Updated README.

This commit is contained in:
Branimir Karadzic 2014-11-20 09:43:42 -08:00
parent 00d5f1adcb
commit 472ee8f27e

View File

@ -14,14 +14,19 @@ Supported rendering backends:
* OpenGL 3.1+
* OpenGL ES 2
* OpenGL ES 3.1
* WebGL 1.0
Supported HMD:
* OculusVR (0.4.3)
Supported platforms:
* Android (14+)
* Android (14+, ARM, x86, MIPS)
* asm.js/Emscripten (1.25.0)
* iOS
* Linux
* Native Client (37)
* Native Client (PPAPI 37+, ARM, x86, x64, PNaCl)
* OSX (10.9)
* RaspberryPi
* Windows (XP, Vista, 7, 8, 10)
@ -493,6 +498,9 @@ Using bgfx with SDL example:
...
bgfx::init();
**NOTE** You can use `--with-sdl` when runnning GENie to enable SDL2 integration
with examples.
Tools
-----
@ -536,12 +544,16 @@ Todo
- Occlusion queries.
- Fullscreen mode.
- ETC2, PVRTC1/2 decoding fallback for targets that don't support it natively.
- shaderc as library for runtime shader building.
- texturec tool with support for all supported texture formats.
- Animated mesh example.
- Direct3D 12 renderer backend.
- Metal renderer backend.
Contact
-------
[@bkaradzic](https://twitter.com/bkaradzic)
http://www.stuckingeometry.com
Project page
https://github.com/bkaradzic/bgfx