bgfx/README.md

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<p align="center">
<img src="https://repository-images.githubusercontent.com/3925242/a4566200-912a-11ea-984f-c387546a3126">
</p>
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[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
============================================================================
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[![Build Status](https://travis-ci.org/bkaradzic/bgfx.svg?branch=master)](https://travis-ci.org/bkaradzic/bgfx)
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[![Build status](https://ci.appveyor.com/api/projects/status/ipa3ojgeaet1oko5?svg=true)](https://ci.appveyor.com/project/bkaradzic/bgfx)
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[![License](https://img.shields.io/badge/license-BSD--2%20clause-blue.svg)](https://bkaradzic.github.io/bgfx/license.html)
[![Join the chat at https://gitter.im/bkaradzic/bgfx](https://badges.gitter.im/bkaradzic/bgfx.svg)](https://gitter.im/bkaradzic/bgfx)
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[What is it?](https://bkaradzic.github.io/bgfx/overview.html)
-------------------------------------------------------------
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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style
rendering library.
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Supported rendering backends:
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* Direct3D 9
* Direct3D 11
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* Direct3D 12
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* GNM (only for licensed PS4 developers, search DevNet forums for source)
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* Metal
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* OpenGL 2.1
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* OpenGL 3.1+
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* OpenGL ES 2
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* OpenGL ES 3.1
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* Vulkan
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* WebGL 1.0
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* WebGL 2.0
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* WebGPU/Dawn (experimental)
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Supported platforms:
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* Android (14+, ARM, x86, MIPS)
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* asm.js/Emscripten (1.25.0)
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* FreeBSD
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* iOS (iPhone, iPad, AppleTV)
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* Linux
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* MIPS Creator CI20
* OSX (10.12+)
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* PlayStation 4
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* RaspberryPi
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* Windows (XP, Vista, 7, 8, 10)
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* UWP (Universal Windows, Xbox One)
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Supported compilers:
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* Clang 3.3 and above
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* GCC 5 and above
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* VS2017 and above
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Languages:
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* [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html)
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* [C# language API bindings #1](https://github.com/bkaradzic/bgfx/tree/master/bindings/cs)
* [C#/VB/F# language API bindings #2](https://github.com/MikePopoloski/SharpBgfx)
* [D language API bindings](https://github.com/GoaLitiuM/bindbc-bgfx)
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* [Go language API bindings](https://github.com/james4k/go-bgfx)
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* [Haskell language API bindings](https://github.com/haskell-game/bgfx)
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* [Lightweight Java Game Library 3 bindings](https://github.com/LWJGL/lwjgl3)
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* [Lua language API bindings](https://github.com/cloudwu/lua-bgfx)
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* [Nim language API bindings](https://github.com/Halsys/nim-bgfx)
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* [Python language API bindings #1](https://github.com/fbertola/bgfx-python#-----bgfx-python--)
* [Python language API bindings #2](https://github.com/jnadro/pybgfx#pybgfx)
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* [Rust language API bindings](https://github.com/rhoot/bgfx-rs)
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* [Swift language API bindings](https://github.com/stuartcarnie/SwiftBGFX)
* [Pascal language API bindings](https://github.com/Akira13641/PasBGFX)
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[Building](https://bkaradzic.github.io/bgfx/build.html)
----------------------------------------------------
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- AppVeyor https://ci.appveyor.com/project/bkaradzic/bgfx
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- TravisCI https://travis-ci.org/bkaradzic/bgfx
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[Getting involved](https://bkaradzic.github.io/bgfx/overview.html#getting-involved)
-----------------------------------------------------------------------------------
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[Examples](https://bkaradzic.github.io/bgfx/examples.html)
----------------------------------------------------------
[API Reference](https://bkaradzic.github.io/bgfx/bgfx.html)
-----------------------------------------------------------
[Tools](https://bkaradzic.github.io/bgfx/tools.html)
----------------------------------------------------
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Who is using it? [#madewithbgfx](https://twitter.com/search?q=%23madewithbgfx&f=live)
-------------------------------------------------------------------------------------
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## Airmech
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http://airmech.com/ AirMech is a free-to-play futuristic action real-time
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strategy video game developed and published by Carbon Games.
![airmech](https://www.mobygames.com/images/shots/l/830630-airmech-playstation-4-screenshot-blue-bar-on-your-mech-indicates.jpg)
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## cmftStudio
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https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.
