Бранимир Караџић
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3f3a9450ba
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
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Branimir Karadžić
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4cbd5a5c0a
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Added frame buffer resolve control.
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2018-10-03 17:52:26 -07:00 |
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Branimir Karadžić
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f40bf8e862
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Added ability to sample stencil part of depth/stencil texture.
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2018-08-23 17:59:47 -07:00 |
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Branimir Karadžić
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4433b5bcdc
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Separating sampler flags from texture creation flags.
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2018-08-20 17:12:26 -07:00 |
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Branimir Karadžić
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67ad9fbbef
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Allow null fragment shader for depth only programs.
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2018-03-05 18:15:35 -08:00 |
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Branimir Karadžić
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e5a983d25a
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Cleanup.
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2018-01-29 21:39:17 -08:00 |
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云风
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b9f9ec56f5
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Add BX_FALLTHROUGH to avoid -Wimplicit-fallthrough false positives (#1322)
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2018-01-28 21:31:34 -08:00 |
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Branimir Karadžić
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f44c8e2b14
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Happy New Year!
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2018-01-01 11:16:06 -08:00 |
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Branimir Karadžić
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5a9adcc337
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D3D9/12: Added GPU memory info.
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2017-10-01 21:18:29 -07:00 |
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Branimir Karadžić
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04c3322d93
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D3D9: Fixed persist dynamic buffers after device reset.
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2017-09-17 21:01:20 -07:00 |
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Branimir Karadžić
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0286e209dd
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D3D9: Implemented per view GPU profiler.
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2017-08-27 20:34:00 -07:00 |
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Branimir Karadžić
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c39c6121a6
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Removed obsolete platform.
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2017-06-11 22:54:52 -07:00 |
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Branimir Karadžić
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8a675c66b1
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D3D9: Added multiple vertex stream support.
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2017-05-13 22:21:02 -07:00 |
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Branimir Karadžić
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a1184d53c5
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Invalidate occlusion queries in flight when new occlusion query with the same id is created.
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2017-03-03 18:05:36 -08:00 |
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Branimir Karadžić
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b99ebb9535
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Cleanup.
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2017-02-08 19:55:31 -08:00 |
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Branimir Karadžić
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1d7b32e464
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Fixed typo.
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2017-02-03 18:25:35 -08:00 |
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Branimir Karadžić
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3b83f53ab1
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Happy New Year!
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2017-01-01 00:18:41 -08:00 |
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Branimir Karadžić
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025d806c70
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Present swap chain only when it's updated.
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2016-11-09 14:29:37 -08:00 |
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Branimir Karadžić
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f2e46a5c65
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D3D9: Fixed assert when frame buffer texture is resized.
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2016-07-28 21:19:08 -07:00 |
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Branimir Karadžić
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8955ebc6c8
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Added alpha to coverage and anti-aliased lines support.
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2016-03-16 15:09:15 -07:00 |
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Branimir Karadžić
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fd14e72014
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Cleanup.
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2016-02-27 17:23:47 -08:00 |
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Branimir Karadžić
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13a95332d9
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Cleanup.
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2016-02-18 16:52:58 -08:00 |
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Branimir Karadžić
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4e4af5983a
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D3D9: Fixed cubemap framebuffer.
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2016-02-18 13:11:52 -08:00 |
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Branimir Karadžić
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459e211a26
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Added framebuffer attachment.
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2016-02-15 16:55:32 -08:00 |
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Branimir Karadžić
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1f6d0e8c0a
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Added ability to select cubemap face for framebuffer attachments. PR#679.
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2016-02-14 11:51:48 -08:00 |
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Branimir Karadžić
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8ab0a4eea5
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Cleanup.
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2016-01-27 14:50:57 -08:00 |
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Branimir Karadžić
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4bb2b623d3
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Happy New Year!
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2016-01-01 00:11:04 -08:00 |
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Branimir Karadžić
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c55a6101d2
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Added begin/end CPU/GPU timer stats instead of elapsed.
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2015-11-09 17:56:12 -08:00 |
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Branimir Karadžić
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ecf7eba043
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Added ability to read occlusion query result on main thread.
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2015-11-03 16:00:14 -08:00 |
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Branimir Karadžić
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6aa9629816
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Added initial occlusion query support.
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2015-11-01 17:28:23 -08:00 |
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Branimir Karadžić
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d9614c7b57
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D3D9: Enable device-ex by default.
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2015-10-29 20:41:19 -07:00 |
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Branimir Karadžić
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ac3c4a59b6
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Cleanup.
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2015-10-28 17:54:50 -07:00 |
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Branimir Karadžić
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76ad2441b0
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D3D9: Fixed volume texture update.
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2015-10-23 12:57:04 -07:00 |
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Branimir Karadžić
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0c0542b2e6
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D3D9: Fixed blit and read back.
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2015-10-22 21:30:55 -07:00 |
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Branimir Karadžić
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b6ae6fda61
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Cleanup.
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2015-10-19 15:09:56 -07:00 |
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Branimir Karadžić
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29afb56581
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Cleanup.
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2015-10-18 21:27:49 -07:00 |
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Branimir Karadžić
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ae71103bf9
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Added border color index.
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2015-09-16 17:21:28 -07:00 |
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Branimir Karadžić
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5690e1cde8
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Added uniform buffer dynamic resizing.
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2015-09-14 15:53:33 -07:00 |
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Branimir Karadžić
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1e66ff0440
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Added DXSDK header files.
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2015-08-19 18:33:56 -07:00 |
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Branimir Karadžić
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3106cabe36
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D3D9: Fixed framebuffer postReset.
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2015-08-06 15:37:13 -07:00 |
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Branimir Karadžić
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f5d0a39dd0
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Added buffer compute format flags.
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2015-05-14 11:37:32 -07:00 |
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Branimir Karadžić
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7d50012dbe
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Added GPU timer.
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2015-05-12 17:03:25 -07:00 |
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Branimir Karadžić
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23114a821c
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32-bit indices support WIP.
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2015-04-08 19:59:48 -07:00 |
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Branimir Karadžić
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6ba3a60c1a
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Fixed amalgamated build with multiple renderers.
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2015-03-21 22:11:59 -07:00 |
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Branimir Karadžić
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19c8214485
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Commented out D3D_DISABLE_9EX, some D3D9 headers are not handling it properly (f.e. MinGW 3.1 runtime, default VS headers).
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2015-03-14 10:59:11 -07:00 |
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Branimir Karadžić
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b2a91c4a29
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Cleanup.
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2015-01-26 19:09:51 -08:00 |
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Branimir Karadžić
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4b1b62e6bd
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Fixed MinGW build from Linux.
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2015-01-04 16:23:00 -08:00 |
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Branimir Karadžić
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c25dd466be
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Updated copyright year.
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2015-01-01 15:04:46 -08:00 |
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Branimir Karadžić
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6e73d4ea34
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Predefined uniforms refactoring.
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2014-12-27 19:00:41 -08:00 |
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Branimir Karadžić
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96ecaffee0
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Cleanup.
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2014-10-22 20:45:08 -07:00 |
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