bgfx/src
Aleš Mlakar 457cdf6db5
MTL: Use default frame latency if 0 provided (#2680)
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-07 08:54:45 -08:00
..
amalgamated.cpp Added AGC renderer stub. 2021-08-24 19:35:09 -07:00
amalgamated.mm Happy New Year! 2021-01-14 15:53:49 -08:00
bgfx_compute.sh WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders (#2482) 2021-04-20 20:18:49 -07:00
bgfx_p.h Added BGFX_TEXTURE_BLIT_DST validation. 2021-11-01 18:27:20 -07:00
bgfx_shader.sh HLSL: add textureGather for all components (#2595) 2021-08-24 17:26:03 -07:00
bgfx.cpp Cleanup. 2021-11-01 18:53:06 -07:00
bgfx.idl.inl Fixed transient index buffer functions to all have 32-bit indices support, and removed 16-bit only restriction from docs. 2021-05-25 12:47:28 -07:00
charset.h Happy New Year! 2021-01-14 15:53:49 -08:00
config.h Fixed assert macros, and improved error handling. 2021-10-25 18:59:32 -07:00
debug_renderdoc.cpp Define WIN32_LEAN_AND_MEAN if it's not defined when including windows.h. 2021-10-13 20:18:03 -07:00
debug_renderdoc.h Happy New Year! 2021-01-14 15:53:49 -08:00
dxgi.cpp Fixed bug. 2021-10-03 09:13:28 -07:00
dxgi.h Cleanup. 2021-09-09 09:50:17 -07:00
emscripten.h Happy New Year! 2021-01-14 15:53:49 -08:00
fs_clear0.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear0.sc Happy New Year! 2021-01-14 15:53:49 -08:00
fs_clear1.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear1.sc Happy New Year! 2021-01-14 15:53:49 -08:00
fs_clear2.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear2.sc Happy New Year! 2021-01-14 15:53:49 -08:00
fs_clear3.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear3.sc Happy New Year! 2021-01-14 15:53:49 -08:00
fs_clear4.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear4.sc Happy New Year! 2021-01-14 15:53:49 -08:00
fs_clear5.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear5.sc Happy New Year! 2021-01-14 15:53:49 -08:00
fs_clear6.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear6.sc Happy New Year! 2021-01-14 15:53:49 -08:00
fs_clear7.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear7.sc Happy New Year! 2021-01-14 15:53:49 -08:00
fs_debugfont.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_debugfont.sc Happy New Year! 2021-01-14 15:53:49 -08:00
glcontext_eagl.h Happy New Year! 2021-01-14 15:53:49 -08:00
glcontext_eagl.mm Happy New Year! 2021-01-14 15:53:49 -08:00
glcontext_egl.cpp no more optional param for bx:write (#2662) 2021-11-18 13:10:59 -08:00
glcontext_egl.h Happy New Year! 2021-01-14 15:53:49 -08:00
glcontext_glx.cpp Happy New Year! 2021-01-14 15:53:49 -08:00
glcontext_glx.h Happy New Year! 2021-01-14 15:53:49 -08:00
glcontext_html5.cpp Accept external WebGL context (#2643) 2021-10-28 07:16:50 -07:00
glcontext_html5.h Happy New Year! 2021-01-14 15:53:49 -08:00
glcontext_nsgl.h Happy New Year! 2021-01-14 15:53:49 -08:00
glcontext_nsgl.mm - Implemented BGFX_CAPS_SWAP_CHAIN in OpenGl on Macos (#2400) 2021-02-22 08:45:25 -08:00
glcontext_wgl.cpp Happy New Year! 2021-01-14 15:53:49 -08:00
glcontext_wgl.h Happy New Year! 2021-01-14 15:53:49 -08:00
