Бранимир Караџић
d8ba428b71
Updated spirv-headers.
2021-12-23 19:15:07 -08:00
Бранимир Караџић
3c07931ae5
Updated glslang.
2021-12-23 19:14:57 -08:00
Бранимир Караџић
aa79ba8a39
Updated ImGui.
2021-12-22 18:50:15 -08:00
Бранимир Караџић
0755f50fd2
Fixed #2690 .
2021-12-20 16:59:13 -08:00
Ravbug
ffc66a4c3c
Fix use of constant only available on macOS 12+ ( #2689 )
2021-12-20 13:41:03 -08:00
Бранимир Караџић
949142a75f
Metal: Added GPU vendorId/deviceId detection. Fixed #2688 .
2021-12-19 23:11:33 -08:00
Бранимир Караџић
1e2ca25424
Added Apple vendor id.
2021-12-19 21:05:20 -08:00
jwdevel
fd9bcf541a
Enhance docs for BGFX_DEBUG_PROFILER, showing relation to per-view stats. ( #2683 )
...
Current docs are a little ambiguous with the term "profiling"; sometimes it means
bgfx::CallbackI functions, and sometimes per-view stats collection. This makes it a little clearer.
2021-12-13 12:46:06 -08:00
Raziel Alphadios
16ee93b88d
Change TTF init asserts to warns and add some details to the output ( #2681 )
...
Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2021-12-08 14:27:13 -08:00
Бранимир Караџић
bacb073bc8
Cleanup.
2021-12-07 09:10:27 -08:00
simon chen
5cbaa3bdcd
remove duplicate code ( #2679 )
2021-12-07 08:55:19 -08:00
Aleš Mlakar
457cdf6db5
MTL: Use default frame latency if 0 provided ( #2680 )
...
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-07 08:54:45 -08:00
Aleš Mlakar
130bc00608
shaderc: Ignore .@data uniforms when compiling for metal ( #2677 )
...
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-06 09:39:05 -08:00
Aleš Mlakar
f0a38398ae
40-svt: Use BGFX_TEXTURE_BLIT_DST when creating Atlas and Page Table textures so they can be blit to ( #2678 )
...
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-06 09:38:23 -08:00
Бранимир Караџић
3b1f74bb51
09-hdr: Fixed texture creation.
2021-12-06 08:41:23 -08:00
Бранимир Караџић
60c64a3f77
Cleanup.
2021-12-01 11:22:36 -08:00
Cedric Guillemet
64a28415a8
Disable Batch indirect mode for Microsoft WARP ( #2672 )
...
* Disable Batch indirect mode for Microsoft WARP
* idl
Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
2021-12-01 11:19:47 -08:00
Бранимир Караџић
75fe88fe3a
Updated ImGui.
2021-11-28 20:22:30 -08:00
Бранимир Караџић
d5d8a7cf9a
Updated spirv-cross.
2021-11-28 20:22:18 -08:00
Бранимир Караџић
0e067a7a3a
Updated spirv-tools.
2021-11-28 20:22:08 -08:00
Бранимир Караџић
8a5aed6289
Updated spirv-headers.
2021-11-28 20:21:55 -08:00
Бранимир Караџић
c9713a65b6
Updated glslang.
2021-11-28 20:21:45 -08:00
Бранимир Караџић
99cef8a9d7
Updated vulkan headers.
2021-11-28 20:21:36 -08:00
Бранимир Караџић
73acc9e59b
41-tess: Updated GL shaders.
2021-11-21 07:58:19 -08:00
Бранимир Караџић
e6125ffa46
shaderc: Fixed gl_FragColor patching for raw GLSL.
2021-11-19 19:11:59 -08:00
Christophe Dehais
6224daf907
Set BGFX_SHADER_LANGUAGE_GLSL to actual profile more consistently ( #2664 )
2021-11-19 07:27:13 -08:00
Christophe Dehais
c0729cb09b
Use m_gles3 flag more extensively (instead of compile-time ES version) ( #2665 )
2021-11-19 07:26:47 -08:00
Christophe Dehais
08cd17e3b8
Check if gl_Frag[Data/Color] are not already patched ( #2661 )
2021-11-18 13:12:38 -08:00
Christophe Dehais
5b321e6669
Subtitute texture*EXT functions emitted in WebGL 2 ( #2663 )
2021-11-18 13:11:45 -08:00
Cedric Guillemet
77f36d79cc
no more optional param for bx:write ( #2662 )
...
Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
2021-11-18 13:10:59 -08:00
Бранимир Караџић
2cdba37415
GL: Fixed update surface size when texture is transcoded.
2021-11-11 20:00:18 -08:00
Branimir Karadžić
da8a5ff449
VK: Fixed update surface size when texture is transcoded.
2021-11-11 17:39:41 -08:00
Branimir Karadžić
67d1cce8f8
D3D1x: Fixed update surface size when texture is transcoded.
2021-11-11 15:46:29 -08:00
Бранимир Караџић
17bb4dce49
08-update: Fixed BC texture update.
2021-11-11 15:21:59 -08:00
kaka
b27733cedb
rpcndr version using 475 ( #2652 )
2021-11-09 19:37:46 -08:00
DarkContact
08b8252f73
Fix font rendering ( #2653 )
...
* Fix subpixel font rendering
* remove const
2021-11-09 14:35:48 -08:00
Christophe Dehais
65ae59a82b
Fix 3D blit test ( #2651 )
...
bi.m_depth == 1 for usual 2D blit
2021-11-08 09:44:16 -08:00
Бранимир Караџић
d61e8a311f
Fixed build.
2021-11-07 21:30:24 -08:00
Бранимир Караџић
eb5c4ed229
Updated ImGui.
2021-11-07 18:09:46 -08:00
Бранимир Караџић
227a1f78ea
Updated vulkan headers.
2021-11-07 18:08:04 -08:00
Бранимир Караџић
edf8e865b2
Updated spirv-cross.
2021-11-07 18:07:27 -08:00
Бранимир Караџић
c48d6f41d3
Updated spirv-tools.
2021-11-07 18:07:07 -08:00
Бранимир Караџић
942ceb7f87
Updated spirv-headers.
2021-11-07 18:06:54 -08:00
Бранимир Караџић
549284e293
Updated glslang.
2021-11-07 18:06:36 -08:00
Бранимир Караџић
6d1791ae2c
Cleanup.
2021-11-04 06:53:08 -07:00
Бранимир Караџић
fab6e8409b
Cleanup.
2021-11-01 18:53:06 -07:00
Бранимир Караџић
796d1ceb39
08-update: Cleanup.
2021-11-01 18:27:27 -07:00
Бранимир Караџић
5fd83e7a41
Added BGFX_TEXTURE_BLIT_DST validation.
2021-11-01 18:27:20 -07:00
Бранимир Караџић
2df0a41918
08-update: Added blit test.
2021-11-01 08:43:22 -07:00
Бранимир Караџић
5bc3b18227
Cleanup.
2021-10-31 20:51:13 -07:00