2014-03-15 23:35:45 +04:00
|
|
|
[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
|
|
|
|
============================================================================
|
2013-02-28 11:30:39 +04:00
|
|
|
|
2016-01-20 07:26:30 +03:00
|
|
|
[![Build Status](https://travis-ci.org/bkaradzic/bgfx.svg?branch=master)](https://travis-ci.org/bkaradzic/bgfx)
|
2016-01-22 08:05:36 +03:00
|
|
|
[![Build status](https://ci.appveyor.com/api/projects/status/ipa3ojgeaet1oko5?svg=true)](https://ci.appveyor.com/project/bkaradzic/bgfx)
|
2016-04-15 08:53:50 +03:00
|
|
|
[![License](https://img.shields.io/badge/license-BSD--2%20clause-blue.svg)](https://bkaradzic.github.io/bgfx/license.html)
|
|
|
|
[![Join the chat at https://gitter.im/bkaradzic/bgfx](https://badges.gitter.im/bkaradzic/bgfx.svg)](https://gitter.im/bkaradzic/bgfx)
|
2016-01-20 07:26:30 +03:00
|
|
|
|
2015-08-12 08:11:24 +03:00
|
|
|
[What is it?](https://bkaradzic.github.io/bgfx/overview.html)
|
|
|
|
-------------------------------------------------------------
|
2013-02-22 09:07:31 +04:00
|
|
|
|
2015-03-19 08:24:53 +03:00
|
|
|
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style
|
|
|
|
rendering library.
|
2013-02-22 09:07:31 +04:00
|
|
|
|
|
|
|
Supported rendering backends:
|
|
|
|
|
2013-10-24 07:34:31 +04:00
|
|
|
* Direct3D 9
|
|
|
|
* Direct3D 11
|
2018-02-07 05:27:58 +03:00
|
|
|
* Direct3D 12
|
2018-05-19 19:35:22 +03:00
|
|
|
* Metal
|
2013-02-22 09:07:31 +04:00
|
|
|
* OpenGL 2.1
|
2014-09-05 20:23:37 +04:00
|
|
|
* OpenGL 3.1+
|
2013-02-22 09:07:31 +04:00
|
|
|
* OpenGL ES 2
|
2014-08-25 07:40:58 +04:00
|
|
|
* OpenGL ES 3.1
|
2014-11-20 20:43:42 +03:00
|
|
|
* WebGL 1.0
|
2016-03-21 02:25:46 +03:00
|
|
|
* WebGL 2.0
|
2014-11-20 20:43:42 +03:00
|
|
|
|
2014-10-19 09:16:02 +04:00
|
|
|
Supported platforms:
|
2013-02-22 09:07:31 +04:00
|
|
|
|
2014-11-20 20:43:42 +03:00
|
|
|
* Android (14+, ARM, x86, MIPS)
|
2014-10-19 09:16:02 +04:00
|
|
|
* asm.js/Emscripten (1.25.0)
|
2015-04-10 18:37:57 +03:00
|
|
|
* FreeBSD
|
2015-10-13 04:08:20 +03:00
|
|
|
* iOS (iPhone, iPad, AppleTV)
|
2016-02-02 07:28:12 +03:00
|
|
|
* Linux
|
2015-10-13 04:08:20 +03:00
|
|
|
* MIPS Creator CI20
|
2018-04-07 00:13:49 +03:00
|
|
|
* OSX (10.12+)
|
2014-08-25 07:40:58 +04:00
|
|
|
* RaspberryPi
|
2016-02-16 08:42:30 +03:00
|
|
|
* SteamLink
|
2016-02-02 07:28:12 +03:00
|
|
|
* Windows (XP, Vista, 7, 8, 10)
|
2017-12-15 07:40:30 +03:00
|
|
|
* UWP (Universal Windows, Xbox One)
|
2013-02-22 09:07:31 +04:00
|
|
|
|
2014-10-19 09:16:02 +04:00
|
|
|
Supported compilers:
|
2014-10-19 03:04:42 +04:00
|
|
|
|
|
|
|
* Clang 3.3 and above
|
2018-09-02 22:53:40 +03:00
|
|
|
* GCC 5 and above
|
2018-11-13 10:47:44 +03:00
|
|
|
* VS2017 and above
|
2014-10-19 03:04:42 +04:00
|
|
|
|
2014-06-15 22:32:15 +04:00
|
|
|
Languages:
|
|
|
|
|
2015-07-28 09:10:43 +03:00
|
|
|
* [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html)
|
2014-06-22 05:18:26 +04:00
|
|
|
