Бранимир Караџић
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a235f8028f
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Cleanup.
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2019-02-03 23:19:04 -08:00 |
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Бранимир Караџић
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70d3888b97
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More overlap tests.
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2019-02-03 22:07:51 -08:00 |
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Бранимир Караџић
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f6f6a22119
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Adding bounds overlap tests.
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2019-02-03 19:47:33 -08:00 |
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Branimir Karadžić
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b0f0514f86
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Rebuilt embedded shaders.
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2019-01-22 21:02:34 -08:00 |
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Бранимир Караџић
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a0c2907c22
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Added internal debug names for index/vertex buffers, shaders, and textures.
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2019-01-22 14:45:33 -08:00 |
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attilaz
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5dba3a93af
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MSL vs/fs shaders use spirv-cross
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2019-01-22 22:31:41 +01:00 |
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Бранимир Караџић
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0df9a005fa
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Cleanup.
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2019-01-14 19:08:49 -08:00 |
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Бранимир Караџић
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3f3a9450ba
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Happy New Year!
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2019-01-13 17:13:25 -08:00 |
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Бранимир Караџић
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a54f8a3f81
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Renamed UniformType enum Int1 to Sampler.
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2019-01-11 14:14:17 -08:00 |
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Attila Kocsis
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5cdd4de559
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Moved autoreleasepool into renderframe
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2019-01-10 20:25:06 +01:00 |
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Бранимир Караџић
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9d36479baf
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Fixed FPS widget.
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2019-01-06 21:46:21 -08:00 |
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Бранимир Караџић
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9d211e2ee4
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Cleanup.
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2019-01-06 17:15:56 -08:00 |
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Mathieu-Andre Chiasson
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ef3451c0b4
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examples now have an FPS histogram, min, max, avg
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2019-01-06 19:41:27 -05:00 |
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Бранимир Караџић
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bc65303576
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Merge branch 'master' of github.com:bkaradzic/bgfx
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2019-01-03 22:03:42 -08:00 |
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Бранимир Караџић
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d712453609
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Cleanup.
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2019-01-03 22:03:40 -08:00 |
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Бранимир Караџић
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fb8a82a5fd
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Cleanup.
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2019-01-03 14:30:59 -08:00 |
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Mathieu-Andre Chiasson
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5be52bb925
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upgraded nanovg to the latest.
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2018-12-27 21:52:01 -05:00 |
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Branimir Karadžić
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147a379067
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Cleanup.
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2018-12-21 21:05:26 -08:00 |
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Branimir Karadžić
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5a996c95d9
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Cleanup.
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2018-12-21 20:39:31 -08:00 |
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Branimir Karadžić
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63e298795d
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Cleanup.
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2018-12-21 18:02:39 -08:00 |
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Branimir Karadžić
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0740b29de7
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Cleanup.
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2018-12-10 19:39:00 -08:00 |
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Attila Kocsis
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28c1ffd28f
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iOS metal fixes
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2018-12-09 10:03:21 +01:00 |
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Branimir Karadžić
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1a5b892be4
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Removing old vector math.
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2018-12-06 22:03:47 -08:00 |
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Branimir Karadžić
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54c2ccf31e
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Metal: Moving auto release pool inside renderer. Issue #1269.
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2018-12-05 22:08:05 -08:00 |
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Branimir Karadžić
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715b512d29
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Cleanup.
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2018-12-04 18:30:45 -08:00 |
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Branimir Karadžić
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610d503d97
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OSX: Multiple window support. Manual merge from PR #1563.
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2018-11-28 15:19:13 -08:00 |
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Branimir Karadžić
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bcfc99d094
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Cleanup.
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2018-11-25 20:11:03 -08:00 |
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Branimir Karadžić
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66a7d6ab05
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Removing old vector math.
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2018-11-16 21:54:20 -08:00 |
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Branimir Karadžić
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b1752bc630
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Removing old vector math.
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2018-11-16 20:31:57 -08:00 |
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Branimir Karadžić
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a1b4cfc06c
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Switching to new Vec3.
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2018-11-13 22:38:41 -08:00 |
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Branimir Karadžić
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3794494d3b
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Fixed static analysis issues from #1535.
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2018-10-28 15:34:06 -07:00 |
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Branimir Karadžić
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6bff345637
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StringView cleanup.
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2018-10-21 19:17:44 -07:00 |
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Branimir Karadžić
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83b1ece243
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Rebuilt shaders.
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2018-09-19 20:35:53 -07:00 |
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Branimir Karadžić
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2b427d5126
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Cleanup.
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2018-09-18 17:24:18 -07:00 |
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Branimir Karadžić
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be8b8381cc
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Cleanup.
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2018-09-17 20:51:21 -07:00 |
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Branimir Karadžić
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96fe6b3d7b
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debugdraw: Added quad.
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2018-09-17 17:25:14 -07:00 |
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Branimir Karadžić
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f0772da653
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Cleanup.
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2018-09-10 17:45:23 -07:00 |
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Branimir Karadžić
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b4ab3dd95e
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debugdraw: Added 32-bit indices. Fixed pop transform.
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2018-09-04 17:27:35 -07:00 |
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Branimir Karadžić
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4433b5bcdc
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Separating sampler flags from texture creation flags.
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2018-08-20 17:12:26 -07:00 |
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Branimir Karadžić
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db0ec1f5db
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Removed HMD API and OculusVR support.
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2018-07-19 20:22:21 -07:00 |
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Branimir Karadžić
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d7c5156084
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Cleanup.
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2018-06-16 08:34:06 -07:00 |
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Branimir Karadžić
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2986c1eb7b
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D3D11/12: Added ASTC formats.
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2018-06-11 14:43:17 -07:00 |
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Branimir Karadžić
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9da45ed78c
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Renamed bgfx::updateDynamic* to just bgfx::update.
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2018-06-09 17:29:00 -07:00 |
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OswaldHurlem
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ff34c8c37d
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Mouse up/down events from entry_sdl.cpp incorrectly have mouse z (scroll_z) set to zero (#1404)
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2018-06-06 21:40:18 -07:00 |
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Branimir Karadžić
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8bc501d0a1
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debugdraw: Use encoder for transforms.
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2018-05-24 18:03:51 -07:00 |
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Branimir Karadžić
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0d502588d0
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Removed ViewId style from ImGui.
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2018-05-09 08:01:29 -07:00 |
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Branimir Karadžić
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e74a5d7843
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Renamed ocornut-imgui to dear-imgui.
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2018-05-06 08:57:48 -07:00 |
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Bill Freist
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d6777a8887
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Only flush and set the depth test bits if depth is currently enabled already. (#1375)
This removes a bug where you could blow away the options set in a previous call to setState() which can enabled/disable depth testing.
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2018-04-16 22:04:49 -07:00 |
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Branimir Karadžić
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46dcba65e5
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debugdraw: Added depth test less to begin.
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2018-04-16 17:58:17 -07:00 |
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Branimir Karadžić
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0c405fc256
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shaderc: Fixed SPIRV uniform offsets.
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2018-04-14 10:30:00 -07:00 |
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