.. |
cs_assao_apply.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_generate_importance_map.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_generate_q0.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_generate_q1.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_generate_q2.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_generate_q3.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_generate_q3base.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_load_counter_clear.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_non_smart_apply.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_non_smart_blur.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_non_smart_half_apply.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_postprocess_importance_map_a.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_postprocess_importance_map_b.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_prepare_depth_mip.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_prepare_depths_and_normals_half.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_prepare_depths_and_normals.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_prepare_depths_half.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_prepare_depths.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_smart_blur_wide.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_assao_smart_blur.bin
|
spirv-cross: removed rename hack
|
2019-01-19 09:13:46 +01:00 |
cs_drawindirect_count.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
cs_drawindirect.bin
|
Parallelised compute shader in example 48 (#2906)
|
2022-08-29 06:44:55 -07:00 |
cs_fsr_bilinear_16.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
cs_fsr_bilinear_32.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
cs_fsr_easu_16.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
cs_fsr_easu_32.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
cs_fsr_rcas_16.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
cs_fsr_rcas_32.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
cs_gdr_copy_z.bin
|
37-gpudrivenrendering: Rebuilt shaders.
|
2021-10-22 11:33:10 -07:00 |
cs_gdr_downscale_hi_z.bin
|
37-gpudrivenrendering: Rebuilt shaders.
|
2021-10-22 11:33:10 -07:00 |
cs_gdr_occlude_props.bin
|
37-gpudrivenrendering: Rebuilt shaders.
|
2021-10-22 11:33:10 -07:00 |
cs_gdr_stream_compaction.bin
|
37-gpudrivenrendering: Rebuilt shaders.
|
2021-10-22 11:33:10 -07:00 |
cs_indirect.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
cs_init_instances.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
cs_terrain_init.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
cs_terrain_lod.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
cs_terrain_update_draw.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
cs_terrain_update_indirect.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
cs_update_instances.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
cs_update.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_albedo_output.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_assao_deferred_combine.bin
|
Built missing metal shaders.
|
2019-01-15 22:54:48 -08:00 |
fs_assao_gbuffer.bin
|
Built missing metal shaders.
|
2019-01-15 22:54:48 -08:00 |
fs_bloom_combine.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_bokeh_copy_linear_to_gamma.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_bokeh_copy.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_bokeh_dof_combine.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_bokeh_dof_debug.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_bokeh_dof_downsample.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_bokeh_dof_second_pass.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_bokeh_dof_single_pass.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_bokeh_forward_grid.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_bokeh_forward.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_bokeh_linear_depth.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_bump.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_bunnylod.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_callback.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_cubes.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_deferred_clear_uav.bin
|
21-deferred: Rebuilt shaders.
|
2021-10-28 18:40:46 -07:00 |
fs_deferred_combine_ta.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
fs_deferred_combine.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_deferred_debug_line.bin
|
21-deferred: Rebuilt shaders.
|
2021-10-28 18:40:46 -07:00 |
fs_deferred_debug_ta.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
fs_deferred_debug.bin
|
21-deferred: Rebuilt shaders.
|
2021-10-28 18:40:46 -07:00 |
fs_deferred_geom.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_deferred_light_ta.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
fs_deferred_light_uav.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_deferred_light.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_denoise_apply_lighting.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_denoise_copy.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_denoise_deferred_combine.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_denoise_gbuffer.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_denoise_spatial_3x3.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_denoise_spatial_5x5.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_denoise_temporal.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_denoise_txaa.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_downsample.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_fsr_copy_linear_to_gamma.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_fsr_forward_grid.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_fsr_forward.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_gdr_instanced_indirect_rendering.bin
|
37-gpudrivenrendering: Rebuilt shaders.
|
2021-10-22 11:33:10 -07:00 |
fs_hdr_blur.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_hdr_bright.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_hdr_lum.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_hdr_lumavg.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_hdr_mesh.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_hdr_skybox.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_hdr_tonemap.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_hextile.bin
|
Example 49 - hextile (Changes to fix regular tiling (tiling rate) to match hex tile rate) (#2924)
|
2022-09-16 13:48:19 -07:00 |
fs_ibl_mesh.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_ibl_skybox.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_instancing.bin
|
Fixing WebGL + Android instancing.
