Commit Graph

662 Commits

Author SHA1 Message Date
Бранимир Караџић 83dfadf673 Happy New Year! 2024-01-14 01:56:36 -08:00
Бранимир Караџић 03a2c26457 Cleanup. 2023-12-27 20:57:13 -08:00
Бранимир Караџић ad625918eb texturev: Fixed mime type assocation on Linux. 2023-12-08 23:27:43 -08:00
Бранимир Караџић e9e2e224ee Replaced macros with C++17 attributes. 2023-12-02 20:16:56 -08:00
Бранимир Караџић 0c8292f2af Updated glslang. 2023-11-27 22:27:59 -08:00
00bins bd0cd504f6
Fix incorrect psslShaderPreamble in compute shader (#3206) 2023-11-21 19:33:33 -08:00
Бранимир Караџић 49c0e49527
Removed WebGPU. (#3198) 2023-11-09 17:15:22 -08:00
Edu Garcia b01c5d597a
Enable debug information for Vulkan shaders (#3193)
* Enable debug information for Vulkan shaders

* Enable debug information for Metal shaders
2023-11-06 11:14:29 -08:00
Бранимир Караџић f14c14a485
Removed D3D9. (#3191) 2023-11-03 21:15:42 -07:00
gamecoder-nz 66b020e939
Fixed issue where printing profile names prints unreadable characters (#3188)
* Fixed issue where printing profile names prints unreadable characters

* Use %S for StringLitera.

---------

Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-10-23 20:44:51 -07:00
Branimir Karadžić 3e5bfb81b6 shaderc: Must have profile specified. 2023-09-30 16:55:00 -07:00
Branimir Karadžić f13a6ac8ab shaderc: Fixed GLSL profile downgrade. 2023-09-30 16:54:57 -07:00
Jamil Halabi f059531885
Added a new capability to check for PrimitiveID support (#3154) 2023-08-04 16:42:33 +02:00
Бранимир Караџић 21c22d941c Cleanup. 2023-07-14 17:07:58 -07:00
Branimir Karadžić 787ecc1138 Cleanup. 2023-06-29 09:26:04 -07:00
Branimir Karadžić 290295136b Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
Бранимир Караџић e9d1e3d0fe Renamed bx::init::* tags. 2023-04-22 22:22:45 -07:00
Бранимир Караџић 6dd8edc4b1 Cleanup. 2023-04-12 19:25:14 -07:00
rnbhatt fda8a3705f
Fix for #2822 -- points rendering error on Apple silicon (#3079)
* Add pointsize to SPIRV-Cross output before writing

Adds 
float bgfx_metal_pointSize [[point_size]] = 1;
to xlatMtlMain_out, ensuring that it always has a value.

* Update shaderc_metal.cpp

Only apply patch to vertex shaders
2023-04-12 10:16:58 -07:00
Бранимир Караџић b0bb4fc578
Revert "fix unused uniforms replace when multi uniform defined in one line and there is some unused uniforms in that line. (#3056)" (#3064)
This reverts commit bd7a01aa8a.
2023-03-17 19:57:51 -07:00
simon chen bd7a01aa8a
fix unused uniforms replace when multi uniform defined in one line and there is some unused uniforms in that line. (#3056) 2023-03-17 19:49:42 -07:00
Jorge Rodriguez 70ac58fd38
Write messages to a stream specified by the caller of compilerShader … (#3054)
* Write messages to a stream specified by the caller of compilerShader rather than directly to stdOut, to allow tool writers to easily capture it.

