.. |
amalgamated.cpp
|
Added AGC renderer stub.
|
2021-08-24 19:35:09 -07:00 |
amalgamated.mm
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
bgfx_compute.sh
|
WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders (#2482)
|
2021-04-20 20:18:49 -07:00 |
bgfx_p.h
|
Added BGFX_TEXTURE_BLIT_DST validation.
|
2021-11-01 18:27:20 -07:00 |
bgfx_shader.sh
|
HLSL: add textureGather for all components (#2595)
|
2021-08-24 17:26:03 -07:00 |
bgfx.cpp
|
Cleanup.
|
2021-11-01 18:53:06 -07:00 |
bgfx.idl.inl
|
Fixed transient index buffer functions to all have 32-bit indices support, and removed 16-bit only restriction from docs.
|
2021-05-25 12:47:28 -07:00 |
charset.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
config.h
|
Fixed assert macros, and improved error handling.
|
2021-10-25 18:59:32 -07:00 |
debug_renderdoc.cpp
|
Define WIN32_LEAN_AND_MEAN if it's not defined when including windows.h.
|
2021-10-13 20:18:03 -07:00 |
debug_renderdoc.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
dxgi.cpp
|
Fixed bug.
|
2021-10-03 09:13:28 -07:00 |
dxgi.h
|
Cleanup.
|
2021-09-09 09:50:17 -07:00 |
emscripten.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
fs_clear0.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear0.sc
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
fs_clear1.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear1.sc
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
fs_clear2.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear2.sc
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
fs_clear3.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear3.sc
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
fs_clear4.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear4.sc
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
fs_clear5.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear5.sc
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
fs_clear6.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear6.sc
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
fs_clear7.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_clear7.sc
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
fs_debugfont.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
fs_debugfont.sc
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
glcontext_eagl.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
glcontext_eagl.mm
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
glcontext_egl.cpp
|
no more optional param for bx:write (#2662)
|
2021-11-18 13:10:59 -08:00 |
glcontext_egl.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
glcontext_glx.cpp
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
glcontext_glx.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
glcontext_html5.cpp
|
Accept external WebGL context (#2643)
|
2021-10-28 07:16:50 -07:00 |
glcontext_html5.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
glcontext_nsgl.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
glcontext_nsgl.mm
|
- Implemented BGFX_CAPS_SWAP_CHAIN in OpenGl on Macos (#2400)
|
2021-02-22 08:45:25 -08:00 |
glcontext_wgl.cpp
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
glcontext_wgl.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
glimports.h
|
Fixed GLES3 build.
|
2021-06-03 21:28:10 -07:00 |
makefile
|
Allow shaders to be compiled on msys2 (#2539)
|
2021-06-12 11:36:54 -07:00 |
nvapi.cpp
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
nvapi.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
renderer_agc.cpp
|
Added AGC renderer stub.
|
2021-08-24 19:35:09 -07:00 |
renderer_d3d9.cpp
|
Fixed windows build.
|
2021-10-25 19:10:41 -07:00 |
renderer_d3d9.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
renderer_d3d11.cpp
|
D3D1x: Fixed update surface size when texture is transcoded.
|
2021-11-11 15:46:29 -08:00 |
renderer_d3d11.h
|
VPRT support for D3D11, D3D12, GL (#2507)
|
2021-05-05 11:58:21 -07:00 |
renderer_d3d12.cpp
|
Disable Batch indirect mode for Microsoft WARP (#2672)
|
2021-12-01 11:19:47 -08:00 |
renderer_d3d12.h
|
VPRT support for D3D11, D3D12, GL (#2507)
|
2021-05-05 11:58:21 -07:00 |
renderer_d3d.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
renderer_gl.cpp
|
Use m_gles3 flag more extensively (instead of compile-time ES version) (#2665)
|
2021-11-19 07:26:47 -08:00 |
renderer_gl.h
|
Define WIN32_LEAN_AND_MEAN if it's not defined when including windows.h.
|
2021-10-13 20:18:03 -07:00 |
renderer_gnm.cpp
|
Added AGC renderer stub.
|
2021-08-24 19:35:09 -07:00 |
renderer_mtl.h
|
Weird fix for frame rate doubling after second created window. (#2564)
|
2021-07-30 08:39:11 -07:00 |
renderer_mtl.mm
|
MTL: Use default frame latency if 0 provided (#2680)
|
2021-12-07 08:54:45 -08:00 |
renderer_noop.cpp
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
renderer_nvn.cpp
|
Added AGC renderer stub.
|
2021-08-24 19:35:09 -07:00 |
renderer_vk.cpp
|
VK: Fixed update surface size when texture is transcoded.
|
2021-11-11 17:39:41 -08:00 |
renderer_vk.h
|
Cleanup.
|
2021-09-30 17:24:16 -07:00 |
renderer_webgpu.cpp
|
More fixes.
|
2021-10-25 19:15:55 -07:00 |
renderer_webgpu.h
|
WebGPU: Don't need bindings backward compatibility (#2488)
|
2021-04-21 12:17:55 -07:00 |
renderer.h
|
Cleanup.
|
2021-04-05 12:27:48 -07:00 |
shader_dx9bc.cpp
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
shader_dx9bc.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
shader_dxbc.cpp
|
Fixed assert macros, and improved error handling.
|
2021-10-25 18:59:32 -07:00 |
shader_dxbc.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
shader_spirv.cpp
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
shader_spirv.h
|
Simplify SPIRV bindings shifts (shaderc bin version 11) (#2487)
|
2021-04-21 09:33:12 -07:00 |
shader.cpp
|
Fixed assert macros, and improved error handling.
|
2021-10-25 18:59:32 -07:00 |
shader.h
|
WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders (#2482)
|
2021-04-20 20:18:49 -07:00 |
topology.cpp
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
topology.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
varying.def.sc
|
Normalized line endings.
|
2013-02-21 21:07:31 -08:00 |
version.h
|
Updated version number.
|
2021-05-19 09:53:54 -07:00 |
vertexlayout.cpp
|
Cleanup.
|
2021-10-13 19:54:27 -07:00 |
vertexlayout.h
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
vs_clear.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
vs_clear.sc
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
vs_debugfont.bin.h
|
Rebuilt all embedded shaders.
|
2021-06-06 14:51:46 -07:00 |
vs_debugfont.sc
|
Happy New Year!
|
2021-01-14 15:53:49 -08:00 |