attilaz
75d5662f0b
Metal: added support for binding buffers to vertex/fragment shader stages
...
I have removed the SamplerInfo workaround, because new shaderc preserves texture stages. Some shaders needed recompile with latest shaderc to get the new behavior.
2019-08-16 06:58:44 -07:00
Бранимир Караџић
73362c3989
Rebuilt shaders.
2019-08-10 10:26:00 -07:00
Бранимир Караџић
f3955fca15
41-tess: Added metal shaders.
2019-07-24 19:53:13 -07:00
Бранимир Караџић
f6624f4d12
Rebuilt shaders.
2019-02-13 10:55:05 -08:00
Бранимир Караџић
82550fa842
21-deferred: Added texture array frame buffer option.
2019-02-07 18:04:19 -08:00
Branimir Karadžić
eb6d053f5a
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
attilaz
b5ac92e5fa
spirv-cross: removed rename hack
...
recompiled metal shaders
2019-01-19 09:13:46 +01:00
attilaz
c23e2b6362
39-assao: use buffer for atomic to support metal
2019-01-18 22:29:57 +01:00
Branimir Karadžić
54eaf5667b
Built missing metal shaders.
2019-01-15 22:54:48 -08:00
Бранимир Караџић
20d97f4597
40-svt: Metal shaders.
2019-01-14 09:25:07 -08:00
Бранимир Караџић
6f67042e4b
24-nbody: Metal shaders.
2019-01-14 09:21:06 -08:00
junjie020
9a39e66e2b
add compile shader
2018-12-29 17:58:43 +08:00
Branimir Karadžić
fb4cfd473c
Cleanup.
2018-09-20 22:48:07 -07:00
Branimir Karadžić
4b0dc0676a
38-bloom: Added Metal shaders.
2018-09-19 12:28:01 -07:00
Branimir Karadžić
a6a689b235
Fixed row/column matrix issue.
2017-10-03 20:48:45 -07:00
Branimir Karadžić
016fd301b0
Built assets.
2017-10-03 20:29:40 -07:00
Branimir Karadžić
236ef4b875
Fixed shader binary truncation. Issue #1170 .
2017-06-20 20:34:41 -07:00
Branimir Karadžić
42f6fe1430
33-pom: Fixed shaders.
2017-04-04 22:41:21 -07:00
Branimir Karadžić
42aa94504e
33-pom: Built shaders and assets.
2017-04-04 19:47:18 -07:00
Branimir Karadžić
bf57d98a79
Updated shaders.
2017-03-14 20:43:08 -07:00
Branimir Karadžić
a60095c1b6
Updated shaders.
2017-03-11 15:02:37 -08:00
Branimir Karadžić
65f2b998ff
Updated shaders.
2017-02-24 19:43:40 -08:00
Branimir Karadžić
d72aff9e5d
Rebuilt shaders.
2017-02-11 10:30:16 -08:00
Branimir Karadžić
eaa73c9b2e
Rebuilt shaders.
2016-10-31 22:13:21 -07:00
Branimir Karadžić
69c5902453
Rebuilt shaders.
2016-09-30 20:03:41 -07:00
Branimir Karadžić
09e791be03
Rebuilt shaders.
2016-07-24 16:07:09 -07:00
Branimir Karadžić
894e2d77b6
Rebuilt shaders.
2016-07-16 08:25:02 -07:00
Branimir Karadžić
a8ffb3650f
Added binary shaders for 30-picking example.
2016-07-09 23:41:52 -07:00
Branimir Karadžić
4b26830fc1
shaderc: Allow shader without color target write.
2016-07-01 20:38:12 -07:00
attilaz
317bcb0ea9
metal fixes ( #827 )
2016-06-28 09:06:21 -07:00
Branimir Karadžić
916a64e83c
Updated shaders.
2016-06-27 23:26:43 -07:00
Branimir Karadžić
e50bda7818
Cleanup.
2016-06-15 09:33:11 -07:00
Branimir Karadžić
2b77088a38
Cleanup.
2016-03-05 11:03:52 -08:00
Branimir Karadžić
002789eef6
Fixed vecX_splat to catch errors.
2016-03-01 08:38:46 -08:00
Branimir Karadžić
87b640253e
Metal: Updated shaders.
2016-02-28 22:05:59 -08:00
Lunkhound
6f9a9278ec
removed z coord adjustment in shadow2D() shader builtin for HLSL versions
2016-01-17 23:05:40 -08:00
Stephen Hill
e0e772f71c
Fixed repeat typo: lightning => lighting
2015-11-29 18:39:16 -05:00
Branimir Karadžić
1d1e78977f
Updated shaders.
2015-10-09 22:36:56 -07:00
Branimir Karadžić
faebec1f05
Metal: Fixed MRT.
2015-10-09 22:13:32 -07:00
Branimir Karadžić
1611b074fb
Metal: Built shaders.
2015-10-06 21:20:34 -07:00