Бранимир Караџић
4581f14cd4
Happy New Year!
2022-01-15 11:59:06 -08:00
Бранимир Караџић
a2ad066739
Updated spirv-cross.
2022-01-09 09:08:48 -08:00
Бранимир Караџић
a6eb053d68
Updated spirv-tools.
2022-01-09 09:08:39 -08:00
Бранимир Караџић
7b9237c021
Updated spirv-headers.
2022-01-09 09:08:27 -08:00
Бранимир Караџић
dbc8a2c62a
Updated glslang.
2022-01-09 09:08:14 -08:00
Бранимир Караџић
d9a8a86d85
Updated vulkan headers.
2022-01-08 11:04:22 -08:00
Бранимир Караџић
ad6abbd669
Updated ImGui.
2022-01-08 11:02:20 -08:00
ShuangLiu1992
a6511598db
Update glcontext_nsgl.mm ( #2705 )
...
[glContext update]; and [glContext setView:glView]; always needs to be called from main thread
2022-01-07 07:55:53 -08:00
Paul Gruenbacher
5b4a6dc330
Fix bad delete in font_manager.cpp ( #2703 )
...
Fix alloc-dealloc-mismatch (operator new [] vs operator delete
2022-01-03 12:52:53 -08:00
Бранимир Караџић
af68e138fe
Cleanup.
2021-12-31 09:43:21 -08:00
Бранимир Караџић
d94a641613
Updated glsl-optimizer.
2021-12-29 14:05:21 -08:00
Бранимир Караџић
99a7af712f
Added more info about transparency sort table.
2021-12-26 09:21:02 -08:00
Бранимир Караџић
946852cec8
Fixed issue #2696 .
2021-12-26 09:02:48 -08:00
XXxR4GALXxx
be3cfd1bd9
Fix "GDI resource leak". ( #2694 )
...
"When you no longer need the HBRUSH object, call the DeleteObject function to delete it."
https://docs.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-createsolidbrush
👍
2021-12-25 13:45:19 -08:00
Бранимир Караџић
c0e375e743
Updated ImGuizmo.
2021-12-24 08:03:47 -08:00
Бранимир Караџић
0c9524b406
Updated cgltf.
2021-12-23 19:15:47 -08:00
Бранимир Караџић
7175eb9f93
Updated meshoptimizer.
2021-12-23 19:15:38 -08:00
Бранимир Караџић
03388977ab
Updated spirv-cross.
2021-12-23 19:15:30 -08:00
Бранимир Караџић
ad152ce6c4
Updated spirv-tools.
2021-12-23 19:15:20 -08:00
Бранимир Караџић
d8ba428b71
Updated spirv-headers.
2021-12-23 19:15:07 -08:00
Бранимир Караџић
3c07931ae5
Updated glslang.
2021-12-23 19:14:57 -08:00
Бранимир Караџић
aa79ba8a39
Updated ImGui.
2021-12-22 18:50:15 -08:00
Бранимир Караџић
0755f50fd2
Fixed #2690 .
2021-12-20 16:59:13 -08:00
Ravbug
ffc66a4c3c
Fix use of constant only available on macOS 12+ ( #2689 )
2021-12-20 13:41:03 -08:00
Бранимир Караџић
949142a75f
Metal: Added GPU vendorId/deviceId detection. Fixed #2688 .
2021-12-19 23:11:33 -08:00
Бранимир Караџић
1e2ca25424
Added Apple vendor id.
2021-12-19 21:05:20 -08:00
jwdevel
fd9bcf541a
Enhance docs for BGFX_DEBUG_PROFILER, showing relation to per-view stats. ( #2683 )
...
Current docs are a little ambiguous with the term "profiling"; sometimes it means
bgfx::CallbackI functions, and sometimes per-view stats collection. This makes it a little clearer.
2021-12-13 12:46:06 -08:00
Raziel Alphadios
16ee93b88d
Change TTF init asserts to warns and add some details to the output ( #2681 )
...
Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2021-12-08 14:27:13 -08:00
Бранимир Караџић
bacb073bc8
Cleanup.
2021-12-07 09:10:27 -08:00
simon chen
5cbaa3bdcd
remove duplicate code ( #2679 )
2021-12-07 08:55:19 -08:00
Aleš Mlakar
457cdf6db5
MTL: Use default frame latency if 0 provided ( #2680 )
...
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-07 08:54:45 -08:00
Aleš Mlakar
130bc00608
shaderc: Ignore .@data uniforms when compiling for metal ( #2677 )
...
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-06 09:39:05 -08:00
Aleš Mlakar
f0a38398ae
40-svt: Use BGFX_TEXTURE_BLIT_DST when creating Atlas and Page Table textures so they can be blit to ( #2678 )
...
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-06 09:38:23 -08:00
Бранимир Караџић
3b1f74bb51
09-hdr: Fixed texture creation.
2021-12-06 08:41:23 -08:00
Бранимир Караџић
60c64a3f77
Cleanup.
2021-12-01 11:22:36 -08:00
Cedric Guillemet
64a28415a8
Disable Batch indirect mode for Microsoft WARP ( #2672 )
...
* Disable Batch indirect mode for Microsoft WARP
* idl
Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
2021-12-01 11:19:47 -08:00
Бранимир Караџић
75fe88fe3a
Updated ImGui.
2021-11-28 20:22:30 -08:00
Бранимир Караџић
d5d8a7cf9a
Updated spirv-cross.
2021-11-28 20:22:18 -08:00
Бранимир Караџић
0e067a7a3a
Updated spirv-tools.
2021-11-28 20:22:08 -08:00
Бранимир Караџић
8a5aed6289
Updated spirv-headers.
2021-11-28 20:21:55 -08:00
Бранимир Караџић
c9713a65b6
Updated glslang.
2021-11-28 20:21:45 -08:00
Бранимир Караџић
99cef8a9d7
Updated vulkan headers.
2021-11-28 20:21:36 -08:00
Бранимир Караџић
73acc9e59b
41-tess: Updated GL shaders.
2021-11-21 07:58:19 -08:00
Бранимир Караџић
e6125ffa46
shaderc: Fixed gl_FragColor patching for raw GLSL.
2021-11-19 19:11:59 -08:00
Christophe Dehais
6224daf907
Set BGFX_SHADER_LANGUAGE_GLSL to actual profile more consistently ( #2664 )
2021-11-19 07:27:13 -08:00
Christophe Dehais
c0729cb09b
Use m_gles3 flag more extensively (instead of compile-time ES version) ( #2665 )
2021-11-19 07:26:47 -08:00
Christophe Dehais
08cd17e3b8
Check if gl_Frag[Data/Color] are not already patched ( #2661 )
2021-11-18 13:12:38 -08:00
Christophe Dehais
5b321e6669
Subtitute texture*EXT functions emitted in WebGL 2 ( #2663 )
2021-11-18 13:11:45 -08:00
Cedric Guillemet
77f36d79cc
no more optional param for bx:write ( #2662 )
...
Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
2021-11-18 13:10:59 -08:00
Бранимир Караџић
2cdba37415
GL: Fixed update surface size when texture is transcoded.
2021-11-11 20:00:18 -08:00