bgfx/examples/runtime/shaders/metal
Бранимир Караџић d909d01734 Metal: Rebuilt shaders.
2023-04-12 19:23:57 -07:00
..
cs_assao_apply.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_generate_importance_map.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_generate_q0.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_generate_q1.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_generate_q2.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_generate_q3.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_generate_q3base.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_load_counter_clear.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_non_smart_apply.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_non_smart_blur.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_non_smart_half_apply.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_postprocess_importance_map_a.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_postprocess_importance_map_b.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_prepare_depth_mip.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_prepare_depths_and_normals_half.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_prepare_depths_and_normals.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_prepare_depths_half.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_prepare_depths.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_smart_blur_wide.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_assao_smart_blur.bin spirv-cross: removed rename hack 2019-01-19 09:13:46 +01:00
cs_drawindirect_count.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
cs_drawindirect.bin Parallelised compute shader in example 48 (#2906) 2022-08-29 06:44:55 -07:00
cs_fsr_bilinear_16.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
cs_fsr_bilinear_32.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
cs_fsr_easu_16.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
cs_fsr_easu_32.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
cs_fsr_rcas_16.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
cs_fsr_rcas_32.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
cs_gdr_copy_z.bin 37-gpudrivenrendering: Rebuilt shaders. 2021-10-22 11:33:10 -07:00
cs_gdr_downscale_hi_z.bin 37-gpudrivenrendering: Rebuilt shaders. 2021-10-22 11:33:10 -07:00
cs_gdr_occlude_props.bin 37-gpudrivenrendering: Rebuilt shaders. 2021-10-22 11:33:10 -07:00
cs_gdr_stream_compaction.bin 37-gpudrivenrendering: Rebuilt shaders. 2021-10-22 11:33:10 -07:00
cs_indirect.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
cs_init_instances.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
cs_terrain_init.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
cs_terrain_lod.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
cs_terrain_update_draw.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
cs_terrain_update_indirect.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
cs_update_instances.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
cs_update.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_albedo_output.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_assao_deferred_combine.bin Built missing metal shaders. 2019-01-15 22:54:48 -08:00
fs_assao_gbuffer.bin Built missing metal shaders. 2019-01-15 22:54:48 -08:00
fs_bloom_combine.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_bokeh_copy_linear_to_gamma.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_bokeh_copy.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_bokeh_dof_combine.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_bokeh_dof_debug.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_bokeh_dof_downsample.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_bokeh_dof_second_pass.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_bokeh_dof_single_pass.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_bokeh_forward_grid.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_bokeh_forward.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_bokeh_linear_depth.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_bump.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_bunnylod.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_callback.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_cubes.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_deferred_clear_uav.bin 21-deferred: Rebuilt shaders. 2021-10-28 18:40:46 -07:00
fs_deferred_combine_ta.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
fs_deferred_combine.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_deferred_debug_line.bin 21-deferred: Rebuilt shaders. 2021-10-28 18:40:46 -07:00
fs_deferred_debug_ta.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
fs_deferred_debug.bin 21-deferred: Rebuilt shaders. 2021-10-28 18:40:46 -07:00
fs_deferred_geom.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_deferred_light_ta.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
fs_deferred_light_uav.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_deferred_light.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_denoise_apply_lighting.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_denoise_copy.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_denoise_deferred_combine.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_denoise_gbuffer.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_denoise_spatial_3x3.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_denoise_spatial_5x5.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_denoise_temporal.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_denoise_txaa.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_downsample.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_fsr_copy_linear_to_gamma.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_fsr_forward_grid.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_fsr_forward.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_gdr_instanced_indirect_rendering.bin 37-gpudrivenrendering: Rebuilt shaders. 2021-10-22 11:33:10 -07:00
fs_hdr_blur.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_hdr_bright.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_hdr_lum.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_hdr_lumavg.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_hdr_mesh.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_hdr_skybox.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_hdr_tonemap.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_hextile.bin Example 49 - hextile (Changes to fix regular tiling (tiling rate) to match hex tile rate) (#2924) 2022-09-16 13:48:19 -07:00
fs_ibl_mesh.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_ibl_skybox.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_instancing.bin Fixing WebGL + Android instancing. 2021-05-18 20:22:46 -07:00
fs_mesh.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_oit_wb_blit.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_oit_wb_separate_blit.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_oit_wb_separate.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_oit_wb.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_oit.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_particle.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_picking_id.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_picking_shaded.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_pom.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_raymarching.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_rsm_combine.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_rsm_gbuffer.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_rsm_lbuffer.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_rsm_shadow.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_screen_space_shadows.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_black.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_shadowmaps_color_lighting_esm_csm.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_esm_linear_csm.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_esm_linear_omni.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_esm_linear.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_esm_omni.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_esm.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_hard_csm.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_hard_linear_csm.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_hard_linear_omni.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_hard_linear.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_hard_omni.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_hard.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_pcf_csm.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_pcf_linear_csm.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_pcf_linear_omni.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_pcf_linear.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_pcf_omni.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_pcf.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_vsm_csm.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_vsm_linear_csm.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_vsm_linear_omni.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_vsm_linear.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_vsm_omni.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_lighting_vsm.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_color_texture.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_shadowmaps_hblur_vsm.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_hblur.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_packdepth_linear.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_packdepth_vsm_linear.