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![cmftStudio](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio_small.jpg)
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## Crown
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https://github.com/dbartolini/crown Crown is a general purpose data-driven game
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engine, written from scratch with a minimalistic and data-oriented design
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philosophy in mind.
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![Crown screenshot](https://raw.githubusercontent.com/dbartolini/crown/master/docs/shots/level-editor.png)
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## Offroad Legends 2
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http://www.dogbytegames.com/ Dogbyte Games is an indie mobile developer studio
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focusing on racing games.
![ios](http://www.dogbytegames.com/bgfx/offroadlegends2_bgfx_ipad2.jpg)
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## Torque6
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https://github.com/andr3wmac/Torque6 Torque 6 is an MIT licensed 3D engine
loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th
derivative of the original Torque Engine.
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=p4LTM_QGK34"
target="_blank"><img src="http://img.youtube.com/vi/p4LTM_QGK34/0.jpg"
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alt="Torque 6 Material Editor" width="640" height="480" border="0" /></a>
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## Kepler Orbits
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https://github.com/podgorskiy/KeplerOrbits KeplerOrbits - Tool that calculates
positions of celestial bodies using their orbital elements. [Web Demo](http://podgorskiy.com/KeplerOrbits/KeplerOrbits.html)
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## CETech
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https://github.com/cyberegoorg/cetech - CETech is Data-Driven game engine and
toolbox inspired by Bitsquid/Stingray engine.
![CETech screenshot](https://github.com/cyberegoorg/cetech/raw/master/docs/img/prototyp.png)
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## ioquake3
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https://github.com/jpcy/ioq3-renderer-bgfx - A renderer for ioquake3 written in
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C++ and using bgfx to support multiple rendering APIs.
![ioq3-renderer-bgfx screenshot](https://camo.githubusercontent.com/052aa40c05120e56306294d3a1bb5f99f97de8c8/687474703a2f2f692e696d6775722e636f6d2f64364f6856594b2e6a7067)
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## DLS
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http://makingartstudios.itch.io/dls - DLS the digital logic simulator game.
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=6o1-sQRNqcA
" target="_blank"><img src="http://img.youtube.com/vi/6o1-sQRNqcA/0.jpg"
alt="DLS - Creating a 4-bit Register "
width="640" height="480" border="0" /></a>
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http://dls.makingartstudios.com/sandbox/ - DLS: The Sandbox
![dls-sandbox-screenshot](https://pbs.twimg.com/media/DBaFwOKWAAEq0mp.jpg:large)
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## MAME
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https://github.com/mamedev/mame MAME - Multiple Arcade Machine Emulator
[Try MAME in Browser!](http://fos.textfiles.com/dfjustin/pacman/pacman/)
![mame-screenshot](https://raw.githubusercontent.com/mamedev/www.mamedev.org/d8d716dbb63919a11964b5d47b9b7f6cfa006b56/bgfx/Raiden.png)
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## Blackshift
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https://blackshift.itch.io/blackshift - Blackshift is a grid-based, space-themed
action puzzle game which isn't afraid of complexity — think Chip's Challenge on
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crack.
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=PUl8612Y-ds"
target="_blank"><img src="http://img.youtube.com/vi/PUl8612Y-ds/0.jpg"
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alt="Blackshift Trailer, May 2016"
width="640" height="480" border="0" /></a>
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## Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
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https://eheitzresearch.wordpress.com/415-2/ - Real-Time Polygonal-Light Shading
with Linearly Transformed Cosines, Eric Heitz, Jonathan Dupuy, Stephen Hill and
David Neubelt, ACM SIGGRAPH 2016
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=ZLRgEN7AQgM"
target="_blank"><img src="http://img.youtube.com/vi/ZLRgEN7AQgM/0.jpg"
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alt="Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
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width="640" height="480" border="0" /></a>
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## Dead Venture
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http://www.dogbytegames.com/dead_venture.html - Dead Venture is a new Drive 'N
Gun game where you help a handful of survivals reach the safe haven: a military
base on a far island.
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=CgMr1g12yXw"
target="_blank"><img src="http://img.youtube.com/vi/CgMr1g12yXw/0.jpg"
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alt="Dead Venture - Gameplay Teaser (iOS / Android)"
width="640" height="480" border="0" /></a>
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## REGoth
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https://github.com/degenerated1123/REGoth - Open source reimplementation of the
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zEngine, used by the game "Gothic" and "Gothic II".
