Commit Graph

8832 Commits

Author SHA1 Message Date
Matt Tytel cc789e83a6
Use DXGI_SWAP_CHAIN_DESC1 if available for additional scaling options. (#3370) 2024-10-31 19:37:30 -07:00
Бранимир Караџић f534946822 Updated GHA containers. 2024-10-30 15:54:27 -07:00
Raziel Alphadios e72525231a
Fix compiling entry_noop (#3369) 2024-10-30 11:35:19 -07:00
imaginaryPineapple 331eeb2508
Fixed clang-debug target trying to build with gcc. (#3368)
Co-authored-by: -- <-->
2024-10-30 08:52:20 -07:00
Бранимир Караџић 9dd50f9631 Cleanup. 2024-10-26 12:02:05 -07:00
Бранимир Караџић 16f5562000 wasm: Fixed build. 2024-10-21 18:21:09 -07:00
Бранимир Караџић 76dde5d0b2 shaderc: Fixed build. 2024-10-20 09:17:51 -07:00
Бранимир Караџић a183cf28c8 Updated ImGui. 2024-10-18 20:47:49 -07:00
Бранимир Караџић 423a2b5706 Cleanup. 2024-10-18 20:33:18 -07:00
Бранимир Караџић 116ddecd1c Updated Vulkan headers. 2024-10-18 20:29:25 -07:00
Бранимир Караџић 132266c1bd Updated spirv-cross. 2024-10-18 20:28:47 -07:00
Бранимир Караџић 4157813255 Updated spirv-tools. 2024-10-18 20:28:32 -07:00
Бранимир Караџић 0796d4ffab Updated spirv-headers. 2024-10-18 20:28:15 -07:00
Бранимир Караџић 2e511a7d4c Updated glslang. 2024-10-18 20:27:35 -07:00
Бранимир Караџић 437c6e21eb Updated meshoptimizer. 2024-10-18 20:27:23 -07:00
Бранимир Караџић dd4199bcb3 Updated version. 2024-10-08 21:58:43 -07:00
Бранимир Караџић 96391d0b59 Cleanup. 2024-10-08 18:59:34 -07:00
Martijn Courteaux fdb09ca401
Insert vkDeviceWaitIdle to prevent VK_DEVICE_LOST. (#3363) 2024-10-08 07:00:02 -07:00
Бранимир Караџић 0a5fe7024c Bump minimum GLFW version to 3.4. 2024-10-07 09:59:47 -07:00
Martijn Courteaux edd145fe4f
Build documentation improvements (#3362)
* Some documentation improvements: extra info on using GENie.

* Some grammer.
2024-10-05 23:14:07 -07:00
Martijn Courteaux e488a07f1b
Support both X11 and Wayland in the same build. (#3360)
* Support both X11 and Wayland in the same build.

 - Works for both Vulkan and OpenGL.
 - Remove --with-wayland from genie options.
 - Vulkan loads all three extensions for surface creation instead of only one.
 - Add width and height parameter to GlContext::createSwapChain(), which is needed for EGL to create
   a SwapChain with the given window size.
 - Dirty-fix the example-22-windows to recreate the FrameBuffer by first destroying and then
   recreating to make sure the window is released of its swapchain.
 - Fix dbgText glitch in example-22-windows.
 - Remove old X11-related dependencies for GLFW3.

* Formatting.
2024-10-05 14:33:22 -07:00
Бранимир Караџић 3f9fe0d34e Cleanup. 2024-10-01 16:23:25 -07:00
Бранимир Караџић 54ab573055 Cleanup. 2024-10-01 11:22:25 -07:00
Martijn Courteaux a6e372ead9
Dynamically load libwayland-egl.so.1 when dealing with Wayland to remove dependencies at program startup. (#3359) 2024-10-01 11:06:56 -07:00
Daniel Kalmar 7e5bb54a3e
Improve NX Vulkan support. (#3357)
This change was developed using publicly available information found in Vulkan headers and official documentation. No proprietary NX resources were used.

Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2024-10-01 09:02:06 -07:00
Martijn Courteaux 3303b451a1
Properly support Wayland under EGL and Vulkan. (#3358) 2024-10-01 09:01:44 -07:00
Бранимир Караџић f8b20616de Rebuilt spir-v shaders. 2024-09-28 10:14:37 -07:00
Бранимир Караџић 0e275e2d7b Revert "Updated spirv-tools."
This reverts commit 7cda7c988f.
2024-09-28 10:10:43 -07:00
Бранимир Караџић e4073f0259 Imgui: Add ability to link external STB libs. 2024-09-28 09:48:37 -07:00
James Fulop e464102960
fix typo (scrach -> scratch) (#3353) 2024-09-12 19:19:10 -07:00
IchorDev f29c1b7cde
D bindings: Fix a casing error (#3350)
* Fix error in dynamic version of D bindings

Dazed and confused but trying to continue

* Fix dispatch_indirect still using uint16_t in bgfx.idl

* D bindings: Mark enum conv. functions `nothrow @nogc pure @safe`

* D bindings: Fix a casing error
2024-09-04 09:01:09 -07:00
Daniel Kalmar eaec8ddf3b
Fix a crash in renderer_d3d12.cpp (#3349)
If querying the debug1 interface fails, don't attempt to release it.
2024-08-31 11:15:28 -07:00
Бранимир Караџић 4fb2edfee5 Updated Vulkan headers. 2024-08-30 20:22:21 -07:00
Бранимир Караџић ec4220ae44 Updated spirv-cross. 2024-08-30 20:21:18 -07:00
Бранимир Караџић 7cda7c988f Updated spirv-tools. 2024-08-30 20:21:05 -07:00
Бранимир Караџић cce563101d Updated spirv-headers. 2024-08-30 20:20:53 -07:00
Бранимир Караџић cb50d2873f Updated glslang. 2024-08-30 20:20:38 -07:00
Бранимир Караџић 0c26b42851 Updated ImGui. 2024-08-30 20:18:23 -07:00
Бранимир Караџић 69eb4a54f3 Updated meshoptimizer. 2024-08-30 20:18:09 -07:00
Бранимир Караџић 8fc9516dcd Updated cgltf. 2024-08-30 20:18:01 -07:00
Aleš Mlakar 6622b4d26f
Update Who is using it? part of README.md with World Of Goo 2 (#3348)
* Updated README (with World Of Goo 2).

* Updated README (with World Of Goo 2).

---------

Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2024-08-29 02:06:55 -07:00
Oskar Kwaśniewski ed03259c41
fix: visionOS 1.2 build errors (#3347) 2024-08-28 09:22:38 -07:00
Daniel Kalmar ff1fa8dd39
Use the correct options enum when checking D3D12 features. (#3346) 2024-08-28 09:21:59 -07:00
Oskar Kwaśniewski 0b73e8c7e2
fix: layer rendering (#3339) 2024-08-12 07:55:15 -07:00
Sim Saëns 3f3d3b4433
feat: optional immersive rendering in visionOS (#3335)
* Implements optional code path for immersive rendering based on the type of nwh

* Reverted change in SwapChainMtl destructor
2024-08-09 23:25:47 -07:00
Sami Kyöstilä 85726bcb53
egl: Release per-thread resources before unloading (#3337)
Release EGL's per-thread resources before unloading the EGL library to
avoid a potential crash when the render thread is terminated.

Co-authored-by: Sami Kyöstilä <sami.kyostila@unrealvoodoo.org>
2024-08-08 10:36:45 -07:00
Sandy 409fbc5d14
Replace ALooper_pollAll with ALooper_pollOnce (#3334) 2024-08-02 15:38:56 -07:00
Oskar Kwaśniewski aa4f8c5833
feat: add world tracking provider to render on acutal device (#3326) 2024-07-30 08:15:23 -07:00
Sim Saëns 0de1f036d8
Fixed Doxygen warnings (#3330) 2024-07-28 04:17:56 -07:00
Oskar Kwaśniewski b4df15f848
fix: properly set viewports and render targets (#3325)
fix: do not use STL
2024-07-25 01:17:47 -07:00