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_packdepth_vsm.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_packdepth.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_texture.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_shadowmaps_unpackdepth_vsm.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_shadowmaps_unpackdepth.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_shadowmaps_vblur_vsm.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowmaps_vblur.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowvolume_color_lighting.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowvolume_color_texture.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_shadowvolume_svbackblank.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_shadowvolume_svbackcolor.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowvolume_svbacktex1.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_shadowvolume_svbacktex2.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_shadowvolume_svfrontblank.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowvolume_svfrontcolor.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowvolume_svfronttex1.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_shadowvolume_svfronttex2.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_shadowvolume_svside.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_shadowvolume_svsideblank.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_shadowvolume_svsidecolor.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowvolume_svsidetex.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_shadowvolume_texture_lighting.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_shadowvolume_texture.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_sky_color_banding_fix.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_sky_landscape.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_sky.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_sms_mesh_pd.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_sms_mesh.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_sms_shadow_pd.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_sms_shadow.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_sss_deferred_combine.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_sss_gbuffer.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_sss_linear_depth.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_sss_unlit.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_stencil_color_black.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_stencil_color_lighting.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_stencil_color_texture.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_stencil_texture_lighting.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_stencil_texture.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_terrain_render_normal.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_terrain_render.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_terrain.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_tree.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_update_3d.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_update_cmp.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_update.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_upsample.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_vectordisplay_blit.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_vectordisplay_blur.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_vectordisplay_fb.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_vt_mip.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
fs_vt_unlit.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_wf_mesh.bin Rebuilt Metal shaders. 2022-10-29 09:17:29 -07:00
fs_wf_wireframe.bin shaderc: Ignore .@data uniforms when compiling for metal (#2677) 2021-12-06 09:39:05 -08:00
vs_albedo_output.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_assao_gbuffer.bin Built missing metal shaders. 2019-01-15 22:54:48 -08:00
vs_assao.bin Built missing metal shaders. 2019-01-15 22:54:48 -08:00
vs_bokeh_forward.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_bokeh_screenquad.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_bump_instanced.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_bump.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_bunnylod.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_callback.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_cubes.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_deferred_combine.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_deferred_debug_line.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_deferred_debug.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_deferred_geom.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_deferred_light.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_denoise_gbuffer.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_denoise_screenquad.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_fsr_forward.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_fsr_screenquad.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_fullscreen.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_gdr_instanced_indirect_rendering.bin 37-gpudrivenrendering: Rebuilt shaders. 2021-10-22 11:33:10 -07:00
vs_gdr_render_occlusion.bin 37-gpudrivenrendering: Rebuilt shaders. 2021-10-22 11:33:10 -07:00
vs_hdr_blur.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_hdr_bright.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_hdr_lum.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_hdr_lumavg.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_hdr_mesh.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_hdr_skybox.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_hdr_tonemap.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_hextile.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_ibl_mesh.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_ibl_skybox.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_instancing.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_mesh.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_oit_blit.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_oit.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_particle.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_picking_shaded.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_pom.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_raymarching.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_rsm_combine.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_rsm_gbuffer.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_rsm_lbuffer.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_rsm_shadow.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_color_lighting_csm.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_color_lighting_linear_csm.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_color_lighting_linear_omni.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_color_lighting_linear.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_color_lighting_omni.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_color_lighting.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_color_texture.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_color.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_depth.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_hblur.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_packdepth_linear.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_packdepth.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_texture_lighting.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_texture.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_unpackdepth.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowmaps_vblur.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowvolume_color_lighting.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowvolume_color_texture.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowvolume_svback.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowvolume_svfront.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowvolume_svside.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowvolume_texture_lighting.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_shadowvolume_texture.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_sky_landscape.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_sky.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_sms_mesh.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_sms_shadow_pd.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_sms_shadow.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_sss_gbuffer.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_sss_screenquad.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_stencil_color_lighting.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_stencil_color_texture.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_stencil_color.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_stencil_texture_lighting.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_stencil_texture.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_terrain_height_texture.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_terrain_render.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_terrain.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_tree.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_update.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_vectordisplay_fb.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_vt_generic.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_wf_mesh.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00
vs_wf_wireframe.bin Metal: Rebuilt shaders. 2023-04-12 19:23:57 -07:00