|
2021-05-18 20:22:46 -07:00 |
fs_mesh.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_oit_wb_blit.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_oit_wb_separate_blit.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_oit_wb_separate.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_oit_wb.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_oit.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_particle.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_picking_id.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_picking_shaded.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_pom.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_raymarching.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_rsm_combine.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_rsm_gbuffer.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_rsm_lbuffer.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_rsm_shadow.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_screen_space_shadows.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_black.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_shadowmaps_color_lighting_esm_csm.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_esm_linear_csm.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_esm_linear_omni.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_esm_linear.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_esm_omni.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_esm.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_hard_csm.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_hard_linear_csm.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_hard_linear_omni.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_hard_linear.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_hard_omni.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_hard.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_pcf_csm.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_pcf_linear_csm.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_pcf_linear_omni.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_pcf_linear.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_pcf_omni.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_pcf.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_vsm_csm.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_vsm_linear_csm.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_vsm_linear_omni.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_vsm_linear.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_vsm_omni.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_lighting_vsm.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_color_texture.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_shadowmaps_hblur_vsm.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_hblur.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_packdepth_linear.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_packdepth_vsm_linear.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_packdepth_vsm.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_packdepth.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_texture.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_shadowmaps_unpackdepth_vsm.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_shadowmaps_unpackdepth.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_shadowmaps_vblur_vsm.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowmaps_vblur.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowvolume_color_lighting.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowvolume_color_texture.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_shadowvolume_svbackblank.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_shadowvolume_svbackcolor.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowvolume_svbacktex1.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_shadowvolume_svbacktex2.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_shadowvolume_svfrontblank.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowvolume_svfrontcolor.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowvolume_svfronttex1.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_shadowvolume_svfronttex2.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_shadowvolume_svside.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_shadowvolume_svsideblank.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_shadowvolume_svsidecolor.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowvolume_svsidetex.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_shadowvolume_texture_lighting.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_shadowvolume_texture.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_sky_color_banding_fix.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_sky_landscape.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_sky.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_sms_mesh_pd.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_sms_mesh.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_sms_shadow_pd.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_sms_shadow.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_sss_deferred_combine.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_sss_gbuffer.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_sss_linear_depth.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_sss_unlit.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_stencil_color_black.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_stencil_color_lighting.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_stencil_color_texture.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_stencil_texture_lighting.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_stencil_texture.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_terrain_render_normal.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_terrain_render.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_terrain.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_tree.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_update_3d.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_update_cmp.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_update.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_upsample.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_vectordisplay_blit.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_vectordisplay_blur.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_vectordisplay_fb.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_vt_mip.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
fs_vt_unlit.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_wf_mesh.bin
|
Rebuilt Metal shaders.
|
2022-10-29 09:17:29 -07:00 |
fs_wf_wireframe.bin
|
shaderc: Ignore .@data uniforms when compiling for metal (#2677)
|
2021-12-06 09:39:05 -08:00 |
vs_albedo_output.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_assao_gbuffer.bin
|
Built missing metal shaders.
|
2019-01-15 22:54:48 -08:00 |
vs_assao.bin
|
Built missing metal shaders.
|
2019-01-15 22:54:48 -08:00 |
vs_bokeh_forward.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_bokeh_screenquad.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_bump_instanced.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_bump.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_bunnylod.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_callback.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_cubes.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_deferred_combine.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_deferred_debug_line.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_deferred_debug.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_deferred_geom.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_deferred_light.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_denoise_gbuffer.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_denoise_screenquad.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_fsr_forward.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_fsr_screenquad.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_fullscreen.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_gdr_instanced_indirect_rendering.bin
|
37-gpudrivenrendering: Rebuilt shaders.
|
2021-10-22 11:33:10 -07:00 |
vs_gdr_render_occlusion.bin
|
37-gpudrivenrendering: Rebuilt shaders.
|
2021-10-22 11:33:10 -07:00 |
vs_hdr_blur.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_hdr_bright.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_hdr_lum.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_hdr_lumavg.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_hdr_mesh.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_hdr_skybox.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_hdr_tonemap.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_hextile.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_ibl_mesh.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_ibl_skybox.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_instancing.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_mesh.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_oit_blit.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_oit.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_particle.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_picking_shaded.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_pom.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_raymarching.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_rsm_combine.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_rsm_gbuffer.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_rsm_lbuffer.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_rsm_shadow.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_color_lighting_csm.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_color_lighting_linear_csm.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_color_lighting_linear_omni.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_color_lighting_linear.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_color_lighting_omni.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_color_lighting.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_color_texture.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_color.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_depth.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_hblur.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_packdepth_linear.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_packdepth.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_texture_lighting.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_texture.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_unpackdepth.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowmaps_vblur.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowvolume_color_lighting.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowvolume_color_texture.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowvolume_svback.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowvolume_svfront.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowvolume_svside.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowvolume_texture_lighting.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_shadowvolume_texture.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_sky_landscape.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_sky.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_sms_mesh.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_sms_shadow_pd.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_sms_shadow.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_sss_gbuffer.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_sss_screenquad.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_stencil_color_lighting.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_stencil_color_texture.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_stencil_color.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_stencil_texture_lighting.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_stencil_texture.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_terrain_height_texture.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_terrain_render.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_terrain.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_tree.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_update.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_vectordisplay_fb.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_vt_generic.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_wf_mesh.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |
vs_wf_wireframe.bin
|
Metal: Rebuilt shaders.
|
2023-04-12 19:23:57 -07:00 |