Fixed windows build.
This commit is contained in:
parent
948d137dfd
commit
2cfba5474d
@ -540,11 +540,13 @@ namespace bgfx { namespace d3d11
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{
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uint8_t temp[28];
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bx::ErrorAssert err;
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bx::StaticMemoryBlockWriter writer(&temp, sizeof(temp) );
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bx::write(&writer, "INTCEXTNCAPSFUNC", 16);
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bx::write(&writer, kIntelExtensionInterfaceVersion);
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bx::write(&writer, UINT32_C(0) );
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bx::write(&writer, UINT32_C(0) );
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bx::write(&writer, "INTCEXTNCAPSFUNC", 16, &err);
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bx::write(&writer, kIntelExtensionInterfaceVersion, &err);
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bx::write(&writer, uint32_t(0), &err);
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bx::write(&writer, uint32_t(0), &err);
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if (SUCCEEDED(setIntelExtension(_device, temp, sizeof(temp) ) ) )
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{
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@ -552,10 +554,10 @@ namespace bgfx { namespace d3d11
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bx::skip(&reader, 16);
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uint32_t version;
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bx::read(&reader, version);
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bx::read(&reader, version, &err);
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uint32_t driverVersion;
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bx::read(&reader, driverVersion);
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bx::read(&reader, driverVersion, &err);
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return version <= driverVersion;
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}
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@ -1850,7 +1852,7 @@ namespace bgfx { namespace d3d11
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bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
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uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
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bx::write(&writer, magic);
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bx::write(&writer, magic, bx::ErrorAssert{});
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TextureCreate tc;
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tc.m_width = _width;
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@ -1861,7 +1863,7 @@ namespace bgfx { namespace d3d11
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tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
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tc.m_cubeMap = false;
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tc.m_mem = NULL;
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bx::write(&writer, tc);
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bx::write(&writer, tc, bx::ErrorAssert{});
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texture.destroy();
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texture.create(mem, texture.m_flags, 0);
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@ -4078,13 +4080,15 @@ namespace bgfx { namespace d3d11
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{
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bx::MemoryReader reader(_mem->data, _mem->size);
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bx::ErrorAssert err;
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uint32_t magic;
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bx::read(&reader, magic);
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bx::read(&reader, magic, &err);
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const bool fragment = isShaderType(magic, 'F');
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uint32_t hashIn;
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bx::read(&reader, hashIn);
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bx::read(&reader, hashIn, &err);
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uint32_t hashOut;
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@ -4094,11 +4098,11 @@ namespace bgfx { namespace d3d11
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}
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else
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{
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bx::read(&reader, hashOut);
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bx::read(&reader, hashOut, &err);
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}
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uint16_t count;
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bx::read(&reader, count);
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bx::read(&reader, count, &err);
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m_numPredefined = 0;
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m_numUniforms = count;
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@ -4115,34 +4119,34 @@ namespace bgfx { namespace d3d11
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for (uint32_t ii = 0; ii < count; ++ii)
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{
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uint8_t nameSize = 0;
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bx::read(&reader, nameSize);
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bx::read(&reader, nameSize, &err);
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char name[256] = { '\0' };
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bx::read(&reader, &name, nameSize);
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bx::read(&reader, &name, nameSize, &err);
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name[nameSize] = '\0';
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uint8_t type = 0;
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bx::read(&reader, type);
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bx::read(&reader, type, &err);
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uint8_t num = 0;
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bx::read(&reader, num);
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bx::read(&reader, num, &err);
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uint16_t regIndex = 0;
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bx::read(&reader, regIndex);
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bx::read(&reader, regIndex, &err);
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uint16_t regCount = 0;
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bx::read(&reader, regCount);
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bx::read(&reader, regCount, &err);
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if (!isShaderVerLess(magic, 8) )
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{
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uint16_t texInfo = 0;
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bx::read(&reader, texInfo);
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bx::read(&reader, texInfo, &err);
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}
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if (!isShaderVerLess(magic, 10) )
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{
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uint16_t texFormat = 0;
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bx::read(&reader, texFormat);
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bx::read(&reader, texFormat, &err);
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}
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const char* kind = "invalid";
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@ -4195,7 +4199,7 @@ namespace bgfx { namespace d3d11
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}
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uint32_t shaderSize;
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bx::read(&reader, shaderSize);
