Commit Graph

59 Commits

Author SHA1 Message Date
Branimir Karadžić
6f2716d2f4 Rebuilt shaders. 2023-09-30 16:54:57 -07:00
Бранимир Караџић
d909d01734 Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
Бранимир Караџић
6a03a1ec5e Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
blackhole
2b11045331
Example 49 - hextile (Changes to fix regular tiling (tiling rate) to match hex tile rate) (#2924) 2022-09-16 13:48:19 -07:00
blackhole
a8a10b0b89
Adds example 49-hextile (#2922)
* First commit - tested with dx11 on windows

* Minor changes & adding some comments.

* Update hextile.cpp

* update some bin files

* rename texture

* minor comment update

* Added support to configure tile rate as well as tile rotation strength, update bin files & screenshot

* use texture from polyhaven, updated screenshot, updated bin files & minor changes to shader.

* missed pushing texture

* update license

* Update hextile.cpp

* Fix regular tiling

* use ktx with mipmaps

* minor change to ensure that regular tiling & hextile matches with default tile rate.

* minor c

Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-09-15 19:03:07 -07:00
SnapperTT
4613bd1e02
Parallelised compute shader in example 48 (#2906)
* Parallelised compute shader in example 48

* Ex48 - Dispatch numToDraw/64 workgroups of 64 local threads

* fixed vs build (again)
2022-08-29 06:44:55 -07:00
SnapperTT
135dc7fa27
Adds example 48-multidrawindirect (#2894)
* Added example 48-multidrawindirect

* Added example 48-multidrawindirect

* enable shader.mk to build directories that only have compute shaders

* compiled shaders for example 48

* MultidrawIndirect example renamed to DrawIndirect, sets draw mtx in compute

* update 48-drawindirect shaders

* fix typos

* fixed bgfx::setPlatformData change for example48

* fix docs

* added name to cs_drawindirect.sc

* style updates for example 44

* add slider to example 48-drawindirect
2022-08-26 21:32:15 -07:00
Aleš Mlakar
130bc00608
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2021-12-06 09:39:05 -08:00
Branimir Karadžić
1d0d9b7149 21-deferred: Rebuilt shaders. 2021-10-28 18:40:46 -07:00
Branimir Karadžić
4f1b3f8a1b 37-gpudrivenrendering: Rebuilt shaders. 2021-10-22 11:33:10 -07:00
Branimir Karadžić
778dffb6ee 46-fsr: Built shaders. 2021-10-06 17:40:15 -07:00
Бранимир Караџић
3214539bad Fixing WebGL + Android instancing. 2021-05-18 20:22:46 -07:00
Branimir Karadžić
820e0a0e03 Updated shaders. 2021-02-04 20:33:42 -08:00
Branimir Karadžić
1401a5333d 45-bokeh: Built shaders and added example. 2021-01-31 10:07:49 -08:00
Branimir Karadžić
4c18b80c9d 44-sss: Built shaders and added example to GENie script. 2021-01-10 11:24:28 -08:00
Branimir Karadžić
4760628bb1 43-denoise: Added shaders. 2021-01-02 10:46:43 -08:00
Бранимир Караџић
c2b7ffe2e7 Updated SPIR-V and Metal shaders. 2020-12-28 13:01:44 -08:00
Branimir Karadžić
729c6b98ed Rebuilt shaders. 2020-10-04 22:39:41 -07:00
Бранимир Караџић
76e355e11f Updated Metal shaders. 2020-05-03 14:20:48 -07:00
attilaz
75d5662f0b Metal: added support for binding buffers to vertex/fragment shader stages
I have removed the SamplerInfo workaround, because new shaderc preserves texture stages. Some shaders needed recompile with latest shaderc to get the new behavior.
2019-08-16 06:58:44 -07:00
Бранимир Караџић
73362c3989 Rebuilt shaders. 2019-08-10 10:26:00 -07:00
Бранимир Караџић
f3955fca15 41-tess: Added metal shaders. 2019-07-24 19:53:13 -07:00
Бранимир Караџић
f6624f4d12 Rebuilt shaders. 2019-02-13 10:55:05 -08:00
Бранимир Караџић
82550fa842 21-deferred: Added texture array frame buffer option. 2019-02-07 18:04:19 -08:00
Branimir Karadžić
eb6d053f5a Metal: Rebilt shaders. 2019-01-22 21:00:54 -08:00
attilaz
b5ac92e5fa spirv-cross: removed rename hack
recompiled metal shaders
2019-01-19 09:13:46 +01:00
attilaz
c23e2b6362 39-assao: use buffer for atomic to support metal 2019-01-18 22:29:57 +01:00
Branimir Karadžić
54eaf5667b Built missing metal shaders. 2019-01-15 22:54:48 -08:00
Бранимир Караџић
20d97f4597 40-svt: Metal shaders. 2019-01-14 09:25:07 -08:00
Бранимир Караџић
6f67042e4b 24-nbody: Metal shaders. 2019-01-14 09:21:06 -08:00
junjie020
9a39e66e2b add compile shader 2018-12-29 17:58:43 +08:00
Branimir Karadžić
fb4cfd473c Cleanup. 2018-09-20 22:48:07 -07:00
Branimir Karadžić
4b0dc0676a 38-bloom: Added Metal shaders. 2018-09-19 12:28:01 -07:00
Branimir Karadžić
a6a689b235 Fixed row/column matrix issue. 2017-10-03 20:48:45 -07:00
Branimir Karadžić
016fd301b0 Built assets. 2017-10-03 20:29:40 -07:00
Branimir Karadžić
236ef4b875 Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
Branimir Karadžić
42f6fe1430 33-pom: Fixed shaders. 2017-04-04 22:41:21 -07:00
Branimir Karadžić
42aa94504e 33-pom: Built shaders and assets. 2017-04-04 19:47:18 -07:00
Branimir Karadžić
bf57d98a79 Updated shaders. 2017-03-14 20:43:08 -07:00
Branimir Karadžić
a60095c1b6 Updated shaders. 2017-03-11 15:02:37 -08:00
Branimir Karadžić
65f2b998ff Updated shaders. 2017-02-24 19:43:40 -08:00
Branimir Karadžić
d72aff9e5d Rebuilt shaders. 2017-02-11 10:30:16 -08:00
Branimir Karadžić
eaa73c9b2e Rebuilt shaders. 2016-10-31 22:13:21 -07:00
Branimir Karadžić
69c5902453 Rebuilt shaders. 2016-09-30 20:03:41 -07:00
Branimir Karadžić
09e791be03 Rebuilt shaders. 2016-07-24 16:07:09 -07:00
Branimir Karadžić
894e2d77b6 Rebuilt shaders. 2016-07-16 08:25:02 -07:00
Branimir Karadžić
a8ffb3650f Added binary shaders for 30-picking example. 2016-07-09 23:41:52 -07:00
Branimir Karadžić
4b26830fc1 shaderc: Allow shader without color target write. 2016-07-01 20:38:12 -07:00
attilaz
317bcb0ea9 metal fixes (#827) 2016-06-28 09:06:21 -07:00
Branimir Karadžić
916a64e83c Updated shaders. 2016-06-27 23:26:43 -07:00