Branimir Karadžić
d8d17994dc
GL: Fixed MSAA texture sampling.
2016-06-13 14:47:37 -07:00
Branimir Karadžić
a3edffcd5c
Updated ImGui.
2016-06-12 22:18:03 -07:00
Branimir Karadžić
98454c19cc
Updated ImGui.
2016-06-11 11:42:29 -07:00
Branimir Karadžić
fa0dbec856
Updated ImGui.
2016-06-08 09:57:52 -07:00
Branimir Karadžić
b5a160d5f6
Cleanup.
2016-06-07 11:28:00 -07:00
Branimir Karadžić
52c59645e2
Cleanup.
2016-06-07 09:20:43 -07:00
Branimir Karadžić
2667f1ac82
Cleanup.
2016-06-06 20:25:58 -07:00
Branimir Karadžić
b5f66e8428
Cleanup.
2016-06-06 20:13:03 -07:00
Branimir Karadžić
aadf05dcb8
Added basic file list ImGui widget.
2016-06-06 18:17:40 -07:00
Branimir Karadžić
680cb30b4a
Merge branch 'master' of cane:bkaradzic/bgfx into dev
2016-06-06 15:48:11 -07:00
Branimir Karadžić
cf93acf0bf
Merge branch 'master' of cane:bkaradzic/bgfx
2016-06-06 15:42:43 -07:00
Branimir Karadžić
a48fd8da54
Updated Vulkan headers.
2016-06-06 15:42:38 -07:00
Branimir Karadžić
eacd978cf1
Cleanup.
2016-06-05 21:36:58 -07:00
Branimir Karadžić
34ec758be7
Updated bgfx::readTexture to return frame number when result will be available.
2016-06-04 09:27:19 -07:00
Branimir Karadžić
36ead44878
Cleanup.
2016-06-02 21:31:48 -07:00
Branimir Karadžić
f3fe5810ad
Cleanup.
2016-06-02 21:15:37 -07:00
Branimir Karadžić
e46135da8c
Added ability to programmatically capture frame with RenderDoc.
2016-06-02 18:46:43 -07:00
Branimir Karadžić
52d0563136
Merge branch 'master' of github.com:bkaradzic/bgfx
2016-06-02 16:38:33 -07:00
Branimir Karadžić
21518f201f
texturec: Preserve precision of input texture.
2016-06-02 16:38:26 -07:00
Branimir Karadžić
0ef14d0803
Fixed VS build.
2016-06-01 20:11:48 -07:00
Branimir Karadžić
5b506febb6
Updated ImGui.
2016-05-31 22:53:46 -07:00
Branimir Karadžić
53e70f3424
Added 16-bit per channel PNG support.
2016-05-31 17:45:58 -07:00
Branimir Karadžić
918f18c668
Fixed reset flags.
2016-05-31 12:50:28 -07:00
Branimir Karadžić
ee25aa1b80
Cleanup.
2016-05-31 10:51:55 -07:00
Sami Kyöstilä
3d23690216
Give a valid display parameter to eglMakeCurrent ( #800 )
2016-05-30 16:41:11 -07:00
Branimir Karadžić
70a75edc08
Updated ImGui.
2016-05-30 10:56:21 -07:00
Branimir Karadžić
fdc37ad7cb
Updated ImGui.
2016-05-29 09:17:23 -07:00
Branimir Karadžić
ddfb525931
Made old & new imgui cohabitate.
2016-05-28 20:52:18 -07:00
Branimir Karadžić
29b5174ebf
Cleanup.
2016-05-28 19:26:58 -07:00
Branimir Karadžić
58156ea4e8
Cleanup.
2016-05-28 17:14:19 -07:00
Branimir Karadžić
dda0de635e
Switched to Roboto font. Added mono font.
2016-05-28 16:26:19 -07:00
Branimir Karadžić
3dd6bc237b
Added icon fonts to ImGui.
2016-05-28 12:12:59 -07:00
Branimir Karadžić
b37e9f53ad
Cleanup.
2016-05-27 20:27:31 -07:00
Branimir Karadžić
71afc178c8
Cleanup.
2016-05-26 21:12:47 -07:00
Branimir Karadžić
10b9d079bf
Cleanup.
2016-05-22 17:20:27 -07:00
Sami Kyöstilä
516e287f24
Make it possible to reset the native window ( #796 )
...
On Android when the application goes into the background, the EGL
window surface becomes invalid. It is possible to resume rendering when
coming to the foreground by resetting and reinitializing bgfx from
scratch, but this is costly in terms of performance.
This patch provides an alternative by letting the application provide a
new native window, causing bgfx to recreate just the EGL window surface
while keeping the EGL context intact. This allows the application to
resume rendering without needing to reload textures, shaders, etc.
To test, build and run the Hello World example on Android, switch to
another app and then back again. The screen should not remain blank
after switching back.
2016-05-22 17:16:25 -07:00
Branimir Karadžić
7063c2a030
Updated ImGui.
2016-05-21 14:54:06 -07:00
Branimir Karadžić
d9e65258b0
Updated ImGui.
2016-05-21 09:27:18 -07:00
Branimir Karadžić
ea67fa406f
Fixed PTC14A decoding. Issue #792 .
2016-05-19 15:04:20 -07:00
Branimir Karadžić
910cc76191
Added alpha test texture.
2016-05-19 13:27:45 -07:00
PendingChaos
768cf72ca7
GL: Fixed a bug where the depth buffer is not written to ( #793 )
...
`glDisable(GL_DEPTH_TEST)` disables not just depth testing but depth writing too. In the OpenGL renderer, it is called even when depth writing is enabled. This commit makes it fall back to `glEnable(GL_DEPTH_TEST)` and `glDepthFunc(GL_ALWAYS)` when it is enabled.
2016-05-19 12:15:34 -07:00
Branimir Karadžić
c86b996eb3
texturev: Added color channel filtering options.
2016-05-18 09:10:02 -07:00
Branimir Karadžić
f848cf6d73
Updated README.
2016-05-15 14:12:16 -07:00
Branimir Karadžić
0abfc0b47f
Updated ImGui.
2016-05-15 09:23:51 -07:00
Branimir Karadžić
4adecab397
Cleanup.
2016-05-15 09:02:25 -07:00
Branimir Karadžić
133b9c42f1
Merge pull request #789 from nem0/master
...
waitRender and waitSubmit in the stats
2016-05-15 08:31:13 -07:00
Mikulas Florek
16c73cd71b
waitRender and waitSubmit in the stats
2016-05-15 17:27:13 +02:00
Branimir Karadžić
ef56d9b9b2
Updated ImGui.
2016-05-13 08:03:36 -07:00
Branimir Karadžić
9cc3997795
Cleanup.
2016-05-12 09:42:44 -07:00
Branimir Karadžić
5b5d7c999d
Cleanup.
2016-05-11 17:02:41 -07:00