Branimir Karadžić
cdd658b44c
Cleanup.
2017-10-09 21:41:59 -07:00
Branimir Karadžić
d4e3828e80
Cleanup.
2017-10-09 21:17:58 -07:00
Branimir Karadžić
2008a041ab
Cleanup.
2017-10-09 21:08:03 -07:00
Branimir Karadžić
be158a6055
Cleanup.
2017-10-09 20:10:03 -07:00
Branimir Karadžić
426c56b635
Moving uniform/query set validation into encoder.
2017-10-08 22:02:21 -07:00
Branimir Karadžić
61cee3d3bb
Refactoring internal frame structure to separate submit encoder.
2017-10-08 20:47:51 -07:00
Branimir Karadžić
7a32c14157
Cleanup.
2017-10-07 21:19:47 -07:00
Branimir Karadžić
e1a9422445
Cleanup.
2017-10-07 18:17:16 -07:00
Branimir Karadžić
cfa81f314a
Cleanup.
2017-10-06 21:50:38 -07:00
Branimir Karadžić
4cdab3e971
Exposed internal profiler callbacks.
2017-10-06 18:07:40 -07:00
Branimir Karadžić
b5af383cf8
Cleanup.
2017-09-23 16:27:16 -07:00
Branimir Karadžić
4b4b1c31a6
Added perf timer for API thread.
2017-09-22 21:39:16 -07:00
Branimir Karadžić
ad4be46c79
Fixed program ref counting issue.
2017-09-18 18:25:08 -07:00
Branimir Karadžić
4f79945ebf
Fixed sequential sort.
2017-09-15 13:01:11 -07:00
Branimir Karadžić
dbbb670d7f
Added separate draw sort key for sequential view mode.
2017-09-14 18:59:49 -07:00
Branimir Karadžić
b88e566b80
Cleanup.
2017-09-06 19:04:04 -07:00
Branimir Karadžić
3bd460d39a
Fail to create static vertex buffer when VertexDecl is incorrect.
2017-09-06 16:20:35 -07:00
Branimir Karadžić
3aec2b89bf
Added bgfx::setName to set resource debug name.
2017-08-30 21:46:57 -07:00
Branimir Karadžić
0286e209dd
D3D9: Implemented per view GPU profiler.
2017-08-27 20:34:00 -07:00
Branimir Karadžić
f0971eda83
Removed Remotery.
2017-08-20 14:24:15 -07:00
Branimir Karadžić
07bd69c56c
Fixed compute program shader ref counting.
2017-08-14 18:25:57 -07:00
Branimir Karadžić
1d5c3386fe
Fixed shader ref counting.
2017-08-07 17:41:08 -07:00
Branimir Karadžić
bed131c879
Cleanup.
2017-07-28 19:50:33 -07:00
Branimir Karadžić
54c8d69590
Fixed shader ref counting.
2017-07-28 16:43:16 -07:00
Branimir Karadžić
6225876692
If hash match reuse existing shaders instead creating.
2017-07-28 09:43:45 -07:00
Branimir Karadžić
8272809534
Added 32-bit dispatch dimension.
2017-07-27 14:57:31 -07:00
Branimir Karadžić
3e212b519f
Moving code around and renaming files.
2017-07-15 21:01:08 -07:00
Branimir Karadžić
58d915d88d
Cleanup.
2017-06-20 21:44:23 -07:00
Branimir Karadžić
236ef4b875
Fixed shader binary truncation. Issue #1170 .
2017-06-20 20:34:41 -07:00
Branimir Karadžić
0780a3a7c9
Encoding sort key depending on view mode.
2017-06-15 16:41:59 -07:00
Branimir Karadžić
d8968e1214
Updated sort key.
2017-06-14 22:29:12 -07:00
Branimir Karadžić
6910ddba9e
WIP: Adding more sort key modes.
2017-06-14 18:10:42 -07:00
Branimir Karadžić
c39c6121a6
Removed obsolete platform.
2017-06-11 22:54:52 -07:00
Branimir Karadžić
07d799f72e
Renamed constants to new style.
2017-06-09 21:57:08 -07:00
Branimir Karadžić
24569934a1
Added color2/3 attributes.
2017-06-06 17:25:17 -07:00
Branimir Karadžić
b0a122449c
Cleanup.
2017-05-18 17:44:31 -07:00
Branimir Karadžić
b72b3df894
Fixed issue #1135 .
2017-05-18 08:55:52 -07:00
Branimir Karadžić
6e9e862565
Renaming string functions.
2017-04-16 21:56:17 -07:00
Branimir Karadžić
814d04fcc5
noop: Pretend all features are available.
2017-04-08 10:17:55 -07:00
Branimir Karadžić
c44c68ed4c
Release memory inside any function that takes Memory argument and it could fail when out of handles.
2017-04-07 20:02:31 -07:00
Branimir Karadžić
8b14a7e977
Added fall back to noop renderer when device is removed.
2017-04-07 19:07:20 -07:00
Branimir Karadžić
81f9162d58
Moved bindings outside of render item.
2017-04-06 20:32:48 -07:00
Branimir Karadžić
5ffdd2de23
Cleanup.
2017-04-06 19:40:22 -07:00
Branimir Karadžić
e5395db19c
Rename setShaderBuffer to setBuffer.
2017-04-06 19:03:16 -07:00
PyryM
83e30ec609
api changes ( #1107 )
...
d3d11 + opengl implementations
everything else will have very strange behavior if you try to bind a
buffer to a shader
avoid compiler error/warning about unused parameter
copy paste mistake
add in function for index buffers as well
Might as well cover all the bases; index buffers are also a convenient
way to create int-typed buffers, since there aren't int32 vertex
attributes.
get rid of precision loss warnings
d3d12 bindShaderBuffer implementation
throw an assert on d3d9 at least
BX_CHECK on metal as well (no compute support atm)
simplify api since access is restricted to read
hide from public api at the moment
move comment into correct branch of if
Feature: bind vertex/index buffers for vertex/fragment shaders
2017-04-06 18:59:30 -07:00
Branimir Karadžić
8ce85d2462
Added bimg dependency.
2017-04-03 22:42:27 -07:00
Branimir Karadžić
96fec2cbf3
Fixed vertex decl cleanup.
2017-03-30 22:07:23 -07:00
Branimir Karadžić
28c0cb3ace
Always create separate dynamic vertex buffer for compute.
2017-03-30 21:27:05 -07:00
Branimir Karadžić
139c1353ee
Cleanup.
2017-03-29 21:53:09 -07:00
Branimir Karadžić
31312f897d
Fixed VertexDecl tracking.
2017-03-29 17:54:38 -07:00