..
cs_assao_apply.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_generate_importance_map.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_generate_q0.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_generate_q1.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_generate_q2.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_generate_q3.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_generate_q3base.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_load_counter_clear.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_non_smart_apply.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_non_smart_blur.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_non_smart_half_apply.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_postprocess_importance_map_a.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_postprocess_importance_map_b.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_prepare_depth_mip.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_prepare_depths_and_normals_half.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_prepare_depths_and_normals.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_prepare_depths_half.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_prepare_depths.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_smart_blur_wide.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_assao_smart_blur.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_gdr_copy_z.bin
Rebuilt shaders.
2019-02-13 10:55:05 -08:00
cs_gdr_downscale_hi_z.bin
Rebuilt shaders.
2019-02-13 10:55:05 -08:00
cs_gdr_occlude_props.bin
Rebuilt shaders.
2019-02-13 10:55:05 -08:00
cs_gdr_stream_compaction.bin
Rebuilt shaders.
2019-02-13 10:55:05 -08:00
cs_indirect.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
cs_init_instances.bin
spirv-cross: removed rename hack
2019-01-19 09:13:46 +01:00
cs_terrain_init.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
cs_terrain_lod.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
cs_terrain_update_draw.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
cs_terrain_update_indirect.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
cs_update_instances.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
cs_update.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_albedo_output.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_assao_deferred_combine.bin
Built missing metal shaders.
2019-01-15 22:54:48 -08:00
fs_assao_gbuffer.bin
Built missing metal shaders.
2019-01-15 22:54:48 -08:00
fs_bloom_combine.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_bump.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_callback.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_cubes.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_deferred_clear_uav.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_deferred_combine.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_deferred_debug_line.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_deferred_debug.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_deferred_geom.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_deferred_light_ta.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_deferred_light_uav.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_deferred_light.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_downsample.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_gdr_instanced_indirect_rendering.bin
Rebuilt shaders.
2019-02-13 10:55:05 -08:00
fs_hdr_blur.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_hdr_bright.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_hdr_lum.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_hdr_lumavg.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_hdr_mesh.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_hdr_skybox.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_hdr_tonemap.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_ibl_mesh.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_ibl_skybox.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_instancing.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_mesh.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_oit_wb_blit.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_oit_wb_separate_blit.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_oit_wb_separate.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_oit_wb.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_oit.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_particle.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_picking_id.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_picking_shaded.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_pom.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_raymarching.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_rsm_combine.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_rsm_gbuffer.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_rsm_lbuffer.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_rsm_shadow.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_shadowmaps_color_black.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_shadowmaps_color_lighting_esm_csm.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_esm_linear_csm.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_esm_linear_omni.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_esm_linear.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_esm_omni.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_esm.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_hard_csm.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_hard_linear_csm.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_hard_linear_omni.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_hard_linear.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_hard_omni.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_hard.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_pcf_csm.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_pcf_linear_csm.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_pcf_linear_omni.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_pcf_linear.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_pcf_omni.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_pcf.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_vsm_csm.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_vsm_linear_csm.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_vsm_linear_omni.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_vsm_linear.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_vsm_omni.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_lighting_vsm.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_color_texture.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_hblur_vsm.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_hblur.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_packdepth_linear.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_shadowmaps_packdepth_vsm_linear.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_shadowmaps_packdepth_vsm.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_shadowmaps_packdepth.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_shadowmaps_texture.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_unpackdepth_vsm.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_unpackdepth.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_vblur_vsm.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowmaps_vblur.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_shadowvolume_color_lighting.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_shadowvolume_color_texture.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_shadowvolume_svbackblank.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_shadowvolume_svbackcolor.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_shadowvolume_svbacktex1.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_shadowvolume_svbacktex2.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_shadowvolume_svfrontblank.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_shadowvolume_svfrontcolor.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_shadowvolume_svfronttex1.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_shadowvolume_svfronttex2.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_shadowvolume_svside.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_shadowvolume_svsideblank.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_shadowvolume_svsidecolor.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_shadowvolume_svsidetex.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_shadowvolume_texture_lighting.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_shadowvolume_texture.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_sky_color_banding_fix.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_sky_landscape.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_sky.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_sms_mesh_pd.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_sms_mesh.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_sms_shadow_pd.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_sms_shadow.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_stencil_color_black.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_stencil_color_lighting.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_stencil_color_texture.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_stencil_texture_lighting.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_stencil_texture.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_terrain_render_normal.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_terrain_render.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
fs_terrain.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_tree.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_update_3d.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_update_cmp.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_update.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_upsample.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_vectordisplay_blit.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_vectordisplay_blur.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_vectordisplay_fb.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_vt_mip.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_vt_unlit.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
fs_wf_mesh.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
fs_wf_wireframe.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_albedo_output.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_assao_gbuffer.bin
Built missing metal shaders.
2019-01-15 22:54:48 -08:00
vs_assao.bin
Built missing metal shaders.
2019-01-15 22:54:48 -08:00
vs_bump_instanced.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_bump.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_callback.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
vs_cubes.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_deferred_combine.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_deferred_debug_line.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_deferred_debug.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_deferred_geom.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_deferred_light.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_fullscreen.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_gdr_instanced_indirect_rendering.bin
Rebuilt shaders.
2019-02-13 10:55:05 -08:00
vs_gdr_render_occlusion.bin
Rebuilt shaders.
2019-02-13 10:55:05 -08:00
vs_hdr_blur.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_hdr_bright.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_hdr_lum.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_hdr_lumavg.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_hdr_mesh.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_hdr_skybox.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_hdr_tonemap.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_ibl_mesh.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
vs_ibl_skybox.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_instancing.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_mesh.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_oit_blit.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_oit.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_particle.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_picking_shaded.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_pom.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_raymarching.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_rsm_combine.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_rsm_gbuffer.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
vs_rsm_lbuffer.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
vs_rsm_shadow.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowmaps_color_lighting_csm.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
vs_shadowmaps_color_lighting_linear_csm.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
vs_shadowmaps_color_lighting_linear_omni.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowmaps_color_lighting_linear.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowmaps_color_lighting_omni.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowmaps_color_lighting.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowmaps_color_texture.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowmaps_color.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowmaps_depth.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowmaps_hblur.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowmaps_packdepth_linear.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowmaps_packdepth.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowmaps_texture_lighting.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowmaps_texture.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowmaps_unpackdepth.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowmaps_vblur.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowvolume_color_lighting.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowvolume_color_texture.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowvolume_svback.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowvolume_svfront.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowvolume_svside.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowvolume_texture_lighting.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_shadowvolume_texture.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_sky_landscape.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
vs_sky.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_sms_mesh.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_sms_shadow_pd.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_sms_shadow.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_stencil_color_lighting.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_stencil_color_texture.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_stencil_color.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_stencil_texture_lighting.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_stencil_texture.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_terrain_height_texture.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
vs_terrain_render.bin
Metal: added support for binding buffers to vertex/fragment shader stages
2019-08-16 06:58:44 -07:00
vs_terrain.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_tree.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_update.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_vectordisplay_fb.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_vt_generic.bin
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
vs_wf_mesh.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
vs_wf_wireframe.bin
Rebuilt shaders.
2019-08-10 10:26:00 -07:00