Бранимир Караџић
f3955fca15
41-tess: Added metal shaders.
2019-07-24 19:53:13 -07:00
Branimir Karadžić
4059478495
41-tess: Added shaders.
2019-07-21 21:49:45 -07:00
DanielGavin
caccb56707
example 41-tess ( #1821 )
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* new example
new tess example
* renaming
Rename clock to counter...
* clean
Remove comments
* clean up
removed vector and const char* path
* ups
Removing compiled shaders...
2019-07-20 17:04:35 -07:00
attilaz
72d0a0c4fa
index buffer generation using final vertex data ( #1816 )
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This results a smaller output file for some meshes.
2019-07-13 09:07:33 -07:00
Бранимир Караџић
f5cb0a6737
Updated assets.
2019-04-13 21:46:07 -07:00
attilaz
ed885c3c5a
using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression
2019-04-13 16:07:06 +02:00
Бранимир Караџић
60d22c4c8c
GL: Fixed framebuffer RW.
2019-02-18 14:01:26 -08:00
Branimir Karadžić
078ca46e6f
Fixed framebuffer RW example.
2019-02-18 13:40:41 -08:00
Hugo Amnov
58563b0b1b
FrameBuffer Read/Write access WIP
2019-02-17 16:50:26 +01:00
Бранимир Караџић
1255e694be
Rebuilt shaders.
2019-02-13 14:53:41 -08:00
Бранимир Караџић
f6624f4d12
Rebuilt shaders.
2019-02-13 10:55:05 -08:00
Бранимир Караџић
82550fa842
21-deferred: Added texture array frame buffer option.
2019-02-07 18:04:19 -08:00
Branimir Karadžić
8e5c9ce50e
Added missing shaders.
2019-01-22 21:09:09 -08:00
Branimir Karadžić
eb6d053f5a
Metal: Rebilt shaders.
2019-01-22 21:00:54 -08:00
attilaz
b5ac92e5fa
spirv-cross: removed rename hack
...
recompiled metal shaders
2019-01-19 09:13:46 +01:00
attilaz
c23e2b6362
39-assao: use buffer for atomic to support metal
2019-01-18 22:29:57 +01:00
Branimir Karadžić
54eaf5667b
Built missing metal shaders.
2019-01-15 22:54:48 -08:00
Бранимир Караџић
20d97f4597
40-svt: Metal shaders.
2019-01-14 09:25:07 -08:00
Бранимир Караџић
6f67042e4b
24-nbody: Metal shaders.
2019-01-14 09:21:06 -08:00
Branimir Karadžić
4c70a7cc4b
Updated shaders.
2019-01-05 08:38:09 -08:00
Aleš Mlakar
ada5d979d8
Merge branch 'master' of https://github.com/jazzbre/bgfx into svt-example
2019-01-03 11:44:31 +01:00
Aleš Mlakar
1c6c7378e8
* 40-svt: Added to project. Added screenshot. Built shaders.
2019-01-03 11:34:30 +01:00
Бранимир Караџић
149b0e867b
Merge pull request #1599 from junjie020/master
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fix example 06 of bump mapping which lighting calculation is incorrect
2018-12-29 08:21:31 -08:00
junjie020
9a39e66e2b
add compile shader
2018-12-29 17:58:43 +08:00
Mathieu-Andre Chiasson
5be52bb925
upgraded nanovg to the latest.
2018-12-27 21:52:01 -05:00
Branimir Karadžić
8acd90f98a
39-assao: Added to project. Added screenshot. Built shaders.
2018-12-14 14:27:03 -08:00
Branimir Karadžić
6bff345637
StringView cleanup.
2018-10-21 19:17:44 -07:00
Branimir Karadžić
fb4cfd473c
Cleanup.
2018-09-20 22:48:07 -07:00
Branimir Karadžić
83b1ece243
Rebuilt shaders.
2018-09-19 20:35:53 -07:00
Branimir Karadžić
4b0dc0676a
38-bloom: Added Metal shaders.
2018-09-19 12:28:01 -07:00
Eric Arnebäck
ab1080ae94
Bloom Example ( #1491 )
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* add bloom demo
* remove modification to readme
* add references for the bloom implementation
2018-09-19 12:24:52 -07:00
Branimir Karadžić
32780829c2
Added source uffizi light probe and conversion to runtime asset.
