Fixed render debug events colors. 2016-08-24 13:16:04 -07:00
renderer_d3d9.h D3D9: Fixed assert when frame buffer texture is resized. 2016-07-28 21:19:08 -07:00
renderer_d3d11.cpp fixed updateTexture2D in D3D11 2016-08-25 14:56:36 +02:00
renderer_d3d11.h D3D11: Resolve MSAA. 2016-07-25 19:00:50 -07:00
renderer_d3d12.cpp D3D12: Added support for texture array. 2016-08-24 17:09:46 -07:00
renderer_d3d12.h Cleanup. 2016-03-08 18:56:38 -08:00
renderer_d3d.h Fixed render debug events colors. 2016-08-24 13:16:04 -07:00
renderer_gl.cpp GL: Added GL error flush. 2016-08-31 08:57:53 -07:00
renderer_gl.h GL: Added support for texture array. 2016-08-21 14:03:16 -07:00
renderer_mtl.h Fixes the issue that mac-only methods causes iOS failed to compile. (#875) 2016-08-10 09:13:18 -07:00
renderer_mtl.mm Cleanup. 2016-08-25 10:52:54 -07:00
renderer_null.cpp Fixed mipmap chain generation for textures created with backbuffer ratio size. 2016-07-21 12:57:14 -07:00
renderer_vk.cpp Cleanup. 2016-02-20 19:18:51 -08:00
renderer.h Happy New Year! 2016-01-01 00:11:04 -08:00
shader_dx9bc.cpp D3D12: Skip patching DXBC with Aon9 chunk. 2016-03-09 21:33:20 -08:00
shader_dx9bc.h D3D12: Skip patching DXBC with Aon9 chunk. 2016-03-09 21:33:20 -08:00
shader_dxbc.cpp Cleanup. 2016-03-22 21:52:11 -07:00
shader_dxbc.h Cleanup. 2016-03-22 21:52:11 -07:00
shader_spirv.cpp Cleanup. 2016-03-21 21:23:59 -07:00
shader_spirv.h Cleanup. 2016-03-22 21:52:11 -07:00
shader.cpp Cleanup. 2016-03-22 21:52:11 -07:00
shader.h Added shader disassembler. 2016-03-10 21:09:32 -08:00
topology.cpp Cleanup. 2016-08-03 21:57:56 -07:00
topology.h Cleanup. 2016-08-03 21:57:56 -07:00
varying.def.sc Normalized line endings. 2013-02-21 21:07:31 -08:00
vertexdecl.cpp VertexDecl::m_hash should count m_stride too 2016-04-22 14:44:51 +02:00
vertexdecl.h Cleanup. 2016-03-06 14:56:09 -08:00
vs_clear.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
vs_clear.sc Happy New Year! 2016-01-01 00:11:04 -08:00
vs_debugfont.bin.h Cleanup. 2016-03-09 17:44:43 -08:00
vs_debugfont.sc Happy New Year! 2016-01-01 00:11:04 -08:00