* PR updates

* Missed a write

* PR updates
2023-03-06 10:30:06 -08:00
issam3105 10ec8e8882
Removed useless precision highp sampler2DArray (#3031)
Co-authored-by: Issam <issam.dahmen@fittingbox.com>
2023-02-02 09:14:22 -08:00
issam3105 6f36b4fb3a
Fix shader preprocessor constructor call (#3030)
Co-authored-by: Issam <issam.dahmen@fittingbox.com>
2023-02-01 07:26:55 -08:00
Бранимир Караџић 466c6a4e95 Happy New Year! 2023-01-14 10:05:12 -08:00
pheonix e33efb8b42
shaderc updates (#3018)
- add support for Vulkan 1.3 using SPIR-V 1.6 as a profile target
- move ordering of help information of SPIR-V block
- update SPIR-V to Vulkan mapping documentation
2023-01-07 09:07:15 -08:00
Бранимир Караџић 5f435ea56b Cleanup. 2022-12-28 10:26:39 -08:00
Ali Seyedof 877cdb8b1f
shaderc HLSL profile switch fix (#3005)
* shaderc HLSL profile switch fix

* shader makefiles changed to match new hlsl profile switches

Co-authored-by: Ali Seyedof <ali.seyedof@xyzreality.com>
2022-12-28 10:16:37 -08:00
Бранимир Караџић c4d4b90e32 shaderc: Fixed SPIR-V uniform array size reflection. Issue #2964. 2022-10-27 19:43:17 -07:00
Бранимир Караџић 24c5c2f096 shaderc: Updated to new glslang. 2022-10-02 23:18:33 -07:00
Бранимир Караџић eacf36abb0 Cleanup. 2022-09-01 23:33:24 -07:00
Бранимир Караџић 72cbe83275 Removed bgfx::setPlatformData usage from entry example harness. 2022-08-25 20:07:03 -07:00
云风 8207645355
fix getUniformInfo(), See Issue #2883 (#2885) 2022-08-23 19:53:49 -07:00
云风 75a335f01f
bx::kFloatMin to bx:kFloatSmallest (#2884) 2022-08-23 06:52:52 -07:00
Cleroth cbf17e000f
Fix misspelling (Handness -> Handedness) (#2845) 2022-07-19 10:13:40 -07:00
Бранимир Караџић f9e9a56879 Updated cgltf. 2022-07-10 10:33:07 -07:00
Бранимир Караџић 5a4db33206 geometryc: Fixed missing quote. 2022-04-05 10:27:21 -07:00
ichordev 7a5fec1580
Documentation update 2 (#2756)
* Reworded & reformatted bgfx.rst for better clarity

* Reworded for clarity; made option format more consistent

* Added one character!

* Updated shaderc help

Will update docs to 100% match soon

* Updated geometryc's help

Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-04-04 12:57:00 -07:00
Catalin Moldovan 11ba8de2d1
Shaderc console out (#2758)
* Add support to output compiled shader to stdout

* Whitespace formating fixes

* Updated shaderc cli stdout output option to "--stdout"
2022-04-04 12:52:44 -07:00
Sandy 251e35ae09
Fixes for shader texture array in GLES3 (#2750)
* opengl: use texture for texture2DArray

* shaderc: Add default precision for sampler2DArray on GLES3
2022-03-29 13:14:21 -07:00
Бранимир Караџић eb76255063 Fixed typo. 2022-03-26 13:45:48 -07:00
Бранимир Караџић e79f92a241 Cleanup. 2022-01-31 18:10:59 -08:00
Бранимир Караџић 4581f14cd4 Happy New Year! 2022-01-15 11:59:06 -08:00
Бранимир Караџић bacb073bc8 Cleanup. 2021-12-07 09:10:27 -08:00
Aleš Mlakar 130bc00608
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-06 09:39:05 -08:00
Бранимир Караџић e6125ffa46 shaderc: Fixed gl_FragColor patching for raw GLSL. 2021-11-19 19:11:59 -08:00
Christophe Dehais 6224daf907
Set BGFX_SHADER_LANGUAGE_GLSL to actual profile more consistently (#2664) 2021-11-19 07:27:13 -08:00
Christophe Dehais 08cd17e3b8
Check if gl_Frag[Data/Color] are not already patched (#2661) 2021-11-18 13:12:38 -08:00
Christophe Dehais 5b321e6669
Subtitute texture*EXT functions emitted in WebGL 2 (#2663) 2021-11-18 13:11:45 -08:00
Бранимир Караџић d61e8a311f Fixed build. 2021-11-07 21:30:24 -08:00