D3D9: Fixed volume texture update.

This commit is contained in:
Branimir Karadžić 2015-10-23 12:57:04 -07:00
parent 0c0542b2e6
commit 76ad2441b0
12 changed files with 85 additions and 151 deletions

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@ -176,17 +176,17 @@ int _main_(int /*_argc*/, char** /*_argv*/)
if (texture3DSupported)
{
if (0 != (BGFX_CAPS_FORMAT_TEXTURE_COLOR & caps->formats[bgfx::TextureFormat::R8]) )
if (0 != (BGFX_CAPS_FORMAT_TEXTURE_2D & caps->formats[bgfx::TextureFormat::R8]) )
{
textures3d[numTextures3d++] = bgfx::createTexture3D(32, 32, 32, 0, bgfx::TextureFormat::R8, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem8);
}
if (0 != (BGFX_CAPS_FORMAT_TEXTURE_COLOR & caps->formats[bgfx::TextureFormat::R16F]) )
if (0 != (BGFX_CAPS_FORMAT_TEXTURE_2D & caps->formats[bgfx::TextureFormat::R16F]) )
{
textures3d[numTextures3d++] = bgfx::createTexture3D(32, 32, 32, 0, bgfx::TextureFormat::R16F, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem16f);
}
if (0 != (BGFX_CAPS_FORMAT_TEXTURE_COLOR & caps->formats[bgfx::TextureFormat::R32F]) )
if (0 != (BGFX_CAPS_FORMAT_TEXTURE_2D & caps->formats[bgfx::TextureFormat::R32F]) )
{
textures3d[numTextures3d++] = bgfx::createTexture3D(32, 32, 32, 0, bgfx::TextureFormat::R32F, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem32f);
}

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@ -471,10 +471,10 @@ namespace bgfx
/// Supported texture formats.
/// - `BGFX_CAPS_FORMAT_TEXTURE_NONE` - not supported
/// - `BGFX_CAPS_FORMAT_TEXTURE_COLOR` - supported
/// - `BGFX_CAPS_FORMAT_TEXTURE_EMULATED` - emulated
/// - `BGFX_CAPS_FORMAT_TEXTURE_2D` - supported
/// - `BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED` - emulated
/// - `BGFX_CAPS_FORMAT_TEXTURE_VERTEX` - supported vertex texture
uint8_t formats[TextureFormat::Count];
uint16_t formats[TextureFormat::Count];
};
/// Transient index buffer.
@ -1448,7 +1448,7 @@ namespace bgfx
///
/// @attention C99 equivalent is `bgfx_create_frame_buffer_from_handles`.
///
FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures = false);
FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures = false);
/// Create frame buffer for multiple window rendering.
///

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@ -372,15 +372,15 @@
#define BGFX_CAPS_TEXTURE_READ_BACK UINT64_C(0x0000000000020000) //!< Read-back texture is supported.
///
#define BGFX_CAPS_FORMAT_TEXTURE_NONE UINT8_C(0x00) //!< Texture format is not supported.
#define BGFX_CAPS_FORMAT_TEXTURE_COLOR UINT8_C(0x01) //!< Texture format is supported.
#define BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB UINT8_C(0x02) //!< Texture as sRGB format is supported.
#define BGFX_CAPS_FORMAT_TEXTURE_EMULATED UINT8_C(0x04) //!< Texture format is emulated.
#define BGFX_CAPS_FORMAT_TEXTURE_VERTEX UINT8_C(0x08) //!< Texture format can be used from vertex shader.
#define BGFX_CAPS_FORMAT_TEXTURE_IMAGE UINT8_C(0x10) //!< Texture format can be used as image from compute shader.
#define BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER UINT8_C(0x20) //!< Texture format can be used as frame buffer.
#define BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA UINT8_C(0x40) //!< Texture format can be used as MSAA frame buffer.
#define BGFX_CAPS_FORMAT_TEXTURE_MSAA UINT8_C(0x80) //!< Texture can be sampled as MSAA.
#define BGFX_CAPS_FORMAT_TEXTURE_NONE UINT16_C(0x0000) //!< Texture format is not supported.
#define BGFX_CAPS_FORMAT_TEXTURE_2D UINT16_C(0x0001) //!< Texture format is supported.
#define BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB UINT16_C(0x0002) //!< Texture as sRGB format is supported.
#define BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED UINT16_C(0x0004) //!< Texture format is emulated.
#define BGFX_CAPS_FORMAT_TEXTURE_VERTEX UINT16_C(0x0008) //!< Texture format can be used from vertex shader.
#define BGFX_CAPS_FORMAT_TEXTURE_IMAGE UINT16_C(0x0010) //!< Texture format can be used as image from compute shader.
#define BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER UINT16_C(0x0020) //!< Texture format can be used as frame buffer.
#define BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA UINT16_C(0x0040) //!< Texture format can be used as MSAA frame buffer.
#define BGFX_CAPS_FORMAT_TEXTURE_MSAA UINT16_C(0x0080) //!< Texture can be sampled as MSAA.
///
#define BGFX_VIEW_NONE UINT8_C(0x00) //!<

