Raziel Alphadios
c2bc5177b5
Add support for remaining unsupported ASTC formats ( #2963 )
...
* Add support for remaining unsupported ASTC formats
Add new ASTC formats into pixelformats example and ninja scripts
Rebuild ASTC textures
* Update idl and generate
Move comma in pixelformats
Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2022-10-25 17:03:40 -07:00
Бранимир Караџић
39c8d091f4
Cleanup.
2022-10-21 09:13:51 -07:00
Raziel Alphadios
4f76738e96
Add astc to ninja scripts ( #2959 )
...
Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2022-10-20 22:16:44 -07:00
blackhole
a8a10b0b89
Adds example 49-hextile ( #2922 )
...
* First commit - tested with dx11 on windows
* Minor changes & adding some comments.
* Update hextile.cpp
* update some bin files
* rename texture
* minor comment update
* Added support to configure tile rate as well as tile rotation strength, update bin files & screenshot
* use texture from polyhaven, updated screenshot, updated bin files & minor changes to shader.
* missed pushing texture
* update license
* Update hextile.cpp
* Fix regular tiling
* use ktx with mipmaps
* minor change to ensure that regular tiling & hextile matches with default tile rate.
* minor c
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-09-15 19:03:07 -07:00
Michał Cichoń
c8c245c37b
pixelformat: Include compressed format in texture sets ( #2893 )
...
* pixelformat: Include compressed format in texture sets
* pixelformats: Show why texture preview is not shown
2022-08-25 06:51:48 -07:00
Michał Cichoń
549077fc0b
Pixelformats example mupltiple sources ( #2889 )
...
* Added texture conversion for pixelformat to runtime asset.
* pixelformats: Support multiple sources, cleanup
2022-08-23 12:51:00 -07:00
Бранимир Караџић
c5db87d87a
Fixed cubemap test texture.
2020-12-17 19:47:44 -08:00
Бранимир Караџић
3d01e274ff
Added cubemap test texture.
2020-11-25 16:20:37 -08:00
Бранимир Караџић
428040da52
Added texture-uv-filtering-test and renamed other test textures.
2020-04-07 19:02:57 -07:00
attilaz
ed885c3c5a
using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression
2019-04-13 16:07:06 +02:00
Branimir Karadžić
32780829c2
Added source uffizi light probe and conversion to runtime asset.
2018-06-30 15:46:23 -07:00
Branimir Karadžić
507dd115e8
Rebuild assets.
2018-05-23 21:18:41 -07:00
Branimir Karadžić
016fd301b0
Built assets.
2017-10-03 20:29:40 -07:00
Stanislav
78c4539646
Added example 36-sky ( #1250 )
...
* Added example 36-sky
* Added shaders for example 36-sky.
* Fixed brackets, initialisation order and fmod issue
2017-10-03 19:50:05 -07:00
Branimir Karadžić
42aa94504e
33-pom: Built shaders and assets.
2017-04-04 19:47:18 -07:00
Branimir Karadžić
9c84ef8cf7
Fixed issue #815 .
2016-06-22 19:53:04 -07:00
Branimir Karadžić
910cc76191
Added alpha test texture.
2016-05-19 13:27:45 -07:00
Branimir Karadžić
6af3a7c952
Switched texture assets build to ninja.
2016-05-07 14:19:56 -07:00
Branimir Karadžić
537c70965d
Switched mesh assets build to ninja.
2016-05-06 20:44:21 -07:00
Branimir Karadžić
9d2648be32
Added normalmap test texture.
2016-03-23 20:00:30 -07:00
Branimir Karadžić
2b77088a38
Cleanup.
2016-03-05 11:03:52 -08:00
Branimir Karadžić
20e7e79763
Added orb object.
2015-11-19 22:17:37 -08:00
Branimir Karadžić
649d7f74d2
Updated copyright year.
2015-01-02 14:43:11 -08:00
Branimir Karadžić
c6efb167ba
Added index buffer compression support.
2014-12-31 16:11:07 -08:00
Branimir Karadžić
eec4ae9847
Fixing paths.
2014-09-10 21:48:08 -07:00
Branimir Karadžić
d33717ef48
Moved mesh files to assets directory.
2014-08-16 20:27:36 -07:00