Бранимир Караџић
ae5706693f
Cleanup.
2022-05-13 17:41:30 -07:00
Бранимир Караџић
8274f8a6e2
Updated vulkan headers.
2022-05-08 09:43:45 -07:00
Бранимир Караџић
189b020b90
Updated spirv-cross.
2022-05-08 09:43:45 -07:00
Бранимир Караџић
557b9743fb
Updated spirv-tools.
2022-05-08 09:43:45 -07:00
Бранимир Караџић
4dbb926746
Updated spirv-headers.
2022-05-08 09:43:45 -07:00
Бранимир Караџић
70732ad420
Updated glslang.
2022-05-08 09:43:45 -07:00
Бранимир Караџић
71fc5457e6
Updated cgltf.
2022-05-08 09:43:44 -07:00
slewicki
bd8ed86009
Changed WGL_STENCIL_BITS_ARB to match what gets used in createContext ( #2791 )
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On Mesa, the pixel format would match the 0 stencil bits as requested. This change helps bring the pixel format to match what `createContext` would use.
2022-05-06 09:21:05 -07:00
Бранимир Караџић
560669f6c0
Cleanup.
2022-05-02 08:50:47 -07:00
Бранимир Караџић
379fc707ff
Updated README.
2022-05-01 08:10:39 -07:00
Branimir Karadžić
fe8cab2522
Manually merged PR #2710 .
2022-04-26 19:15:15 -07:00
Бранимир Караџић
b8fdc3f8be
Cleanup.
2022-04-25 21:13:29 -07:00
Kitchen
35c27cda3d
Metal merge texture format ( #2785 )
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* need check texture format is support read/write
* move read write check to s_textureFormat
* add check BGFX_CAPS_IMAGE_RW
* remove custom read write mask as MTLReadWriteTextureTier
* remove ReadWriteTierMask struct
2022-04-25 19:21:20 -07:00
Бранимир Караџић
ed5e2694dc
Cleanup.
2022-04-25 07:19:18 -07:00
Kitchen
f76b678bef
support Metal renderer to auto generate mipmap for render target ( #2784 )
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* support render target auto generate mipmap
* move autoGenMipmap check to s_textureFormat table
2022-04-25 07:11:14 -07:00
Sami Kyöstilä
09d8c34e34
GL: Properly reset FBO after emulated blit ( #2782 )
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Reset the previously bound FBO after rendering an emulated blit instead
of binding the default framebuffer.
Co-authored-by: Sami Kyöstilä <sami.kyostila@unrealvoodoo.org>
2022-04-23 07:25:46 -07:00
Kitchen
33dd76eab5
fix metal renderer set image bug ( #2779 )
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* fix metal renderer set image type bug
* add Binding::Image access check
* move s_accessNames outside of scope
2022-04-22 06:56:35 -07:00
Kitchen
2568ce7311
fix image is not set in pipeline state object in metal renderer ( #2780 )
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* always set pipeline state object 'm_bindingTypes' when argument is texture
* fix the typo error casue cash
2022-04-21 20:11:37 -07:00
TooMuchVoltage Software Inc
f6e0db1969
Fixing shadow2DProj in GLSL ( #2775 )
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Removing erroneous extra bracket for aliasing shadow2DProj in GLSL. Would have caused compilation failure if used.
2022-04-20 06:33:17 -07:00
云风
676df636d2
rename rearrangeIndices() to remapIndices() ( #2773 )
2022-04-18 17:37:29 -07:00
云风
c6d66c2483
bugfix and remove mergeIndices() ( #2772 )
2022-04-18 12:57:25 -07:00
云风
cae7c83f89
bugfix : weldVert and array_push ( #2769 )
2022-04-15 07:22:43 -07:00
Jared Miller
c084dd2616
Update Zig binding generation ( #2765 )
2022-04-08 06:41:00 -07:00
Ravbug
e7fdfa73c1
Add support in Metal and Vulkan for [earlydepthstencil] ( #2764 )
2022-04-07 09:42:04 -07:00
Бранимир Караџић
f3c07a1da6
Cleanup.
2022-04-06 18:55:46 -07:00
Бранимир Караџић
5404a29540
Updated version number.
