Fixes the issue that mac-only methods causes iOS failed to compile. (#875)

This commit fixes #870 that it uses Mac-only methods and causes iOS failed to compile.
This commit is contained in:
Olli Wang 2016-08-11 00:13:18 +08:00 committed by Branimir Karadžić
parent d7026e8f0c
commit 96120970fc
2 changed files with 8 additions and 0 deletions

View File

@ -87,6 +87,7 @@ namespace bgfx { namespace mtl
destinationSlice:_destinationSlice destinationLevel:_destinationLevel destinationOrigin:_destinationOrigin];
}
#if BX_PLATFORM_OSX
void synchronizeTexture(id<MTLTexture> _texture, NSUInteger _slice, NSUInteger _level)
{
[m_obj synchronizeTexture:_texture slice:_slice level:_level];
@ -96,6 +97,7 @@ namespace bgfx { namespace mtl
{
[m_obj synchronizeResource:_resource];
}
#endif // BX_PLATFORM_OSX
void endEncoding()
{

View File

@ -3023,23 +3023,29 @@ namespace bgfx { namespace mtl
uint32_t width = bx::uint32_min(srcWidth, dstWidth);
uint32_t height = bx::uint32_min(srcHeight, dstHeight);
uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
#if BX_PLATFORM_OSX
bool readBack = !!(dst.m_flags & BGFX_TEXTURE_READ_BACK);
#endif // BX_PLATFORM_OSX
if ( MTLTextureType3D == src.m_ptr.textureType())
{
m_blitCommandEncoder.copyFromTexture(src.m_ptr, 0, 0, MTLOriginMake(blit.m_srcX, blit.m_srcY, blit.m_srcZ), MTLSizeMake(width, height, bx::uint32_imax(depth, 1)),
dst.m_ptr, 0, 0, MTLOriginMake(blit.m_dstX, blit.m_dstY, blit.m_dstZ));
#if BX_PLATFORM_OSX
if (m_macOS11Runtime &&readBack) {
m_blitCommandEncoder.synchronizeResource(dst.m_ptr);
}
#endif // BX_PLATFORM_OSX
}
else
{
m_blitCommandEncoder.copyFromTexture(src.m_ptr, blit.m_srcZ, blit.m_srcMip, MTLOriginMake(blit.m_srcX, blit.m_srcY, 0), MTLSizeMake(width, height, 1),
dst.m_ptr, blit.m_dstZ, blit.m_dstMip, MTLOriginMake(blit.m_dstX, blit.m_dstY, 0));
#if BX_PLATFORM_OSX
if (m_macOS11Runtime && readBack) {
m_blitCommandEncoder.synchronizeTexture(dst.m_ptr, 0, blit.m_dstMip);
}
#endif // BX_PLATFORM_OSX
}
}