Changed WGL_STENCIL_BITS_ARB to match what gets used in createContext (#2791)
On Mesa, the pixel format would match the 0 stencil bits as requested. This change helps bring the pixel format to match what `createContext` would use.
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@ -201,7 +201,7 @@ namespace bgfx { namespace gl
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WGL_ALPHA_BITS_ARB, 8,
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WGL_COLOR_BITS_ARB, 32,
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WGL_DEPTH_BITS_ARB, 24,
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WGL_STENCIL_BITS_ARB, 0,
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WGL_STENCIL_BITS_ARB, 8,
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WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
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WGL_SAMPLES_ARB, 0,
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