wasm: Fixed build.
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@ -86,7 +86,7 @@ namespace bgfx { namespace gl
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}
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else
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{
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m_primary = createSwapChain((void*)canvas, (int)_width, (int)_height) );
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m_primary = createSwapChain((void*)canvas, (int)_width, (int)_height);
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}
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if (0 != _width
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