Krzysztof Kondrak
bea6e81d12
OculusVR: updated to SDK 1.3
2016-04-02 11:41:40 +02:00
Branimir Karadžić
086285a3e2
Cleanup.
2016-03-06 15:29:22 -08:00
Branimir Karadžić
9edede219e
Cleanup.
2016-03-06 15:07:35 -08:00
Branimir Karadžić
4bb2b623d3
Happy New Year!
2016-01-01 00:11:04 -08:00
Branimir Karadžić
1c51d81006
Cleanup.
2015-10-23 20:52:22 -07:00
Branimir Karadžić
522fb9cbcc
Metal: Added embedded shaders.
2015-10-07 15:05:00 -07:00
Branimir Karadžić
d1f99896ec
Moved public header files into bgfx subdirectory.
...
grep -rl '<bgfx.h>' . | xargs sed -i 's@<bgfx.h>@<bgfx/bgfx.h>@g'
2015-09-18 20:19:12 -07:00
Branimir Karadžić
8107522629
Refactored a few examples to work with Emscripten.
2015-08-21 20:08:03 -07:00
Branimir Karadžić
1fa85ccf27
Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats.
2015-07-22 18:05:11 -07:00
Branimir Karadžić
921a315c4d
Cleanup.
2015-07-16 20:28:43 -07:00
Matthew Endsley
1e604e8f38
VR: Add device resolution to HMD. Init at startup.
...
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
// rendering logic
}`
See the updated examples for details.
This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.
This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.
This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00
Branimir Karadžić
a34e6e7965
Fixed VS2015 warnings.
2015-03-29 11:47:32 -07:00
Branimir Karadžić
13ac805085
Cleanup.
2015-02-16 21:58:13 -08:00
Branimir Karadžić
ff7f967c1b
Removed _BIT suffix from BGFX_CLEAR_* flags.
2015-01-10 21:39:45 -08:00
Branimir Karadžić
c25dd466be
Updated copyright year.
2015-01-01 15:04:46 -08:00
Branimir Karadžić
a2153729be
Added HMD recenter support. Updated examples to support HMD.
2014-11-02 00:06:18 -07:00
Branimir Karadžić
208a348ab2
Fixed compile errors. Added default part of view debug name. Added example how to use view debug name.
2014-10-25 18:07:51 -07:00
bkaradzic
931d7f3196
Fixed clang warning.
2014-08-27 20:10:39 -07:00
Branimir Karadžić
02e549bfec
Moved fpumath to bx.
2014-05-26 19:31:37 -07:00
Branimir Karadžić
bba2ef8031
Added predefined uniforms for inverted view/proj/viewproj matrices.
...
shaderc: Added raw shader support.
shaderc: Fixed uniform types.
2014-05-10 20:51:54 -07:00
Branimir Karadžić
ac925b00c8
Cleanup.
2014-05-03 15:18:28 -07:00
Branimir Karadžić
9970637bb4
Fixed 02-metaballs.
2014-05-01 10:09:47 -07:00
Branimir Karadžić
f436f79c10
Simplified API, removed difference between vertex and fragment shaders.
2014-03-29 19:42:57 -07:00
Branimir Karadžić
9ff1d0c513
Updated copyright year.
2014-02-10 22:07:04 -08:00
bkaradzic
4c4c2eb5cb
examples-common: Reogranized sources. Added command interpreter and input bindings support.
2013-08-07 21:45:56 -07:00
bkaradzic
538796302f
iOS: Fixed aspect ratio in examples.
2013-07-22 21:24:20 -07:00
bkaradzic
18f2e82362
Added include path to common. Renamed math to fpumath.
2013-05-23 22:07:54 -07:00
bkaradzic
0f3a4768ba
Updated 02-metaballs to demonstrate use of embedded shaders.
2013-05-20 20:10:52 -07:00
bkaradzic
bed490bd53
Cleanup.
2013-05-18 22:12:40 -07:00
bkaradzic
3601c74e92
Fixed reset flag in examples.
2013-05-08 22:57:54 -07:00
bkaradzic
fb7fd32f24
Run all samples with vsync on by default.
2013-04-27 18:47:18 -07:00
bkaradzic
3686725fef
Fixing update time.
2013-04-27 12:43:18 -07:00
bkaradzic
6582276e3e
Fixed L4 warnings.
2013-03-25 21:13:54 -07:00
bkaradzic
35d7d2ff1b
Added F8 as MSAA toggle in examples.
2013-02-21 22:05:33 -08:00
bkaradzic
8e0e21f40d
Normalized line endings.
2013-02-21 21:07:31 -08:00
bkaradzic
c3667bad05
WIP support for key/mouse events in examples.
2013-01-16 22:44:51 -08:00
bkaradzic
43ce51b8ec
Updated year in copyright notice.
2013-01-13 10:57:24 -08:00
bkaradzic
d6e4a57cf2
Moving window creation to examples/common.
2013-01-13 10:47:30 -08:00
bkaradzic
d4cd0ea4fa
Added 07-callback example.
2012-12-30 20:52:47 -08:00
bkaradzic
e3a31a2efc
Added stencil support.
2012-11-10 19:59:23 -08:00
Branimir Karadzic
20fdda0659
Handle all enums in switch.
2012-11-03 21:29:41 -07:00
bkaradzic
7accea7b5d
Added texture loading example.
2012-10-27 21:34:41 -07:00
bkaradzic
d4c7545b1e
Added support for GLES3.
2012-10-13 22:21:02 -07:00
Branimir Karadzic
8c757cb16d
Fixed unused variable errors.
2012-10-07 21:01:35 -07:00
bkaradzic
cfac3feb85
Added more examples.
2012-10-07 20:41:18 -07:00
Branimir Karadzic
f1597ee25c
Fixed Linux build.
2012-09-16 17:59:21 -07:00
bkaradzic
1621cc851a
Added examples.
2012-09-16 17:36:08 -07:00