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@ -337,7 +337,7 @@ typedef struct bgfx_caps
uint16_t deviceId;
bgfx_caps_gpu_t gpu[4];
uint8_t formats[BGFX_TEXTURE_FORMAT_COUNT];
uint16_t formats[BGFX_TEXTURE_FORMAT_COUNT];
} bgfx_caps_t;
@ -624,7 +624,7 @@ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width,
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags);
/**/
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures);
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures);
/**/
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat);

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@ -1011,10 +1011,10 @@ namespace bgfx
if (TextureFormat::Unknown != ii
&& TextureFormat::UnknownDepth != ii)
{
uint8_t flags = g_caps.formats[ii];
uint16_t flags = g_caps.formats[ii];
BX_TRACE("\t[%c%c%c%c%c%c%c] %s"
, flags&BGFX_CAPS_FORMAT_TEXTURE_COLOR ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_EMULATED ? '*' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB ? 'l' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
@ -1135,9 +1135,9 @@ namespace bgfx
for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
{
if (0 == (g_caps.formats[s_emulatedFormats[ii] ] & BGFX_CAPS_FORMAT_TEXTURE_COLOR) )
if (0 == (g_caps.formats[s_emulatedFormats[ii] ] & BGFX_CAPS_FORMAT_TEXTURE_2D) )
{
g_caps.formats[s_emulatedFormats[ii] ] |= BGFX_CAPS_FORMAT_TEXTURE_EMULATED;
g_caps.formats[s_emulatedFormats[ii] ] |= BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED;
}
}
@ -2946,7 +2946,7 @@ again:
return createFrameBuffer(1, &th, true);
}
FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures)
FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
@ -3872,10 +3872,10 @@ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backb
return handle.c;
}
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures)
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
handle.cpp = bgfx::createFrameBuffer(_num, (bgfx::TextureHandle*)_handles, _destroyTextures);
handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
return handle.c;
}

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@ -3076,8 +3076,37 @@ namespace bgfx
cmdbuf.write(_mem);
}
BGFX_API_FUNC(FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures) )
bool checkFrameBuffer(uint8_t _num, const TextureHandle* _handles) const
{
uint8_t color = 0;
uint8_t depth = 0;
for (uint32_t ii = 0; ii < _num; ++ii)
{
TextureHandle texHandle = _handles[ii];
if (isDepth(TextureFormat::Enum(m_textureRef[texHandle.idx].m_format)))
{
++depth;
}
else
{
++color;
}
}
return color <= g_caps.maxFBAttachments
&& depth <= 1
;
}
BGFX_API_FUNC(FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures) )
{
BX_CHECK(checkFrameBuffer(_num, _handles)
, "Too many frame buffer attachments (num attachments: %d, max color attachments %d)!"
, _num
, g_caps.maxFBAttachments
);
FrameBufferHandle handle = { m_frameBufferHandle.alloc() };
BX_WARN(isValid(handle), "Failed to allocate frame buffer handle.");

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@ -1277,7 +1277,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
| D3D11_FORMAT_SUPPORT_TEXTURE3D
| D3D11_FORMAT_SUPPORT_TEXTURECUBE
) )
? BGFX_CAPS_FORMAT_TEXTURE_COLOR
? BGFX_CAPS_FORMAT_TEXTURE_2D
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
@ -1362,7 +1362,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
| D3D11_FORMAT_SUPPORT_TEXTURE3D
| D3D11_FORMAT_SUPPORT_TEXTURECUBE
) )
? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
}

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@ -910,7 +910,7 @@ namespace bgfx { namespace d3d12
| D3D12_FORMAT_SUPPORT1_TEXTURE3D
| D3D12_FORMAT_SUPPORT1_TEXTURECUBE
) )
? BGFX_CAPS_FORMAT_TEXTURE_COLOR
? BGFX_CAPS_FORMAT_TEXTURE_2D
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
@ -995,7 +995,7 @@ namespace bgfx { namespace d3d12
| D3D12_FORMAT_SUPPORT1_TEXTURE3D
| D3D12_FORMAT_SUPPORT1_TEXTURECUBE
) )
? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
}