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bx::read(&reader, shaderSize, &err);
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const void* code = reader.getDataPtr();
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bx::skip(&reader, shaderSize+1);
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@ -4207,8 +4211,7 @@ namespace bgfx { namespace d3d11
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bx::MemoryReader rd(code, shaderSize);
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DxbcContext dxbc;
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bx::Error err;
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read(&rd, dxbc, &err);
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read(&rd, dxbc, bx::ErrorAssert{});
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bool patchShader = !dxbc.shader.aon9;
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if (patchShader)
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@ -4248,14 +4251,14 @@ namespace bgfx { namespace d3d11
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}
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uint8_t numAttrs = 0;
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bx::read(&reader, numAttrs);
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bx::read(&reader, numAttrs, bx::ErrorAssert{});
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bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
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for (uint32_t ii = 0; ii < numAttrs; ++ii)
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{
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uint16_t id;
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bx::read(&reader, id);
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bx::read(&reader, id, bx::ErrorAssert{});
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Attrib::Enum attr = idToAttrib(id);
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@ -4266,7 +4269,7 @@ namespace bgfx { namespace d3d11
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}
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uint16_t size;
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bx::read(&reader, size);
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bx::read(&reader, size, bx::ErrorAssert{});
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if (0 < size)
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{
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@ -1718,7 +1718,7 @@ namespace bgfx { namespace d3d12
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bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
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uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
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bx::write(&writer, magic);
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bx::write(&writer, magic, bx::ErrorAssert{});
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TextureCreate tc;
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tc.m_width = _width;
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@ -1729,7 +1729,7 @@ namespace bgfx { namespace d3d12
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tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
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tc.m_cubeMap = false;
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tc.m_mem = NULL;
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bx::write(&writer, tc);
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bx::write(&writer, tc, bx::ErrorAssert{});
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texture.destroy();
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texture.create(mem, texture.m_flags, 0);
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@ -4501,13 +4501,15 @@ namespace bgfx { namespace d3d12
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{
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bx::MemoryReader reader(_mem->data, _mem->size);
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bx::ErrorAssert err;
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uint32_t magic;
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bx::read(&reader, magic);
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bx::read(&reader, magic, &err);
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const bool fragment = isShaderType(magic, 'F');
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uint32_t hashIn;
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bx::read(&reader, hashIn);
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bx::read(&reader, hashIn, &err);
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uint32_t hashOut;
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@ -4517,11 +4519,11 @@ namespace bgfx { namespace d3d12
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}
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else
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{
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bx::read(&reader, hashOut);
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bx::read(&reader, hashOut, &err);
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}
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uint16_t count;
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bx::read(&reader, count);
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bx::read(&reader, count, &err);
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m_numPredefined = 0;
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m_numUniforms = count;
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@ -4538,34 +4540,34 @@ namespace bgfx { namespace d3d12
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for (uint32_t ii = 0; ii < count; ++ii)
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{
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uint8_t nameSize = 0;
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bx::read(&reader, nameSize);
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bx::read(&reader, nameSize, &err);
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char name[256] = {};
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bx::read(&reader, &name, nameSize);
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bx::read(&reader, &name, nameSize, &err);
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name[nameSize] = '\0';
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uint8_t type = 0;
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bx::read(&reader, type);
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bx::read(&reader, type, &err);
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uint8_t num = 0;
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bx::read(&reader, num);
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bx::read(&reader, num, &err);
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uint16_t regIndex = 0;
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bx::read(&reader, regIndex);
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bx::read(&reader, regIndex, &err);
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uint16_t regCount = 0;
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bx::read(&reader, regCount);
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bx::read(&reader, regCount, &err);
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if (!isShaderVerLess(magic, 8) )
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{
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uint16_t texInfo = 0;
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bx::read(&reader, texInfo);
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bx::read(&reader, texInfo, &err);
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}
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if (!isShaderVerLess(magic, 10) )
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{
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uint16_t texFormat = 0;
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bx::read(&reader, texFormat);
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bx::read(&reader, texFormat, &err);
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}
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const char* kind = "invalid";
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@ -4618,7 +4620,7 @@ namespace bgfx { namespace d3d12
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}
