* Add 'frameNumber' to Frame struct
Previously, the frame number returned from bgfx::frame() was tracked separately in the Context. Now,
we store that information in the Frame. This will allow us to attach the frame number to ViewStats.
* Add frame number to ViewStats
When ViewStats are enabled, we tag each timer query with the current frame number, then include
that information in the final results. In this way, clients can correlate specific work that they
submitted to specific GPU timing information.
NOTE: Some backends not implemented, yet. They will always have 0 for frame number.
The ones which are implemented are:
* OpenGL
* Vulkan
* D3D 9,11,12
* Noop
* Add indirect draw with indirect count (BGFX_CAPS_DRAW_INDIRECT_COUNT)
* Update bindings
* VK: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT
* D3D12: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT
* GL: Add support for BGFX_CAPS_DRAW_INDIRECT_COUNT
* 48-drawindirect: Use BGFX_CAPS_DRAW_INDIRECT_COUNT if available
* 48-drawindirect: Update shaders
Compute kSortKeyViewNumBits automatically via log2(BGFX_CONFIG_MAX_VIEWS), so that we could change BGFX_CONFIG_MAX_VIEWS to be above 2^10 = 1024 without changing the `bgfx` source code.
One possible problem with this approach is running out of bits, so maybe we could assert for that, I am not sure where to do it and how many bits we can use though.
Using `bx::uint32_cntlz` because `bx::log2` is not constexpr.
Tested on linux opengl with BGFX_CONFIG_MAX_VIEWS=4096, seems to work.
* WebGPU: Add texture format (shaderc bin version 10)
* WebGPU: Simplify storage images + Fix format decorations
* Shaderc: Cleanup Texture name assumption in textures
If you do
```
bgfx::setIndexBuffer()
bgfx::submit(BGFX_DISCARD_NONE)
bgfx::submit()
```
then the second submit will be broken because even though it still uses the correct index buffer it will lose the BGFX_SUBMIT_INTERNAL_INDEX32 state.
Basically all multi-pass calls involving a 32index buffer are broken currently in bgfx master.
This fixes bug introduced by 5c304dad3b
* fix resize buffer with compute read/write flag error
* only update dynamic buffer with compute read flag
Co-authored-by: chenjunjie <junjie020@163.com>