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@ -582,14 +582,14 @@ namespace bgfx { namespace d3d9
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
{
uint8_t support = 0;
support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
, m_deviceType
, adapterFormat
, 0
, D3DRTYPE_TEXTURE
, s_textureFormat[ii].m_fmt
) ) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR : BGFX_CAPS_FORMAT_TEXTURE_NONE;
) ) ? BGFX_CAPS_FORMAT_TEXTURE_2D : BGFX_CAPS_FORMAT_TEXTURE_NONE;
support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
, m_deviceType
@ -597,7 +597,7 @@ namespace bgfx { namespace d3d9
, D3DUSAGE_QUERY_SRGBREAD
, D3DRTYPE_TEXTURE
, s_textureFormat[ii].m_fmt
) ) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
) ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
, m_deviceType
@ -2426,37 +2426,8 @@ namespace bgfx { namespace d3d9
}
else
{
const ImageBlockInfo& blockInfo = getBlockInfo(fmt);
const uint32_t blockWidth = blockInfo.blockWidth;
const uint32_t blockHeight = blockInfo.blockHeight;
for (uint8_t lod = 0, num = _numMips; lod < num; ++lod)
{
if ( (m_width >>lod) < blockWidth
|| (m_height>>lod) < blockHeight)
{
break;
}
uint32_t mipWidth = bx::uint32_max(blockWidth, ( ( (m_width >>lod) + blockWidth - 1) / blockWidth )*blockWidth);
uint32_t mipHeight = bx::uint32_max(blockHeight, ( ( (m_height>>lod) + blockHeight - 1) / blockHeight)*blockHeight);
IDirect3DSurface9* srcSurface;
DX_CHECK(m_staging2d->GetSurfaceLevel(lod, &srcSurface) );
IDirect3DSurface9* dstSurface = getSurface(0, lod);
RECT srcRect = { LONG(0), LONG(0), LONG(mipWidth), LONG(mipHeight) };
POINT dstPoint = { LONG(0), LONG(0) };
DX_CHECK(device->UpdateSurface(srcSurface
, &srcRect
, dstSurface
, &dstPoint
) );
srcSurface->Release();
dstSurface->Release();
}
DX_CHECK(m_staging2d->AddDirtyRect(NULL));
DX_CHECK(device->UpdateTexture(m_staging2d, m_texture2d));
}
}
@ -2468,7 +2439,7 @@ namespace bgfx { namespace d3d9
);
}
void TextureD3D9::createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint32_t _numMips)
void TextureD3D9::createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips)
{
m_type = Texture3D;
const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
@ -2500,7 +2471,7 @@ namespace bgfx { namespace d3d9
}
else
{
DX_CHECK(m_texture3d->AddDirtyBox(NULL) );
DX_CHECK(m_staging3d->AddDirtyBox(NULL) );
DX_CHECK(device->UpdateTexture(m_staging3d, m_texture3d) );
}
@ -2513,7 +2484,7 @@ namespace bgfx { namespace d3d9
);
}
void TextureD3D9::createCubeTexture(uint32_t _edge, uint32_t _numMips)
void TextureD3D9::createCubeTexture(uint32_t _width, uint8_t _numMips)
{
m_type = TextureCube;
const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
@ -2532,7 +2503,7 @@ namespace bgfx { namespace d3d9
}
IDirect3DDevice9* device = s_renderD3D9->m_device;
DX_CHECK(device->CreateCubeTexture(_edge
DX_CHECK(device->CreateCubeTexture(_width
, _numMips
, usage
, s_textureFormat[fmt].m_fmt
@ -2545,7 +2516,7 @@ namespace bgfx { namespace d3d9
{
if (NULL == m_staging)
{
DX_CHECK(device->CreateCubeTexture(_edge
DX_CHECK(device->CreateCubeTexture(_width
, _numMips
, 0
, s_textureFormat[fmt].m_fmt
@ -2556,45 +2527,16 @@ namespace bgfx { namespace d3d9
}
else
{
const ImageBlockInfo& blockInfo = getBlockInfo(fmt);
const uint32_t blockWidth = blockInfo.blockWidth;
const uint32_t blockHeight = blockInfo.blockHeight;
for (uint8_t side = 0, numSides = 6; side < numSides; ++side)
for (uint8_t ii = 0; ii < 6; ++ii)
{
for (uint8_t lod = 0, num = _numMips; lod < num; ++lod)
{
if ( (m_width >>lod) < blockWidth
|| (m_height>>lod) < blockHeight)
{
break;
}
uint32_t mipWidth = bx::uint32_max(blockWidth, ( ( (m_width >>lod) + blockWidth - 1) / blockWidth )*blockWidth);
uint32_t mipHeight = bx::uint32_max(blockHeight, ( ( (m_height>>lod) + blockHeight - 1) / blockHeight)*blockHeight);
IDirect3DSurface9* srcSurface;
DX_CHECK(m_stagingCube->GetCubeMapSurface(D3DCUBEMAP_FACES(side), lod, &srcSurface) );
IDirect3DSurface9* dstSurface = getSurface(side, lod);
