Бранимир Караџић
7f9cdba788
Updated spirv-headers.
2022-07-10 10:48:59 -07:00
Бранимир Караџић
05862b9695
Updated meshoptimizer.
2022-07-10 10:33:37 -07:00
Бранимир Караџић
f9e9a56879
Updated cgltf.
2022-07-10 10:33:07 -07:00
Бранимир Караџић
c2acc14216
Updated ImGui.
2022-07-10 10:30:36 -07:00
bdunkin
f9ab3b5c68
Increase the buffer size if necessary before adding markers ( #2838 )
2022-07-08 11:46:03 -07:00
astrofra
b38389f04e
Added a presentation of HARFANG 3D. ( #2829 )
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* Added a presentation of HARFANG 3D to the readme file.
* Simplified the HARFANG description.
2022-06-27 00:00:18 -07:00
Gary Hsu
db44d5675f
Fixes when running in WinRT ( #2827 )
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* Use ResizeBuffers for WinRT
* Set maximum frame latency for WinRT
* Remove extra space
2022-06-23 22:13:38 -07:00
Бранимир Караџић
296ed0a81e
Cleanup.
2022-06-20 21:16:17 -07:00
SnapperTT
f8f394bdf2
Update callback.cpp ( #2826 )
2022-06-20 21:15:19 -07:00
SnapperTT
a2268940bb
Fix #2824 , gcc 12.1 build issues ( #2825 )
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* Update shadowvolumes.cpp
* Update stencil.cpp
2022-06-20 08:10:10 -07:00
Бранимир Караџић
a153458735
Cleanup.
2022-06-20 05:58:22 -07:00
Бранимир Караџић
aaba3b3a5e
Cleanup.
2022-06-20 04:39:25 -07:00
SnapperTT
498d0b6e54
Update nanovg_bgfx.cpp ( #2823 )
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Fix the transient vertex buffer's overflow assert being fired. Now if the tvb is overflowed a warning is emitted and the draw is skipped
2022-06-20 04:37:59 -07:00
Бранимир Караџић
6d65944eda
Updated docs.
2022-06-19 08:12:15 -07:00
Бранимир Караџић
2215e67ee1
Fixed ImGui assert.
2022-06-17 00:17:37 -07:00
Cedric Guillemet
607a775009
FS Quad/MSAA for GLES3 ( #2820 )
2022-06-15 07:44:25 -07:00
Cedric Guillemet
f0cf1794e7
Fix MSAA with ARM Mali OpenGL ES ( #2818 )
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* Fix MSAA with ARM Mali OpenGL ES
* indenting
2022-06-15 03:35:19 -07:00
Бранимир Караџић
6cf243f469
Cleanup.
2022-06-04 11:03:41 -07:00
Бранимир Караџић
05b60be3c2
Remove 17-drawstress from Emscripten build.
2022-06-02 12:03:01 -07:00
Catalin Moldovan
9204a536dd
Fixed indentation on zig wrapper functions and converted to uppercase 2D/3D ( #2809 )
2022-05-29 07:50:14 -07:00
Бранимир Караџић
664bb5ca21
39-assao: Rebuilt spir-v shaders.
2022-05-25 09:24:31 -07:00
Catalin Moldovan
f0741047d8
more idiomatic zig bindings ( #2804 )
2022-05-22 18:43:03 -07:00
Бранимир Караџић
3d5d59e08c
Updated vulkan headers.
2022-05-21 18:47:41 -07:00
Бранимир Караџић
f294ee6858
Updated spirv-cross.
2022-05-21 18:47:14 -07:00
Бранимир Караџић
6bbda98efa
Updated spirv-tools.
2022-05-21 18:47:06 -07:00
Бранимир Караџић
a883ee37c3
Updated glslang.
2022-05-21 18:46:55 -07:00
Бранимир Караџић
b8091498a3
Updated ImGui.
2022-05-21 18:06:58 -07:00
Бранимир Караџић
24765f8967
Cleanup.
