mirror of https://github.com/bkaradzic/bgfx
Renamed bgfx::updateDynamic* to just bgfx::update.
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parent
f4d03c2244
commit
9da45ed78c
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@ -163,10 +163,11 @@ void VectorDisplay::endFrame()
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BX_CHECK(m_points.size() < MAX_NUMBER_VERTICES, "");
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bgfx::updateDynamicVertexBuffer(m_vertexBuffers[m_currentDrawStep]
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bgfx::update(
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m_vertexBuffers[m_currentDrawStep]
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, 0
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, bgfx::copy(m_points.data(), (uint32_t)m_points.size() * sizeof(PosColorUvVertex) )
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);
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);
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m_vertexBuffersSize[m_currentDrawStep] = (uint32_t)m_points.size();
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for (int loopvar = 0; loopvar < m_numberDecaySteps; loopvar++)
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@ -261,7 +261,7 @@ public:
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}
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mem = bgfx::makeRef(&m_terrain.m_vertices[0], sizeof(PosTexCoord0Vertex) * m_terrain.m_vertexCount);
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bgfx::updateDynamicVertexBuffer(m_dvbh, 0, mem);
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bgfx::update(m_dvbh, 0, mem);
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if (!bgfx::isValid(m_dibh) )
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{
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@ -269,7 +269,7 @@ public:
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}
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mem = bgfx::makeRef(&m_terrain.m_indices[0], sizeof(uint16_t) * m_terrain.m_indexCount);
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bgfx::updateDynamicIndexBuffer(m_dibh, 0, mem);
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bgfx::update(m_dibh, 0, mem);
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break;
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case 2: // Height Texture: Update a height texture that is sampled in the terrain vertex shader.
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@ -239,7 +239,7 @@ public:
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}
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uint32_t idx = m_mwc.gen() % (kDimWidth*kDimHeight);
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bgfx::updateDynamicVertexBuffer(m_vbh[idx], 0, mem);
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bgfx::update(m_vbh[idx], 0, mem);
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}
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// Submit 11x11 cubes.
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@ -779,15 +779,17 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, bgfx::ViewId
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ibh.idx = bc.indexBufferHandleIdx;
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vbh.idx = bc.vertexBufferHandleIdx;
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bgfx::updateDynamicIndexBuffer(ibh
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, 0
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, bgfx::copy(bc.textBuffer->getIndexBuffer(), indexSize)
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);
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bgfx::update(
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ibh
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, 0
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, bgfx::copy(bc.textBuffer->getIndexBuffer(), indexSize)
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);
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bgfx::updateDynamicVertexBuffer(vbh
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, 0
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, bgfx::copy(bc.textBuffer->getVertexBuffer(), vertexSize)
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);
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bgfx::update(
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vbh
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, 0
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, bgfx::copy(bc.textBuffer->getVertexBuffer(), vertexSize)
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);
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}
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bgfx::setVertexBuffer(0, vbh, 0, bc.textBuffer->getVertexCount() );
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@ -2178,7 +2178,7 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_update_dynamic_index_buffer`.
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///
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void updateDynamicIndexBuffer(
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void update(
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DynamicIndexBufferHandle _handle
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, uint32_t _startIndex
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, const Memory* _mem
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@ -2252,7 +2252,7 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_update_dynamic_vertex_buffer`.
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///
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void updateDynamicVertexBuffer(
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void update(
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DynamicVertexBufferHandle _handle
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, uint32_t _startVertex
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, const Memory* _mem
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@ -6,7 +6,7 @@
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#ifndef BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_API_VERSION UINT32_C(70)
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#define BGFX_API_VERSION UINT32_C(71)
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/// Color RGB/alpha/depth write. When it's not specified write will be disabled.
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#define BGFX_STATE_WRITE_R UINT64_C(0x0000000000000001) //!< Enable R write.
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12
src/bgfx.cpp
12
src/bgfx.cpp
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@ -3448,10 +3448,10 @@ error:
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return s_ctx->createDynamicIndexBuffer(_mem, _flags);
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}
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void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
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void update(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
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{
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BX_CHECK(NULL != _mem, "_mem can't be NULL");
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s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
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s_ctx->update(_handle, _startIndex, _mem);
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}
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void destroy(DynamicIndexBufferHandle _handle)
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@ -3472,10 +3472,10 @@ error:
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return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
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}
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void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
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void update(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
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{
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BX_CHECK(NULL != _mem, "_mem can't be NULL");
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s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
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s_ctx->update(_handle, _startVertex, _mem);
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}
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void destroy(DynamicVertexBufferHandle _handle)
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@ -4947,7 +4947,7 @@ BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_m
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BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
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{
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union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
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bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
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bgfx::update(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
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}
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BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
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@ -4975,7 +4975,7 @@ BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer
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BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
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{
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union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
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bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
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bgfx::update(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
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}
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BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
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@ -3052,7 +3052,7 @@ namespace bgfx
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if (isValid(handle) )
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{
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updateDynamicIndexBuffer(handle, 0, _mem);
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update(handle, 0, _mem);
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}
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else
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{
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@ -3062,7 +3062,7 @@ namespace bgfx
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return handle;
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}
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BGFX_API_FUNC(void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem) )
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BGFX_API_FUNC(void update(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem) )
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{
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BGFX_MUTEX_SCOPE(m_resourceApiLock);
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@ -3238,7 +3238,7 @@ namespace bgfx
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if (isValid(handle) )
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{
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updateDynamicVertexBuffer(handle, 0, _mem);
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update(handle, 0, _mem);
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}
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else
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{
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@ -3248,7 +3248,7 @@ namespace bgfx
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return handle;
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}
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BGFX_API_FUNC(void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem) )
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BGFX_API_FUNC(void update(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem) )
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{
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BGFX_MUTEX_SCOPE(m_resourceApiLock);
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