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uint32_t shaderSize;
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bx::read(&reader, shaderSize);
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bx::read(&reader, shaderSize, &err);
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const void* code = reader.getDataPtr();
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bx::skip(&reader, shaderSize+1);
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@ -4626,14 +4628,14 @@ namespace bgfx { namespace d3d12
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m_code = copy(code, shaderSize);
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uint8_t numAttrs = 0;
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bx::read(&reader, numAttrs);
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bx::read(&reader, numAttrs, &err);
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bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
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for (uint32_t ii = 0; ii < numAttrs; ++ii)
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{
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uint16_t id;
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bx::read(&reader, id);
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bx::read(&reader, id, &err);
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Attrib::Enum attr = idToAttrib(id);
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@ -4652,7 +4654,7 @@ namespace bgfx { namespace d3d12
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murmur.add(m_attrMask, numAttrs);
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m_hash = murmur.end();
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bx::read(&reader, m_size);
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bx::read(&reader, m_size, &err);
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}
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void* TextureD3D12::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
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@ -1134,7 +1134,7 @@ namespace bgfx { namespace d3d9
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bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
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uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
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bx::write(&writer, magic);
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bx::write(&writer, magic, bx::ErrorAssert{});
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TextureCreate tc;
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tc.m_width = _width;
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@ -1145,7 +1145,7 @@ namespace bgfx { namespace d3d9
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tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
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tc.m_cubeMap = false;
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tc.m_mem = NULL;
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bx::write(&writer, tc);
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bx::write(&writer, tc, bx::ErrorAssert{});
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texture.destroy(true);
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texture.create(mem, texture.m_flags, 0);
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@ -2397,13 +2397,15 @@ namespace bgfx { namespace d3d9
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{
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bx::MemoryReader reader(_mem->data, _mem->size);
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bx::ErrorAssert err;
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uint32_t magic;
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bx::read(&reader, magic);
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bx::read(&reader, magic, &err);
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const bool fragment = isShaderType(magic, 'F');
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uint32_t hashIn;
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bx::read(&reader, hashIn);
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bx::read(&reader, hashIn, &err);
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uint32_t hashOut;
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@ -2413,11 +2415,11 @@ namespace bgfx { namespace d3d9
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}
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else
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{
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bx::read(&reader, hashOut);
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bx::read(&reader, hashOut, &err);
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}
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uint16_t count;
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bx::read(&reader, count);
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bx::read(&reader, count, &err);
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m_numPredefined = 0;
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@ -2430,34 +2432,34 @@ namespace bgfx { namespace d3d9
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for (uint32_t ii = 0; ii < count; ++ii)
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{
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uint8_t nameSize = 0;
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bx::read(&reader, nameSize);
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bx::read(&reader, nameSize, &err);
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char name[256] = {};
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bx::read(&reader, &name, nameSize);
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bx::read(&reader, &name, nameSize, &err);
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name[nameSize] = '\0';
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uint8_t type = 0;
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bx::read(&reader, type);
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bx::read(&reader, type, &err);
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uint8_t num = 0;
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bx::read(&reader, num);
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bx::read(&reader, num, &err);
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uint16_t regIndex = 0;
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bx::read(&reader, regIndex);
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bx::read(&reader, regIndex, &err);
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uint16_t regCount = 0;
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bx::read(&reader, regCount);
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bx::read(&reader, regCount, &err);
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if (!isShaderVerLess(magic, 8) )
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{
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uint16_t texInfo = 0;
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bx::read(&reader, texInfo);
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bx::read(&reader, texInfo, &err);
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}
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if (!isShaderVerLess(magic, 10) )
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{
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uint16_t texFormat = 0;
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bx::read(&reader, texFormat);
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bx::read(&reader, texFormat, &err);
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}
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const char* kind = "invalid";
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@ -2510,7 +2512,7 @@ namespace bgfx { namespace d3d9
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}
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uint32_t shaderSize;
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bx::read(&reader, shaderSize);
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bx::read(&reader, shaderSize, &err);
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const DWORD* code = (const DWORD*)reader.getDataPtr();
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