2018-06-30 15:46:23 -07:00
Andrew Willmott
acd99728b7
ATC and ASTC support ( #1410 )
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* ATC & ASTC support
- Add update format enum for bimg additions
- renderer_gl ATC and ATSC support
- renderer_mtl ASTC support
- renderer_vk ASTC support
- updates to other backends for new enums
- Support emulated ATC
* cleanup
* Add texture_compression test files for ATC/ASTC formats
* Update 'update' example for ATC formats
- Generalise tile code a little
- Add ATC variants
- Ignoring ASTC for now as not emulated -- should we add empty
checkerboard emulate though?
2018-06-11 09:23:41 -07:00
Branimir Karadžić
507dd115e8
Rebuild assets.
2018-05-23 21:18:41 -07:00
Branimir Karadžić
5ecd605107
Updated shaders.
2018-03-17 21:56:54 -07:00
Branimir Karadžić
6e7e761a3b
Cleanup.
2018-03-10 15:01:22 -08:00
Branimir Karadžić
628e2fcab7
Removed dummy z-only pass fragment shader (null fragment shader is supported now).
2018-03-06 19:53:37 -08:00
Branimir Karadžić
2250f45510
Updated shaders.
2018-03-06 19:49:20 -08:00
Branimir Karadžić
5d2f256dc4
Cleanup.
2018-03-04 21:33:21 -08:00
Branimir Karadžić
2fe1e65322
37-gpudrivenrendering: Added shaders.
2018-03-04 16:11:32 -08:00
Branimir Karadžić
624c050047
texturev: Added separate MSDF shader.
2017-11-29 21:06:14 -08:00
Branimir Karadžić
374b4b4469
geometryc: Fixed uv/normal output.
2017-10-04 20:31:58 -07:00
Branimir Karadžić
bf9d692d36
36-sky: Fixed lightmap.
2017-10-04 20:21:23 -07:00
Branimir Karadžić
a6a689b235
Fixed row/column matrix issue.
2017-10-03 20:48:45 -07:00
Branimir Karadžić
016fd301b0
Built assets.
2017-10-03 20:29:40 -07:00
Branimir Karadžić
b4de76c14d
Rebuilt textures.
2017-07-14 21:21:34 -07:00
Branimir Karadžić
236ef4b875
Fixed shader binary truncation. Issue #1170 .
2017-06-20 20:34:41 -07:00
Branimir Karadžić
83b61d99e2
Rebuilt shaders.
2017-05-29 10:44:10 -07:00
Branimir Karadžić
59080ad24e
Rebuilt meshes.
2017-05-09 19:51:28 -07:00
Branimir Karadžić
6f224a832b
Cleanup.
2017-04-23 15:57:44 -07:00
Branimir Karadžić
3d73d0904b
shaderc: Added support for gl_VertexID/InstanceID. Issue #1062 .
2017-04-23 15:53:15 -07:00
Branimir Karadžić
610055fbb0
Rebuilt shaders, removed unused shaders.
2017-04-11 19:46:40 -07:00
Branimir Karadžić
42f6fe1430
33-pom: Fixed shaders.
2017-04-04 22:41:21 -07:00
Branimir Karadžić
42aa94504e
33-pom: Built shaders and assets.
2017-04-04 19:47:18 -07:00
Branimir Karadžić
bf57d98a79
Updated shaders.
2017-03-14 20:43:08 -07:00
Branimir Karadžić
29079cf890
Fixed issue #1077 .
2017-03-14 20:41:31 -07:00
Branimir Karadžić
a60095c1b6
Updated shaders.
2017-03-11 15:02:37 -08:00
Branimir Karadžić
65f2b998ff
Updated shaders.
2017-02-24 19:43:40 -08:00
Branimir Karadžić
42d5871846
Updated font awesome to match icon font headers.
2017-02-24 19:24:46 -08:00
Libor Čapák
b57d8e22bd
fix sdl entry + gamecontrollerdb.txt ( #1048 )
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* missing bx/mutex.h include
* gamecontrollerdb.txt update
2017-02-17 09:37:04 -08:00
Branimir Karadžić
d72aff9e5d
Rebuilt shaders.
2017-02-11 10:30:16 -08:00
Branimir Karadžić
76ecde3d37
Added example-32-particles.
2017-01-03 00:23:18 -08:00
Branimir Karadžić
eaa73c9b2e
Rebuilt shaders.
2016-10-31 22:13:21 -07:00
Branimir Karadžić
32f54e51ce
Added missing shader.
2016-10-24 17:35:19 -07:00
Branimir Karadžić
c56538e66d
Fixed example-31-rsm.