2022-04-06 18:54:03 -07:00
ichordev
d038172603
Docs update 2B ( #2761 )
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* D binds: expanded enums; added some C++ pre-processor functions
* Updated D bindings files
* Re-updated tools.rst to match tool help output
texturec update next
2022-04-06 04:30:18 -07:00
Бранимир Караџић
5a4db33206
geometryc: Fixed missing quote.
2022-04-05 10:27:21 -07:00
ichordev
7a5fec1580
Documentation update 2 ( #2756 )
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* Reworded & reformatted bgfx.rst for better clarity
* Reworded for clarity; made option format more consistent
* Added one character!
* Updated shaderc help
Will update docs to 100% match soon
* Updated geometryc's help
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-04-04 12:57:00 -07:00
Catalin Moldovan
11ba8de2d1
Shaderc console out ( #2758 )
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* Add support to output compiled shader to stdout
* Whitespace formating fixes
* Updated shaderc cli stdout output option to "--stdout"
2022-04-04 12:52:44 -07:00
Бранимир Караџић
cb857c3cd3
Updated docs.
2022-04-03 18:50:04 -07:00
Бранимир Караџић
9dc93eb0b1
Updated IDL bindings.
2022-04-03 18:46:29 -07:00
Бранимир Караџић
822dce26e5
Updated spirv-cross.
2022-04-03 18:45:27 -07:00
Бранимир Караџић
0a26666409
Updated spirv-tools.
2022-04-03 18:45:27 -07:00
Бранимир Караџић
a710e11630
Updated glslang.
2022-04-03 18:45:27 -07:00
Catalin Moldovan
21f5f941bb
Added zig bindings generation ( #2757 )
2022-04-03 18:42:43 -07:00
Miguel Ángel
5ae2271667
Replaced VK_FORMAT_D24_UNORM_S8_UINT with the more supported VK_FORMAT_D32_SFLOAT_S8_UINT ( #2755 )
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Co-authored-by: Miguel Ángel Pérez Martínez <miguel_angel_perez_martinez@not_an_email.com>
2022-04-01 07:27:42 -07:00
Бранимир Караџић
6940ddd85e
Cleanup.
2022-03-31 20:21:32 -07:00
Бранимир Караџић
6601587af0
Added docs source.
2022-03-31 19:22:38 -07:00
Бранимир Караџић
f86499b726
Updated version number.
2022-03-31 18:42:28 -07:00
Бранимир Караџић
eed8ed95dd
Updated bindings.
2022-03-31 18:41:55 -07:00
Christophe Dehais
f44818b548
Import glDrawBuffers() from WEBGL_draw_buffers extension ( #2667 )
2022-03-31 18:27:24 -07:00
Miguel Ángel
3ec6d59b47
Added "texture2DArray" to the list of deprecated functions that need to be changed to "texture" ( #2715 )
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Co-authored-by: Miguel Ángel Pérez Martínez <miguel_angel_perez_martinez@not_an_email.com>
2022-03-31 18:25:35 -07:00
ichordev
81c6610293
Minor rewording & increase of clarity ( #2752 )
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* Minor rewording & increase of clarity
* Corrected a noun that was being used as a verb
* Slight rewording of the C99 bindings notices
* Actually, this sounds better & looks nicer
2022-03-31 18:07:21 -07:00
James Fulop
d9cdc67993
add missing semicolon ( #2751 )
2022-03-30 07:26:40 -07:00
Sandy
251e35ae09
Fixes for shader texture array in GLES3 ( #2750 )
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* opengl: use texture for texture2DArray
* shaderc: Add default precision for sampler2DArray on GLES3
2022-03-29 13:14:21 -07:00
Sandy
c0cbaf2a43
gl: Get maxTextureLayers on versions 3.0 and up ( #2749 )
2022-03-29 10:57:33 -07:00
Бранимир Караџић
04318d22c1
Rebuilt shaders.
2022-03-26 13:46:02 -07:00
Бранимир Караџић
eb76255063
Fixed typo.
2022-03-26 13:45:48 -07:00
pezcode
d7a8e50d26
Fix resource register macro expansion ( #2747 )
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The preprocessor library (fcpp) has issues with ## and doesn't expand
properly. We can work around that by using the [reg] syntax which is
supported for all shader targets that internally use HLSL through glslang.
2022-03-22 20:47:29 -07:00