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Browser demo: http://gothic-dx11.de/gothic-js/REGoth.html
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=8bLAGttYYpY
" target="_blank"><img src="http://img.youtube.com/vi/8bLAGttYYpY/0.jpg"
alt="REGoth Engine"
width="640" height="480" border="0" /></a>
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## Ethereal Engine
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https://github.com/volcoma/EtherealEngine EtherealEngine C++ Game Engine and
WYSIWYG Editor
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![EtherealEngine screenshot](https://user-images.githubusercontent.com/1499411/29488403-ff3c3df6-8512-11e7-869f-32a783530cc3.png)
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## Go Rally
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http://gorallygame.com/ - Go Rally is top-down rally game with a career mode,
multiplayer time challenges, and a track creator.
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=ckbkQsB6RVY"
target="_blank"><img src="http://img.youtube.com/vi/ckbkQsB6RVY/0.jpg"
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alt="Go Rally"
width="640" height="480" border="0" /></a>
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## vg-renderer
https://github.com/jdryg/vg-renderer#vg-renderer - A vector graphics renderer
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for bgfx, based on ideas from both NanoVG and ImDrawList (Dear ImGUI)
![vg-renderer](https://raw.githubusercontent.com/jdryg/vg-renderer/master/img/vgrenderer_tiger.png)
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## Zombie Safari
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http://www.dogbytegames.com/zombie_safari.html - Do what you please in this
Open-World Offroad Driving game: explore massive landscapes, complete challenges,
smash zombies, find secret locations, unlock and upgrade cars and weapons, it's
up to you!
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=LSiH0lRkw8g"
target="_blank"><img src="http://img.youtube.com/vi/LSiH0lRkw8g/0.jpg"
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alt="Zombie Safari - Official Gameplay Trailer (Android)"
width="640" height="480" border="0" /></a>
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## Smith and Winston
http://www.smithandwinston.com/ - Smith and Winston is an exploration twin stick
shooter for PC, PS4 & XBoxOne arriving in late 2018. Smith and Winston features
a massively destructable voxel world, rapid twin stick combat, physics puzzles
and Metroid style discovery.
<a href="http://www.youtube.com/watch?feature=player_embedded&v=Mr_L7KuiByU"
target="_blank"><img src="http://img.youtube.com/vi/Mr_L7KuiByU/0.jpg"
alt="Smith and Winston: Gameplay Video"
width="640" height="480" border="0" /></a>
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## Football Manager 2018
http://www.footballmanager.com/ - Football Manager 2018 is a 2017 football
management simulation video game developed by Sports Interactive and published
by Sega.
<a href="http://www.youtube.com/watch?feature=player_embedded&v=1Woak1Bl_KI"
target="_blank"><img src="http://img.youtube.com/vi/1Woak1Bl_KI/0.jpg"
alt="Match Engine | Football Manager 2018"
width="640" height="480" border="0" /></a>
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## WonderWorlds
http://wonderworlds.me/ - WonderWorlds is a place to play thousands
of user-created levels and stories, make your own using the extensive in-game
tools and share them with whomever you want.
<a href="http://www.youtube.com/watch?feature=player_embedded&v=nY8y_dFolKo"
target="_blank"><img src="http://img.youtube.com/vi/nY8y_dFolKo/0.jpg"
alt="WonderWorlds"
width="640" height="480" border="0" /></a>
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## two-io / mud
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https://hugoam.github.io/two-io/ - an all-purpose c++ app prototyping library,
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focused towards live graphical apps and games.
![mud](https://raw.githubusercontent.com/hugoam/mud-io/master/media/14_live_gfx.png)
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## Talking Tom Pool
https://outfit7.com/apps/talking-tom-pool/ - "Sling and match” puzzle game for
mobile devices.
<a href="http://www.youtube.com/watch?feature=player_embedded&v=eNSI45zDEo0"
target="_blank"><img src="http://img.youtube.com/vi/eNSI45zDEo0/0.jpg"
alt="Talking Tom Pool"
width="640" height="480" border="0" /></a>
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## GPlayEngine
https://github.com/fredakilla/GPlayEngine#gplayengine - GPlayEngine is C++
cross-platform game engine for creating 2D/3D games based on the GamePlay 3D
engine v3.0.
![](https://camo.githubusercontent.com/d89a364fb306f208ca14a58267c8303f60f0f0cf/68747470733a2f2f692e696d6775722e636f6d2f306569395932382e706e67)
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## Off The Road
http://www.dogbytegames.com/off_the_road.html - Sandbox off-road driving
simulator.