2016-10-24 17:34:52 -07:00
Branimir Karadžić
ad7da4131e
Merge pull request #953 from benoitjacquier/cubemap_as_texturearray
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Cubemap as texturearray
2016-10-21 09:10:34 -07:00
benoitjacquier
b19ca48387
Cubemap as texture array OpenGL support + example
2016-10-21 17:34:38 +02:00
Branimir Karadžić
98f398fd51
Fixed build.
2016-10-13 19:17:41 -07:00
Branimir Karadžić
599992c8f1
Added ability to specify api thread wait timeout. Fixed HLSL compiler.
2016-10-13 15:01:27 -07:00
Branimir Karadžić
15349a45a9
Renamed shader gles dir to essl.
2016-10-01 00:08:37 -07:00
Branimir Karadžić
69c5902453
Rebuilt shaders.
2016-09-30 20:03:41 -07:00
Branimir Karadžić
09e791be03
Rebuilt shaders.
2016-07-24 16:07:09 -07:00
jcherlin
f56cf4c88e
Added RSM sample. ( #854 )
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* Added RSM sample.
2016-07-24 15:39:50 -07:00
Branimir Karadžić
894e2d77b6
Rebuilt shaders.
2016-07-16 08:25:02 -07:00
Branimir Karadžić
a8ffb3650f
Added binary shaders for 30-picking example.
2016-07-09 23:41:52 -07:00
Branimir Karadžić
4b26830fc1
shaderc: Allow shader without color target write.
2016-07-01 20:38:12 -07:00
attilaz
317bcb0ea9
metal fixes ( #827 )
2016-06-28 09:06:21 -07:00
Branimir Karadžić
916a64e83c
Updated shaders.
2016-06-27 23:26:43 -07:00
Branimir Karadžić
9c84ef8cf7
Fixed issue #815 .
2016-06-22 19:53:04 -07:00
Branimir Karadžić
e50bda7818
Cleanup.
2016-06-15 09:33:11 -07:00
Branimir Karadžić
dda0de635e
Switched to Roboto font. Added mono font.
2016-05-28 16:26:19 -07:00
Branimir Karadžić
6af3a7c952
Switched texture assets build to ninja.
2016-05-07 14:19:56 -07:00
Branimir Karadžić
537c70965d
Switched mesh assets build to ninja.
2016-05-06 20:44:21 -07:00
Branimir Karadžić
3d81ae8219
Updated shaders.
2016-04-06 20:24:52 -07:00
Branimir Karadžić
2b77088a38
Cleanup.
2016-03-05 11:03:52 -08:00
Branimir Karadžić
002789eef6
Fixed vecX_splat to catch errors.
2016-03-01 08:38:46 -08:00
Branimir Karadžić
484b1f5199
Fixed 28-wireframe shader.
2016-03-01 08:24:58 -08:00
Branimir Karadžić
861a63bf2e
Updated makefiles.
2016-02-29 19:58:17 -08:00
Branimir Karadžić
87b640253e
Metal: Updated shaders.
2016-02-28 22:05:59 -08:00
Branimir Karadžić
f70e85cfb5
Rebuilt shaders.
2016-02-28 16:35:11 -08:00
Branimir Karadžić
8d0da375e6
Merge pull request #702 from dariomanesku/wf
...
Fixing wireframe opacity. Winding seems to be flipped.
2016-02-28 16:36:20 -08:00
Dario Manesku
49bc9dccea
Fixing wireframe opacity. Winding seems to be flipped.
2016-02-29 01:34:16 +01:00
Dario Manesku
a079ee53ef
Redone 18-ibl example. It's now using textures that are filtered with cmft.
2016-02-29 01:15:12 +01:00
Branimir Karadžić
e4dc2bc02c
Rebuilt shaders.
2016-02-28 16:14:05 -08:00
Dario Manesku
7b2752c450
Added 28-wireframe. Geometryc now has --barycentric feature. Example meshes updated. Commit has only glsl shaders.
2016-02-29 01:06:39 +01:00
Branimir Karadžić
db37bd1bcd
Added icon font headers.
2016-02-10 22:37:09 -08:00
Branimir Karadžić
a972d1fef0
Tools cleanup.
2016-01-30 16:15:25 -08:00
Branimir Karadžić
008bc72d6f
SDL: Updated controllerdb.
2016-01-23 21:07:44 -08:00
Lunkhound
6f9a9278ec
removed z coord adjustment in shadow2D() shader builtin for HLSL versions
2016-01-17 23:05:40 -08:00
Branimir Karadžić
b70dba4c8e
Updated terrain shader.
2015-12-31 11:57:07 -08:00