Merge pull request #789 from nem0/master
waitRender and waitSubmit in the stats
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commit
133b9c42f1
@ -246,7 +246,9 @@ class ExampleDrawStress : public entry::AppI
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const bgfx::Stats* stats = bgfx::getStats();
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imguiLabel("GPU %0.6f [ms]", double(stats->gpuTimeEnd - stats->gpuTimeBegin)*1000.0/stats->gpuTimerFreq);
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imguiLabel("CPU %0.6f [ms]", double(stats->cpuTimeEnd - stats->cpuTimeBegin)*1000.0/stats->cpuTimerFreq);
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imguiLabel("Waiting for render thread %0.6f [ms]", double(stats->waitRender) * toMs);
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imguiLabel("Waiting for submit thread %0.6f [ms]", double(stats->waitSubmit) * toMs);
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imguiEndScrollArea();
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imguiEndFrame();
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@ -640,6 +640,9 @@ namespace bgfx
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uint64_t gpuTimeBegin; //!< GPU frame begin time.
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uint64_t gpuTimeEnd; //!< GPU frame end time.
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uint64_t gpuTimerFreq; //!< GPU timer frequency.
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int64_t waitRender; //!< Render wait time.
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int64_t waitSubmit; //!< Submit wait time.
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};
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/// Vertex declaration.
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@ -307,6 +307,8 @@ typedef struct bgfx_stats
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uint64_t gpuTimeEnd;
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uint64_t gpuTimerFreq;
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int64_t waitRender;
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int64_t waitSubmit;
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} bgfx_stats_t;
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/**/
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@ -3892,6 +3892,7 @@ namespace bgfx
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bool ok = m_gameSem.wait();
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BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok);
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m_render->m_waitSubmit = bx::getHPCounter()-start;
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m_submit->m_perfStats.waitSubmit = m_submit->m_waitSubmit;
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}
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}
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@ -3912,6 +3913,7 @@ namespace bgfx
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bool ok = m_renderSem.wait();
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BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok);
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m_submit->m_waitRender = bx::getHPCounter() - start;
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m_submit->m_perfStats.waitRender = m_submit->m_waitRender;
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}
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}
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