D3D11: Resolve MSAA.
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@ -3104,16 +3104,16 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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if (NULL == ptr)
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{
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const TextureD3D11& texture = m_textures[_handle.idx];
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const bool msaaSample = 0 != (texture.m_flags&BGFX_TEXTURE_MSAA_SAMPLE);
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const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
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const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
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const bool msaaSample = 1 < msaa.Count && 0 != (texture.m_flags&BGFX_TEXTURE_MSAA_SAMPLE);
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D3D11_SHADER_RESOURCE_VIEW_DESC desc;
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desc.Format = s_textureFormat[texture.m_textureFormat].m_fmtSrv;
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switch (texture.m_type)
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{
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case TextureD3D11::Texture2D:
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desc.ViewDimension = 1 < msaa.Count && msaaSample
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desc.ViewDimension = msaaSample
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? D3D11_SRV_DIMENSION_TEXTURE2DMS
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: D3D11_SRV_DIMENSION_TEXTURE2D
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;
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@ -4358,9 +4358,18 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB) || imageContainer.m_srgb;
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const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
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const bool readBack = 0 != (m_flags&BGFX_TEXTURE_READ_BACK);
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const bool msaaSample = 0 != (m_flags&BGFX_TEXTURE_MSAA_SAMPLE);
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const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
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const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
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const bool msaaSample = true
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&& 1 < msaa.Count
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&& 0 != (m_flags&BGFX_TEXTURE_MSAA_SAMPLE)
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&& !writeOnly
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;
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const bool needResolve = true
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&& 1 < msaa.Count
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&& 0 == (m_flags&BGFX_TEXTURE_MSAA_SAMPLE)
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&& !writeOnly
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;
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D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
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memset(&srvd, 0, sizeof(srvd) );
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@ -4438,8 +4447,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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else
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{
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desc.ArraySize = 1;
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if (1 < msaa.Count
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&& msaaSample)
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if (msaaSample)
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{
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srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
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}
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@ -4450,6 +4458,13 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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}
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}
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if (needResolve)
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{
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DX_CHECK(s_renderD3D11->m_device->CreateTexture2D(&desc, NULL, &m_rt2d) );
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desc.BindFlags &= ~(D3D11_BIND_RENDER_TARGET|D3D11_BIND_DEPTH_STENCIL);
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desc.SampleDesc = s_msaa[0];
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}
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DX_CHECK(s_renderD3D11->m_device->CreateTexture2D(&desc, kk == 0 ? NULL : srd, &m_texture2d) );
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}
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break;
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@ -4510,6 +4525,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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void TextureD3D11::destroy()
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{
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s_renderD3D11->m_srvUavLru.invalidateWithParent(getHandle().idx);
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DX_RELEASE(m_rt, 0);
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DX_RELEASE(m_srv, 0);
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DX_RELEASE(m_uav, 0);
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if (0 == (m_flags & BGFX_TEXTURE_INTERNAL_SHARED) )
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@ -4580,11 +4596,19 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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void TextureD3D11::resolve() const
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{
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ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
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const bool needResolve = NULL != m_rt;
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if (needResolve)
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{
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deviceCtx->ResolveSubresource(m_texture2d, 0, m_rt, 0, s_textureFormat[m_textureFormat].m_fmt);
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}
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const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
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if (renderTarget
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&& 1 < m_numMips)
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{
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s_renderD3D11->m_deviceCtx->GenerateMips(m_srv);
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deviceCtx->GenerateMips(m_srv);
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}
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}
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@ -4747,7 +4771,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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;
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dsvDesc.Flags = 0;
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dsvDesc.Texture2D.MipSlice = m_attachment[ii].mip;
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DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(texture.m_ptr, &dsvDesc, &m_dsv) );
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DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(
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NULL == texture.m_rt ? texture.m_ptr : texture.m_rt
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, &dsvDesc
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, &m_dsv
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) );
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}
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break;
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@ -4792,7 +4820,12 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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desc.Texture2D.MipSlice = m_attachment[ii].mip;
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}
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DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, &desc, &m_rtv[m_num]) );
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DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(
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NULL == texture.m_rt ? texture.m_ptr : texture.m_rt
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, &desc
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, &m_rtv[m_num]
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) );
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}
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break;
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@ -242,6 +242,7 @@ namespace bgfx { namespace d3d11
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TextureD3D11()
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: m_ptr(NULL)
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, m_rt(NULL)
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, m_srv(NULL)
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, m_uav(NULL)
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, m_numMips(0)
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@ -263,6 +264,12 @@ namespace bgfx { namespace d3d11
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ID3D11Texture3D* m_texture3d;
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};
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union
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{
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ID3D11Resource* m_rt;
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ID3D11Texture2D* m_rt2d;
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};
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ID3D11ShaderResourceView* m_srv;
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ID3D11UnorderedAccessView* m_uav;
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uint32_t m_flags;
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