glimports.h Fixed GLES3 build. 2021-06-03 21:28:10 -07:00
makefile Allow shaders to be compiled on msys2 (#2539) 2021-06-12 11:36:54 -07:00
nvapi.cpp Happy New Year! 2021-01-14 15:53:49 -08:00
nvapi.h Happy New Year! 2021-01-14 15:53:49 -08:00
renderer_agc.cpp Added AGC renderer stub. 2021-08-24 19:35:09 -07:00
renderer_d3d9.cpp Fixed windows build. 2021-10-25 19:10:41 -07:00
renderer_d3d9.h Happy New Year! 2021-01-14 15:53:49 -08:00
renderer_d3d11.cpp D3D1x: Fixed update surface size when texture is transcoded. 2021-11-11 15:46:29 -08:00
renderer_d3d11.h VPRT support for D3D11, D3D12, GL (#2507) 2021-05-05 11:58:21 -07:00
renderer_d3d12.cpp Disable Batch indirect mode for Microsoft WARP (#2672) 2021-12-01 11:19:47 -08:00
renderer_d3d12.h VPRT support for D3D11, D3D12, GL (#2507) 2021-05-05 11:58:21 -07:00
renderer_d3d.h Happy New Year! 2021-01-14 15:53:49 -08:00
renderer_gl.cpp Use m_gles3 flag more extensively (instead of compile-time ES version) (#2665) 2021-11-19 07:26:47 -08:00
renderer_gl.h Define WIN32_LEAN_AND_MEAN if it's not defined when including windows.h. 2021-10-13 20:18:03 -07:00
renderer_gnm.cpp Added AGC renderer stub. 2021-08-24 19:35:09 -07:00
renderer_mtl.h Weird fix for frame rate doubling after second created window. (#2564) 2021-07-30 08:39:11 -07:00
renderer_mtl.mm MTL: Use default frame latency if 0 provided (#2680) 2021-12-07 08:54:45 -08:00
renderer_noop.cpp Happy New Year! 2021-01-14 15:53:49 -08:00
renderer_nvn.cpp Added AGC renderer stub. 2021-08-24 19:35:09 -07:00
renderer_vk.cpp VK: Fixed update surface size when texture is transcoded. 2021-11-11 17:39:41 -08:00
renderer_vk.h Cleanup. 2021-09-30 17:24:16 -07:00
renderer_webgpu.cpp More fixes. 2021-10-25 19:15:55 -07:00
renderer_webgpu.h WebGPU: Don't need bindings backward compatibility (#2488) 2021-04-21 12:17:55 -07:00
renderer.h Cleanup. 2021-04-05 12:27:48 -07:00
shader_dx9bc.cpp Happy New Year! 2021-01-14 15:53:49 -08:00
shader_dx9bc.h Happy New Year! 2021-01-14 15:53:49 -08:00
shader_dxbc.cpp Fixed assert macros, and improved error handling. 2021-10-25 18:59:32 -07:00
shader_dxbc.h Happy New Year! 2021-01-14 15:53:49 -08:00
shader_spirv.cpp Happy New Year! 2021-01-14 15:53:49 -08:00
shader_spirv.h Simplify SPIRV bindings shifts (shaderc bin version 11) (#2487) 2021-04-21 09:33:12 -07:00
shader.cpp Fixed assert macros, and improved error handling. 2021-10-25 18:59:32 -07:00
shader.h WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders (#2482) 2021-04-20 20:18:49 -07:00
topology.cpp Happy New Year! 2021-01-14 15:53:49 -08:00
topology.h Happy New Year! 2021-01-14 15:53:49 -08:00
varying.def.sc Normalized line endings. 2013-02-21 21:07:31 -08:00
version.h Updated version number. 2021-05-19 09:53:54 -07:00
vertexlayout.cpp Cleanup. 2021-10-13 19:54:27 -07:00
vertexlayout.h Happy New Year! 2021-01-14 15:53:49 -08:00
vs_clear.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
vs_clear.sc Happy New Year! 2021-01-14 15:53:49 -08:00
vs_debugfont.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
vs_debugfont.sc Happy New Year! 2021-01-14 15:53:49 -08:00