Бранимир Караџић
82f56b5987
Happy New Year!
2020-01-14 21:37:06 -08:00
Leandro Freire
1db46f4fe6
Rename variables and constants
2019-08-17 12:32:16 -07:00
Бранимир Караџић
07a0ecd743
Cleanup.
2019-08-15 08:11:34 -07:00
Бранимир Караџић
83ad581efd
examples: Added example URL.
2019-08-14 21:19:49 -07:00
Leandro Freire
855623e153
Rename VertexDecl to VertexLayout
2019-08-13 18:42:01 -07:00
Бранимир Караџић
3f3a9450ba
Happy New Year!
2019-01-13 17:13:25 -08:00
Branimir Karadžić
66a7d6ab05
Removing old vector math.
2018-11-16 21:54:20 -08:00
Branimir Karadžić
20bd0607e4
01-cubes: Added line strip primitive.
2018-10-08 10:10:40 -07:00
Branimir Karadžić
051369831d
01-cubes: Fixed topology to match combo box.
2018-10-02 07:59:56 -07:00
Branimir Karadžić
db0ec1f5db
Removed HMD API and OculusVR support.
2018-07-19 20:22:21 -07:00
Branimir Karadžić
061cde8d53
Cleanup.
2018-06-08 16:53:35 -07:00
Branimir Karadžić
1f5220a931
01-cubes: Added primitive topology combo box.
2018-06-07 21:23:09 -07:00
Branimir Karadžić
1068eff004
Cleanup.
2018-04-20 16:55:53 -07:00
Branimir Karadžić
5bb6a14876
Changed bgfx::init to take init parameters as structure instead of arguments.
2018-04-17 15:42:18 -07:00
Branimir Karadžić
9b03c0cfe3
Cleanup.
2018-03-17 21:44:25 -07:00
Branimir Karadžić
584b8b34f0
Added support for independent RGB channel write control.
2018-02-13 12:35:23 -08:00
Branimir Karadžić
f44c8e2b14
Happy New Year!
2018-01-01 11:16:06 -08:00
Branimir Karadžić
083c67d471
Added multiple vertex stream example.
2017-08-19 10:58:06 -07:00
Branimir Karadžić
7c9b2b7257
API change: Simplified destroy functions to use overload resolution.
2017-07-17 22:29:43 -07:00
Branimir Karadžić
a274c9a6c5
Replaced BX_OVERRIDE with override.
2017-07-15 00:17:29 -07:00
Branimir Karadžić
0fad539078
Cleanup.
2017-06-29 23:19:20 -07:00
Branimir Karadžić
917385f79e
Cleanup.
2017-06-29 22:23:18 -07:00
Branimir Karadžić
5f666a5ee2
Combined all examples. Issue #1143 .
2017-06-25 21:44:04 -07:00
Branimir Karadžić
68c6b46a65
Exposed vertex stream argument to API.
2017-05-14 11:48:59 -07:00
Branimir Karadžić
52c28fa531
Cleanup.
2017-05-14 10:48:51 -07:00
Branimir Karadžić
2e3bdc619e
Fixed projection matrix.
2017-02-22 22:17:44 -08:00
Branimir Karadžić
3b83f53ab1
Happy New Year!
2017-01-01 00:18:41 -08:00
Branimir Karadžić
77b650d9a2
Fixed build error.
2016-11-27 21:53:25 -08:00
Branimir Karadžić
5bda86b702
01-cubes: Switched to tristrip to test functionality.
2016-11-26 22:38:47 -08:00
Branimir Karadžić
071912b2d2
Fixed MSVC L4 warnings.
2016-05-06 21:29:47 -07:00
Branimir Karadžić
3eda14fac5
Cleanup.
2016-04-05 19:33:05 -07:00
Krzysztof Kondrak
76a46af418
use separate projection matrices for left/right eyes in HMD demos
2016-04-04 21:29:36 +02:00
Krzysztof Kondrak
bea6e81d12
OculusVR: updated to SDK 1.3
2016-04-02 11:41:40 +02:00
Branimir Karadžić
086285a3e2
Cleanup.
2016-03-06 15:29:22 -08:00
Branimir Karadžić
4bb2b623d3
Happy New Year!
2016-01-01 00:11:04 -08:00
Branimir Karadžić
1c51d81006
Cleanup.
2015-10-23 20:52:22 -07:00
Branimir Karadžić
8107522629
Refactored a few examples to work with Emscripten.
2015-08-21 20:08:03 -07:00
Branimir Karadžić
1fa85ccf27
Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats.
2015-07-22 18:05:11 -07:00
Branimir Karadžić
921a315c4d
Cleanup.
2015-07-16 20:28:43 -07:00
Matthew Endsley
1e604e8f38
VR: Add device resolution to HMD. Init at startup.
...
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
// rendering logic
}`
See the updated examples for details.
This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.
This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.
This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00
Branimir Karadžić
ff7f967c1b
Removed _BIT suffix from BGFX_CLEAR_* flags.
2015-01-10 21:39:45 -08:00
Branimir Karadžić
c25dd466be
Updated copyright year.
2015-01-01 15:04:46 -08:00
Branimir Karadžić
d3b49ffc68
Cleanup.
2014-11-02 00:24:58 -07:00
Branimir Karadžić
a2153729be
Added HMD recenter support. Updated examples to support HMD.
2014-11-02 00:06:18 -07:00
Branimir Karadžić
f6cf4df3d3
Added OculusVR support.
2014-10-28 22:08:55 -07:00
Branimir Karadžić
02e549bfec
Moved fpumath to bx.
2014-05-26 19:31:37 -07:00
Branimir Karadžić
bba2ef8031
Added predefined uniforms for inverted view/proj/viewproj matrices.
...
shaderc: Added raw shader support.
shaderc: Fixed uniform types.
2014-05-10 20:51:54 -07:00
Branimir Karadžić
ac925b00c8
Cleanup.
2014-05-03 15:18:28 -07:00
Branimir Karadžić
92c57b739f
01-cubes: fixed aspect ratio when window size changes.
2014-03-30 18:57:06 -07:00
Branimir Karadžić
85c5172a29
Changed GLES macro to use version number.
2014-03-29 23:12:15 -07:00