attilaz
72d0a0c4fa
index buffer generation using final vertex data ( #1816 )
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This results a smaller output file for some meshes.
2019-07-13 09:07:33 -07:00
Бранимир Караџић
f5cb0a6737
Updated assets.
2019-04-13 21:46:07 -07:00
attilaz
ed885c3c5a
using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression
2019-04-13 16:07:06 +02:00
Бранимир Караџић
60d22c4c8c
GL: Fixed framebuffer RW.
2019-02-18 14:01:26 -08:00
Branimir Karadžić
078ca46e6f
Fixed framebuffer RW example.
2019-02-18 13:40:41 -08:00
Hugo Amnov
58563b0b1b
FrameBuffer Read/Write access WIP
2019-02-17 16:50:26 +01:00
Бранимир Караџић
1255e694be
Rebuilt shaders.
2019-02-13 14:53:41 -08:00
Бранимир Караџић
f6624f4d12
Rebuilt shaders.
2019-02-13 10:55:05 -08:00
Бранимир Караџић
82550fa842
21-deferred: Added texture array frame buffer option.
2019-02-07 18:04:19 -08:00
Branimir Karadžić
8e5c9ce50e
Added missing shaders.
2019-01-22 21:09:09 -08:00
Branimir Karadžić
eb6d053f5a
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
attilaz
b5ac92e5fa
spirv-cross: removed rename hack
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recompiled metal shaders
2019-01-19 09:13:46 +01:00
attilaz
c23e2b6362
39-assao: use buffer for atomic to support metal
2019-01-18 22:29:57 +01:00
Branimir Karadžić
54eaf5667b
Built missing metal shaders.
2019-01-15 22:54:48 -08:00
Бранимир Караџић
20d97f4597
40-svt: Metal shaders.
2019-01-14 09:25:07 -08:00
Бранимир Караџић
6f67042e4b
24-nbody: Metal shaders.
2019-01-14 09:21:06 -08:00
Branimir Karadžić
4c70a7cc4b
Updated shaders.
2019-01-05 08:38:09 -08:00
Aleš Mlakar
ada5d979d8
Merge branch 'master' of https://github.com/jazzbre/bgfx into svt-example
2019-01-03 11:44:31 +01:00
Aleš Mlakar
1c6c7378e8
* 40-svt: Added to project. Added screenshot. Built shaders.
2019-01-03 11:34:30 +01:00
Бранимир Караџић
149b0e867b
Merge pull request #1599 from junjie020/master
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fix example 06 of bump mapping which lighting calculation is incorrect
2018-12-29 08:21:31 -08:00
junjie020
9a39e66e2b
add compile shader
2018-12-29 17:58:43 +08:00
Mathieu-Andre Chiasson
5be52bb925
upgraded nanovg to the latest.
2018-12-27 21:52:01 -05:00
Branimir Karadžić
8acd90f98a
39-assao: Added to project. Added screenshot. Built shaders.
2018-12-14 14:27:03 -08:00
Branimir Karadžić
6bff345637
StringView cleanup.
2018-10-21 19:17:44 -07:00
Branimir Karadžić
fb4cfd473c
Cleanup.
2018-09-20 22:48:07 -07:00
Branimir Karadžić
83b1ece243
Rebuilt shaders.
2018-09-19 20:35:53 -07:00
Branimir Karadžić
4b0dc0676a
38-bloom: Added Metal shaders.
2018-09-19 12:28:01 -07:00
Eric Arnebäck
ab1080ae94
Bloom Example ( #1491 )
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* add bloom demo
* remove modification to readme
* add references for the bloom implementation
2018-09-19 12:24:52 -07:00
Branimir Karadžić
32780829c2
Added source uffizi light probe and conversion to runtime asset.
2018-06-30 15:46:23 -07:00
Andrew Willmott
acd99728b7
ATC and ASTC support ( #1410 )
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* ATC & ASTC support
- Add update format enum for bimg additions
- renderer_gl ATC and ATSC support
- renderer_mtl ASTC support
- renderer_vk ASTC support
- updates to other backends for new enums
- Support emulated ATC
* cleanup
* Add texture_compression test files for ATC/ASTC formats
* Update 'update' example for ATC formats
- Generalise tile code a little
- Add ATC variants
- Ignoring ASTC for now as not emulated -- should we add empty
checkerboard emulate though?
2018-06-11 09:23:41 -07:00
Branimir Karadžić
507dd115e8
Rebuild assets.
2018-05-23 21:18:41 -07:00
Branimir Karadžić
5ecd605107
Updated shaders.
2018-03-17 21:56:54 -07:00
Branimir Karadžić
6e7e761a3b
Cleanup.
2018-03-10 15:01:22 -08:00
Branimir Karadžić
628e2fcab7
Removed dummy z-only pass fragment shader (null fragment shader is supported now).
2018-03-06 19:53:37 -08:00
Branimir Karadžić
2250f45510
Updated shaders.
2018-03-06 19:49:20 -08:00
Branimir Karadžić
5d2f256dc4
Cleanup.
2018-03-04 21:33:21 -08:00
Branimir Karadžić
2fe1e65322
37-gpudrivenrendering: Added shaders.
2018-03-04 16:11:32 -08:00
Branimir Karadžić
624c050047
texturev: Added separate MSDF shader.
2017-11-29 21:06:14 -08:00
Branimir Karadžić
374b4b4469
geometryc: Fixed uv/normal output.
2017-10-04 20:31:58 -07:00
Branimir Karadžić
bf9d692d36
36-sky: Fixed lightmap.
2017-10-04 20:21:23 -07:00
Branimir Karadžić
a6a689b235
Fixed row/column matrix issue.
2017-10-03 20:48:45 -07:00
Branimir Karadžić
016fd301b0
Built assets.
2017-10-03 20:29:40 -07:00
Branimir Karadžić
b4de76c14d
Rebuilt textures.
2017-07-14 21:21:34 -07:00
Branimir Karadžić
236ef4b875
Fixed shader binary truncation. Issue #1170 .
2017-06-20 20:34:41 -07:00
Branimir Karadžić
83b61d99e2
Rebuilt shaders.
2017-05-29 10:44:10 -07:00
Branimir Karadžić
59080ad24e
Rebuilt meshes.
2017-05-09 19:51:28 -07:00
Branimir Karadžić
6f224a832b
Cleanup.
2017-04-23 15:57:44 -07:00
Branimir Karadžić
3d73d0904b
shaderc: Added support for gl_VertexID/InstanceID. Issue #1062 .
2017-04-23 15:53:15 -07:00
Branimir Karadžić
610055fbb0
Rebuilt shaders, removed unused shaders.
2017-04-11 19:46:40 -07:00
Branimir Karadžić
42f6fe1430
33-pom: Fixed shaders.
2017-04-04 22:41:21 -07:00