<a href="http://www.youtube.com/watch?feature=player_embedded&v=IUmxqAWdXvk"
target="_blank"><img src="http://img.youtube.com/vi/IUmxqAWdXvk/0.jpg"
alt="Off The Road"
width="640" height="480" border="0" /></a>
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## Coal Burnout
https://beardsvibe.com/ - Multiplayer PVP rhythm game.
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![coal-burnout](https://beardsvibe.com/scr/0l.png)
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## My Talking Tom 2
https://outfit7.com/apps/my-talking-tom-2/ - Many mini games for mobile devices.
<a href="http://www.youtube.com/watch?feature=player_embedded&v=I0U7EQKKDjw"
target="_blank"><img src="http://img.youtube.com/vi/I0U7EQKKDjw/0.jpg"
alt="My Talking Tom 2"
width="640" height="480" border="0" /></a>
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## NeoAxis Engine
https://www.neoaxis.com/ - Versatile 3D project development environment.
![neoaxis-engine](https://www.neoaxis.com/files/NeoAxisEngine04.jpg)
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## xatlas
https://github.com/jpcy/xatlas#xatlas - Mesh parameterization library
![xatlas](https://user-images.githubusercontent.com/3744372/43034066-53a62dee-8d18-11e8-9767-0b38ed3fa2d3.png)
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## Heroes of Hammerwatch
https://store.steampowered.com/app/677120/Heroes_of_Hammerwatch/ Heroes of Hammerwatch
is a rogue-lite action-adventure game set in the same universe as Hammerwatch.
Encounter endless hordes of enemies, traps, puzzles, secrets and lots of loot,
as you battle your way through procedurally generated levels to reach the top
of the Forsaken Spire.
<a href="http://www.youtube.com/watch?feature=player_embedded&v=uTIVDKdNvms"
target="_blank"><img src="http://img.youtube.com/vi/uTIVDKdNvms/0.jpg"
alt="Heroes of Hammerwatch"
width="640" height="480" border="0" /></a>
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## Babylon Native
Build cross-platform native applications with the power of the Babylon.js
JavaScript framework.
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[Babylon Native](https://github.com/BabylonJS/BabylonNative#babylon-native)
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## Nira
Instantly load and view assets on any device. All you need is a web browser.
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[Nira](https://nira.app/)
[SIGGRAPH 2019: Project Nira: Instant Interactive Real-Time Access to Multi-Gigabyte Sized 3D Assets on Any Device](https://s2019.siggraph.org/presentation/?sess=sess104&id=real_130#038;id=real_130)
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=Gz9weuemhDA&t=3350"
target="_blank"><img src="http://img.youtube.com/vi/Gz9weuemhDA/0.jpg"
alt="Heroes of Hammerwatch"
width="640" height="480" border="0" /></a>
## openblack
An open source reimplementation of the game Black & White (2001).
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[OpenBlack](https://github.com/openblack/openblack#openblack)
![openblack](https://user-images.githubusercontent.com/1388267/67631321-93c85380-f88c-11e9-9103-804807844af2.png)
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## Cluster
Implementation of Clustered Shading and Physically Based Rendering with the bgfx rendering library.
[Cluster](https://github.com/pezcode/Cluster#cluster)
![cluster](https://raw.githubusercontent.com/pezcode/Cluster/master/images/sponza.jpg)
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## NIMBY Rails
NIMBY Rails is a management and design sandbox game for railways you build in the real world.
[NIMBY Rails](https://store.steampowered.com/app/1134710/NIMBY_Rails/)
![NIMBY Rails](https://user-images.githubusercontent.com/28320/78472283-03d5e200-7727-11ea-8bd4-db8754f52dc3.jpg)
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## Minecraft
https://www.minecraft.net/zh-hant/attribution/
![home-hero-1200x600](https://user-images.githubusercontent.com/814772/79185288-57050000-7dcb-11ea-87b4-2126fcd1545b.jpg)
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[License (BSD 2-clause)](https://bkaradzic.github.io/bgfx/license.html)
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<a href="http://opensource.org/licenses/BSD-2-Clause" target="_blank">
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<img align="right" src="http://opensource.org/trademarks/opensource/OSI-Approved-License-100x137.png">
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</a>
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Copyright 2010-2020 Branimir Karadzic
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Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
OF THE POSSIBILITY OF SUCH DAMAGE.