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amalgamated.cpp
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Updated amalgamated build.
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2016-04-20 15:34:59 -07:00 |
amalgamated.mm
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
bgfx_compute.sh
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Exposed GL_ARB_gpu_shader5 and GL_ARB_shading_language_packing to shaderc.
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2016-03-18 11:32:04 -07:00 |
bgfx_p.h
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texturev: Added texture array support.
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2016-08-23 22:06:50 -07:00 |
bgfx_shader.sh
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Cleanup.
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2016-08-23 22:17:39 -07:00 |
bgfx.cpp
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texturev: Added texture array support.
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2016-08-23 22:06:50 -07:00 |
charset.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
config.h
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Increased default max of frame buffers.
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2016-03-24 09:32:47 -07:00 |
debug_renderdoc.cpp
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Updated RenderDoc.
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2016-08-01 17:21:17 -07:00 |
debug_renderdoc.h
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Added ability to programmatically capture frame with RenderDoc.
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2016-06-02 18:46:43 -07:00 |
fs_clear0.bin.h
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Cleanup.
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2016-03-09 17:44:43 -08:00 |
fs_clear0.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_clear1.bin.h
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Cleanup.
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2016-03-09 17:44:43 -08:00 |
fs_clear1.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_clear2.bin.h
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Cleanup.
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2016-03-09 17:44:43 -08:00 |
fs_clear2.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_clear3.bin.h
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Cleanup.
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2016-03-09 17:44:43 -08:00 |
fs_clear3.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_clear4.bin.h
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Cleanup.
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2016-03-09 17:44:43 -08:00 |
fs_clear4.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_clear5.bin.h
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Cleanup.
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2016-03-09 17:44:43 -08:00 |
fs_clear5.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_clear6.bin.h
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Cleanup.
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2016-03-09 17:44:43 -08:00 |
fs_clear6.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_clear7.bin.h
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Cleanup.
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2016-03-09 17:44:43 -08:00 |
fs_clear7.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
fs_debugfont.bin.h
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Cleanup.
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2016-03-09 17:44:43 -08:00 |
fs_debugfont.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
glcontext_eagl.h
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iOS SwapChain support
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2016-03-14 21:32:27 +01:00 |
glcontext_eagl.mm
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Allows to change the opaque property of CAEAGLLayer . (#866)
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2016-08-05 11:32:30 -07:00 |
glcontext_egl.cpp
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Give a valid display parameter to eglMakeCurrent (#800)
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2016-05-30 16:41:11 -07:00 |
glcontext_egl.h
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Fixed asmjs build. Issue #754.
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2016-04-07 20:39:50 -07:00 |
glcontext_glx.cpp
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Added ability to expose internal data (D3D device/GL context).
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2016-01-13 21:18:59 -08:00 |
glcontext_glx.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
glcontext_nsgl.h
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Cleanup.
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2016-03-13 12:56:25 -07:00 |
glcontext_nsgl.mm
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Don't clobber existing contentView if one exists.
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2016-08-12 14:30:27 -07:00 |
glcontext_ppapi.cpp
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Cleanup.
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2016-02-25 09:31:00 -08:00 |
glcontext_ppapi.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
glcontext_wgl.cpp
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Added ability to expose internal data (D3D device/GL context).
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2016-01-13 21:18:59 -08:00 |
glcontext_wgl.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
glimports.h
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GL: Added texture mip autogen.
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2016-07-23 16:16:43 -07:00 |
hmd_openvr.cpp
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Cleanup.
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2016-04-09 11:46:51 -07:00 |
hmd_openvr.h
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Added OpenVR stub.
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2016-04-09 00:03:39 -07:00 |
hmd_ovr.cpp
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OculusVR: fix stereoscopic view
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2016-04-11 20:57:34 +02:00 |
hmd_ovr.h
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OculusVR: added MSAA support
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2016-04-09 18:39:08 +02:00 |
image.cpp
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Fixed VS warning.
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2016-08-25 10:37:51 -07:00 |
image.h
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Fixed issue #891.
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2016-08-26 09:59:06 -07:00 |
makefile
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Cleanup.
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2016-03-09 17:44:43 -08:00 |
renderer_d3d9.cpp
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Fixed render debug events colors.
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2016-08-24 13:16:04 -07:00 |
renderer_d3d9.h
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D3D9: Fixed assert when frame buffer texture is resized.
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2016-07-28 21:19:08 -07:00 |
renderer_d3d11.cpp
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fixed updateTexture2D in D3D11
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2016-08-25 14:56:36 +02:00 |
renderer_d3d11.h
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D3D11: Resolve MSAA.
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2016-07-25 19:00:50 -07:00 |
renderer_d3d12.cpp
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D3D12: Added support for texture array.
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2016-08-24 17:09:46 -07:00 |
renderer_d3d12.h
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Cleanup.
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2016-03-08 18:56:38 -08:00 |
renderer_d3d.h
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Fixed render debug events colors.
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2016-08-24 13:16:04 -07:00 |
renderer_gl.cpp
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GL: Added GL error flush.
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2016-08-31 08:57:53 -07:00 |
renderer_gl.h
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GL: Added support for texture array.
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2016-08-21 14:03:16 -07:00 |
renderer_mtl.h
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Fixes the issue that mac-only methods causes iOS failed to compile. (#875)
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2016-08-10 09:13:18 -07:00 |
renderer_mtl.mm
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Cleanup.
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2016-08-25 10:52:54 -07:00 |
renderer_null.cpp
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Fixed mipmap chain generation for textures created with backbuffer ratio size.
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2016-07-21 12:57:14 -07:00 |
renderer_vk.cpp
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Cleanup.
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2016-02-20 19:18:51 -08:00 |
renderer.h
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
shader_dx9bc.cpp
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D3D12: Skip patching DXBC with Aon9 chunk.
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2016-03-09 21:33:20 -08:00 |
shader_dx9bc.h
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D3D12: Skip patching DXBC with Aon9 chunk.
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2016-03-09 21:33:20 -08:00 |
shader_dxbc.cpp
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Cleanup.
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2016-03-22 21:52:11 -07:00 |
shader_dxbc.h
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Cleanup.
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2016-03-22 21:52:11 -07:00 |
shader_spirv.cpp
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Cleanup.
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2016-03-21 21:23:59 -07:00 |
shader_spirv.h
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Cleanup.
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2016-03-22 21:52:11 -07:00 |
shader.cpp
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Cleanup.
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2016-03-22 21:52:11 -07:00 |
shader.h
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Added shader disassembler.
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2016-03-10 21:09:32 -08:00 |
topology.cpp
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Cleanup.
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2016-08-03 21:57:56 -07:00 |
topology.h
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Cleanup.
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2016-08-03 21:57:56 -07:00 |
varying.def.sc
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Normalized line endings.
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2013-02-21 21:07:31 -08:00 |
vertexdecl.cpp
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VertexDecl::m_hash should count m_stride too
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2016-04-22 14:44:51 +02:00 |
vertexdecl.h
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Cleanup.
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2016-03-06 14:56:09 -08:00 |
vs_clear.bin.h
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Cleanup.
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2016-03-09 17:44:43 -08:00 |
vs_clear.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
vs_debugfont.bin.h
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Cleanup.
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2016-03-09 17:44:43 -08:00 |
vs_debugfont.sc
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |