diff --git a/README.md b/README.md index 5c93bdd46..b7efabcad 100644 --- a/README.md +++ b/README.md @@ -14,14 +14,19 @@ Supported rendering backends: * OpenGL 3.1+ * OpenGL ES 2 * OpenGL ES 3.1 + * WebGL 1.0 + +Supported HMD: + + * OculusVR (0.4.3) Supported platforms: - * Android (14+) + * Android (14+, ARM, x86, MIPS) * asm.js/Emscripten (1.25.0) * iOS * Linux - * Native Client (37) + * Native Client (PPAPI 37+, ARM, x86, x64, PNaCl) * OSX (10.9) * RaspberryPi * Windows (XP, Vista, 7, 8, 10) @@ -493,6 +498,9 @@ Using bgfx with SDL example: ... bgfx::init(); +**NOTE** You can use `--with-sdl` when runnning GENie to enable SDL2 integration +with examples. + Tools ----- @@ -536,12 +544,16 @@ Todo - Occlusion queries. - Fullscreen mode. - ETC2, PVRTC1/2 decoding fallback for targets that don't support it natively. + - shaderc as library for runtime shader building. + - texturec tool with support for all supported texture formats. + - Animated mesh example. + - Direct3D 12 renderer backend. + - Metal renderer backend. Contact ------- [@bkaradzic](https://twitter.com/bkaradzic) -http://www.stuckingeometry.com Project page https://github.com/bkaradzic/bgfx