Commit Graph

13 Commits

Author SHA1 Message Date
Бранимир Караџић
ed8d6da5f4 Cleanup. 2022-08-25 21:12:09 -07:00
Бранимир Караџић
72cbe83275 Removed bgfx::setPlatformData usage from entry example harness. 2022-08-25 20:07:03 -07:00
Michał Cichoń
c8c245c37b
pixelformat: Include compressed format in texture sets (#2893)
* pixelformat: Include compressed format in texture sets

* pixelformats: Show why texture preview is not shown
2022-08-25 06:51:48 -07:00
Michał Cichoń
549077fc0b
Pixelformats example mupltiple sources (#2889)
* Added texture conversion for pixelformat to runtime asset.

* pixelformats: Support multiple sources, cleanup
2022-08-23 12:51:00 -07:00
Бранимир Караџић
db0074bb3e 47-pixelformats: Improved tooltips. 2022-08-22 23:29:13 -07:00
Бранимир Караџић
c08e51441f 47-pixelformats: Scroll checkerboard. 2022-08-22 21:49:26 -07:00
Бранимир Караџић
58e82fb785 Cleanup. 2022-08-22 21:40:04 -07:00
Бранимир Караџић
aa36d167b6 47-pixelformats: Add supported/emulated info. 2022-08-22 20:57:19 -07:00
Бранимир Караџић
ae7eca02b7 Cleanup. 2022-08-22 20:45:14 -07:00
Бранимир Караџић
5d447dd7f3 Cleanup. 2022-08-22 20:41:35 -07:00
Michał Cichoń
7cc56a01de
pixelformats: Use "Alpha" instead of "Ignore Alpha" (#2875) 2022-08-22 12:50:13 -07:00
Michał Cichoń
a4b71961c3
pixelformats: Add checkbox to ignore alpha channel, select RGBA8 by default (#2874) 2022-08-22 12:32:40 -07:00
Sandy
651432df1d
examples: Add imageformats example (#2872)
* examples: Add imageformats example

Example which renders RGBA color wheel, alpha gradient and full value channel textures to
catch conversion errors and bad internal type representations between different backend
renderers.

The example uses bimg to convert from a master texture to different textures.

Each texture is rendered in an ImGui list using `ImGui::Image`. A close-up is visible
when hovering over each image.

U and I textures are skipped because they don't work for sampling.
Compressed textures are skipped because they don't have conversion functions.
Depth textures are not rendered because they don't work with channels.

* pixelformats: Present texture format in table

* Update pixelformats.cpp

* Update pixelformats.cpp

* pixelformats: Update screenshot

* pixelformats: Add checkerboard background

Co-authored-by: Michał Cichoń <michcic@gmail.com>
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-08-22 12:16:58 -07:00