RECT srcRect = { LONG(0), LONG(0), LONG(mipWidth), LONG(mipHeight) };
POINT dstPoint = { LONG(0), LONG(0) };
DX_CHECK(device->UpdateSurface(srcSurface
, &srcRect
, dstSurface
, &dstPoint
) );
srcSurface->Release();
dstSurface->Release();
}
DX_CHECK(m_stagingCube->AddDirtyRect(D3DCUBEMAP_FACES(ii), NULL) );
}
DX_CHECK(device->UpdateTexture(m_stagingCube, m_textureCube) );
}
}
BGFX_FATAL(NULL != m_textureCube, Fatal::UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: %s)."
, _edge
, _width
, _numMips
, getName(fmt)
);
@ -2668,65 +2610,28 @@ namespace bgfx { namespace d3d9
void TextureD3D9::unlock(uint8_t _side, uint8_t _lod)
{
IDirect3DDevice9* device = s_renderD3D9->m_device;
switch (m_type)
{
case Texture2D:
{
DX_CHECK(m_staging2d->UnlockRect(_lod) );
IDirect3DSurface9* srcSurface;
DX_CHECK(m_staging2d->GetSurfaceLevel(0, &srcSurface) );
IDirect3DSurface9* dstSurface = getSurface(0, _lod);
const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(m_textureFormat) );
uint32_t mipWidth = bx::uint32_max(blockInfo.blockWidth, m_width >>_lod);
uint32_t mipHeight = bx::uint32_max(blockInfo.blockHeight, m_height>>_lod);
RECT srcRect = { LONG(0), LONG(0), LONG(mipWidth), LONG(mipHeight) };
POINT dstPoint = { LONG(0), LONG(0) };
s_renderD3D9->m_device->UpdateSurface(srcSurface
, &srcRect
, dstSurface
, &dstPoint
);
srcSurface->Release();
dstSurface->Release();
DX_CHECK(device->UpdateTexture(m_staging2d, m_texture2d) );
}
return;
case Texture3D:
{
DX_CHECK(m_staging3d->UnlockBox(_lod) );
DX_CHECK(m_texture3d->AddDirtyBox(NULL) );
DX_CHECK(s_renderD3D9->m_device->UpdateTexture(m_staging3d, m_texture3d) );
DX_CHECK(device->UpdateTexture(m_staging3d, m_texture3d) );
}
return;
case TextureCube:
{
DX_CHECK(m_stagingCube->UnlockRect(D3DCUBEMAP_FACES(_side), _lod) );
IDirect3DSurface9* srcSurface;
DX_CHECK(m_stagingCube->GetCubeMapSurface(D3DCUBEMAP_FACES(_side), _lod, &srcSurface) );
IDirect3DSurface9* dstSurface = getSurface(_side, _lod);
const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(m_textureFormat) );
uint32_t mipWidth = bx::uint32_max(blockInfo.blockWidth, m_width >>_lod);
uint32_t mipHeight = bx::uint32_max(blockInfo.blockHeight, m_height>>_lod);
RECT srcRect = { LONG(0), LONG(0), LONG(mipWidth), LONG(mipHeight) };
POINT dstPoint = { LONG(0), LONG(0) };
DX_CHECK(s_renderD3D9->m_device->UpdateSurface(srcSurface
, &srcRect
, dstSurface
, &dstPoint
) );
srcSurface->Release();
dstSurface->Release();
DX_CHECK(device->UpdateTexture(m_stagingCube, m_textureCube) );
}
return;
}

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@ -316,8 +316,8 @@ namespace bgfx { namespace d3d9
}
void createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips);
void createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint32_t _numMips);
void createCubeTexture(uint32_t _edge, uint32_t _numMips);
void createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips);
void createCubeTexture(uint32_t _width, uint8_t _numMips);
uint8_t* lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch, const Rect* _rect = NULL);
void unlock(uint8_t _side, uint8_t _lod);

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@ -1594,12 +1594,12 @@ namespace bgfx { namespace gl
{
uint8_t supported = 0;
supported |= s_textureFormat[ii].m_supported
? BGFX_CAPS_FORMAT_TEXTURE_COLOR
? BGFX_CAPS_FORMAT_TEXTURE_2D
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
supported |= isTextureFormatValid(TextureFormat::Enum(ii), true)
? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;

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@ -433,12 +433,12 @@ namespace bgfx { namespace mtl
uint8_t support = 0;
support |= MTLPixelFormatInvalid != s_textureFormat[ii].m_fmt
? BGFX_CAPS_FORMAT_TEXTURE_COLOR
? BGFX_CAPS_FORMAT_TEXTURE_2D
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
support |= MTLPixelFormatInvalid != s_textureFormat[ii].m_fmtSrgb
? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;