2022-05-21 18:02:37 -07:00
Бранимир Караџић
05b9355ac2
Discard state before touch. Fixed issue #2803 .
2022-05-21 08:48:24 -07:00
Branimir Karadžić
8e7774f735
Fixed build.
2022-05-17 11:30:10 -07:00
Julian Xhokaxhiu
89ae74122c
OpenGL: Enable sRGB texture format support for BC7 ( #2800 )
2022-05-17 10:54:37 -07:00
Бранимир Караџић
6601b01430
Cleanup.
2022-05-17 07:07:10 -07:00
Alexander Knorre
7b1d6a98a9
Compute kSortKeyViewNumBits automatically. ( #2796 )
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Compute kSortKeyViewNumBits automatically via log2(BGFX_CONFIG_MAX_VIEWS), so that we could change BGFX_CONFIG_MAX_VIEWS to be above 2^10 = 1024 without changing the `bgfx` source code.
One possible problem with this approach is running out of bits, so maybe we could assert for that, I am not sure where to do it and how many bits we can use though.
Using `bx::uint32_cntlz` because `bx::log2` is not constexpr.
Tested on linux opengl with BGFX_CONFIG_MAX_VIEWS=4096, seems to work.
2022-05-15 19:24:53 -07:00
Бранимир Караџић
36be8a72cc
Fixed blit key encoding.
2022-05-14 21:26:20 -07:00
Бранимир Караџић
ae5706693f
Cleanup.
2022-05-13 17:41:30 -07:00
Бранимир Караџић
8274f8a6e2
Updated vulkan headers.
2022-05-08 09:43:45 -07:00
Бранимир Караџић
189b020b90
Updated spirv-cross.
2022-05-08 09:43:45 -07:00
Бранимир Караџић
557b9743fb
Updated spirv-tools.
2022-05-08 09:43:45 -07:00
Бранимир Караџић
4dbb926746
Updated spirv-headers.
2022-05-08 09:43:45 -07:00
Бранимир Караџић
70732ad420
Updated glslang.
2022-05-08 09:43:45 -07:00
Бранимир Караџић
71fc5457e6
Updated cgltf.
2022-05-08 09:43:44 -07:00
slewicki
bd8ed86009
Changed WGL_STENCIL_BITS_ARB to match what gets used in createContext ( #2791 )
...
On Mesa, the pixel format would match the 0 stencil bits as requested. This change helps bring the pixel format to match what `createContext` would use.
2022-05-06 09:21:05 -07:00
Бранимир Караџић
560669f6c0
Cleanup.
2022-05-02 08:50:47 -07:00
Бранимир Караџић
379fc707ff
Updated README.
2022-05-01 08:10:39 -07:00
Branimir Karadžić
fe8cab2522
Manually merged PR #2710 .
2022-04-26 19:15:15 -07:00
Бранимир Караџић
b8fdc3f8be
Cleanup.
2022-04-25 21:13:29 -07:00
Kitchen
35c27cda3d
Metal merge texture format ( #2785 )
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* need check texture format is support read/write
* move read write check to s_textureFormat
* add check BGFX_CAPS_IMAGE_RW
* remove custom read write mask as MTLReadWriteTextureTier
* remove ReadWriteTierMask struct
2022-04-25 19:21:20 -07:00
Бранимир Караџић
ed5e2694dc
Cleanup.
2022-04-25 07:19:18 -07:00
Kitchen
f76b678bef
support Metal renderer to auto generate mipmap for render target ( #2784 )
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* support render target auto generate mipmap
* move autoGenMipmap check to s_textureFormat table
2022-04-25 07:11:14 -07:00
Sami Kyöstilä
09d8c34e34
GL: Properly reset FBO after emulated blit ( #2782 )
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Reset the previously bound FBO after rendering an emulated blit instead
of binding the default framebuffer.
Co-authored-by: Sami Kyöstilä <sami.kyostila@unrealvoodoo.org>
2022-04-23 07:25:46 -07:00