mirror of https://github.com/bkaradzic/bgfx
Removed dummy z-only pass fragment shader (null fragment shader is supported now).
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@ -1,12 +0,0 @@
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/*
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* Copyright 2018 Kostas Anagnostou. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "../common/common.sh"
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//dummy shader for occlusion buffer pass until bgfx supports rendering with null shader
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void main()
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{
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gl_FragColor = vec4(0, 0, 0, 0);
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}
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@ -685,7 +685,7 @@ public:
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m_indirectBuffer = bgfx::createIndirectBuffer(m_noofProps);
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// Create programs from shaders for occlusion pass.
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m_programOcclusionPass = loadProgram("vs_gdr_render_occlusion", "fs_gdr_render_occlusion");
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m_programOcclusionPass = loadProgram("vs_gdr_render_occlusion", NULL);
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m_programDownscaleHiZ = loadProgram("cs_gdr_downscale_hi_z", NULL);
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m_programOccludeProps = loadProgram("cs_gdr_occlude_props", NULL);
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m_programStreamCompaction = loadProgram("cs_gdr_stream_compaction", NULL);
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