mirror of https://github.com/bkaradzic/bgfx
47-pixelformats: Add supported/emulated info.
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@ -319,6 +319,7 @@ public:
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label.append(bimg::getName(bimg::TextureFormat::Enum(format) ) );
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imguiTextBoxUnformatted(ImVec2(cellWidth, 0.0f), label.c_str() );
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imguiTexturePreview(ImVec2(cellWidth, m_previewSize), m_textures[i], ImVec2(m_previewSize, m_previewSize) );
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ImGui::EndGroup();
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splitter.SetCurrentChannel(drawList, 0);
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@ -344,20 +345,40 @@ public:
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ImGui::EndTable();
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ImGui::End();
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ImGui::SetNextWindowPos(ImVec2(40.0f, 300.0f), ImGuiCond_FirstUseEver);
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ImGui::Begin("Selected Format", NULL, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("Format: %s", bimg::getName(m_selectedFormat) );
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int32_t selectedTextureIndex = m_selectedFormat - 1 - (int32_t)bimg::TextureFormat::Unknown;
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bgfx::TextureHandle selectedTexture = BGFX_INVALID_HANDLE;
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if (m_selectedFormat != bimg::TextureFormat::Unknown)
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{
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selectedTexture = m_textures[selectedTextureIndex];
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}
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ImGui::SetNextWindowPos(ImVec2(40.0f, 300.0f), ImGuiCond_FirstUseEver);
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ImGui::Begin("Selected Format", NULL, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("Format: %s", bimg::getName(m_selectedFormat) );
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imguiTexturePreview(ImVec2(kTextureSize, kTextureSize), selectedTexture);
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ImGui::End();
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ImGui::PushEnabled(false);
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const bgfx::Caps* caps = bgfx::getCaps();
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bool supported = caps->formats[m_selectedFormat] != BGFX_CAPS_FORMAT_TEXTURE_NONE;
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ImGui::Checkbox("Supported", &supported);
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ImGui::SameLine();
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bool emulated = 0 != (caps->formats[m_selectedFormat] & (0
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| BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
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| BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
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| BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
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) );
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ImGui::Checkbox("Emulated", &emulated);
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ImGui::PopEnabled();
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int32_t selectedTextureIndex = m_selectedFormat - 1 - (int32_t)bimg::TextureFormat::Unknown;
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bgfx::TextureHandle selectedTexture = BGFX_INVALID_HANDLE;
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if (m_selectedFormat != bimg::TextureFormat::Unknown)
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{
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selectedTexture = m_textures[selectedTextureIndex];
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}
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imguiTexturePreview(ImVec2(kTextureSize, kTextureSize), selectedTexture);
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ImGui::End();
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}
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imguiEndFrame();
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