* [C#/VB/F# language API bindings](https://github.com/MikePopoloski/SharpBgfx)
|
2014-11-05 19:34:22 +03:00
|
|
|
* [D language API bindings](https://github.com/DerelictOrg/DerelictBgfx)
|
2014-06-22 05:18:26 +04:00
|
|
|
* [Go language API bindings](https://github.com/james4k/go-bgfx)
|
2015-12-23 12:40:38 +03:00
|
|
|
* [Haskell language API bindings](https://github.com/haskell-game/bgfx)
|
2016-10-01 22:38:41 +03:00
|
|
|
* [Lightweight Java Game Library 3 bindings](https://github.com/LWJGL/lwjgl3)
|
2018-12-18 20:45:36 +03:00
|
|
|
* [Lua language API bindings](https://github.com/cloudwu/lua-bgfx)
|
2016-08-25 19:33:46 +03:00
|
|
|
* [Nim language API bindings](https://github.com/Halsys/nim-bgfx)
|
2016-03-01 06:56:56 +03:00
|
|
|
* [Python language API bindings](https://github.com/jnadro/pybgfx#pybgf)
|
2016-01-14 20:50:31 +03:00
|
|
|
* [Rust language API bindings](https://github.com/rhoot/bgfx-rs)
|
2016-05-03 17:31:14 +03:00
|
|
|
* [Swift language API bindings](https://github.com/stuartcarnie/SwiftBGFX)
|
2014-06-15 22:32:15 +04:00
|
|
|
|
2016-02-26 08:21:36 +03:00
|
|
|
[Building](https://bkaradzic.github.io/bgfx/build.html)
|
|
|
|
----------------------------------------------------
|
2016-01-20 06:58:06 +03:00
|
|
|
|
2016-01-22 08:05:36 +03:00
|
|
|
- AppVeyor https://ci.appveyor.com/project/bkaradzic/bgfx
|
2016-01-20 07:26:30 +03:00
|
|
|
- TravisCI https://travis-ci.org/bkaradzic/bgfx
|
2015-11-07 01:23:29 +03:00
|
|
|
|
2018-12-19 08:02:23 +03:00
|
|
|
[Getting involved](https://bkaradzic.github.io/bgfx/overview.html#getting-involved)
|
|
|
|
-----------------------------------------------------------------------------------
|
|
|
|
|
2016-02-26 08:21:36 +03:00
|
|
|
[Examples](https://bkaradzic.github.io/bgfx/examples.html)
|
|
|
|
----------------------------------------------------------
|
|
|
|
|
|
|
|
[API Reference](https://bkaradzic.github.io/bgfx/bgfx.html)
|
|
|
|
-----------------------------------------------------------
|
|
|
|
|
|
|
|
[Tools](https://bkaradzic.github.io/bgfx/tools.html)
|
|
|
|
----------------------------------------------------
|
|
|
|
|
2018-05-19 05:46:18 +03:00
|
|
|
Who is using it? #madewithbgfx
|
|
|
|
------------------------------
|
2013-06-23 04:51:59 +04:00
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## Airmech
|
|
|
|
|
2013-06-23 04:51:59 +04:00
|
|
|
http://airmech.com/ AirMech is a free-to-play futuristic action real-time
|
2016-03-11 11:11:55 +03:00
|
|
|
strategy video game developed and published by Carbon Games.
|
|
|
|
![airmech](https://www.mobygames.com/images/shots/l/830630-airmech-playstation-4-screenshot-blue-bar-on-your-mech-indicates.jpg)
|
2013-06-23 04:51:59 +04:00
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## cmftStudio
|
|
|
|
|
2014-10-18 08:44:19 +04:00
|
|
|
https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.
|
2014-10-18 08:52:25 +04:00
|
|
|
![cmftStudio](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio_small.jpg)
|
2014-09-05 20:23:37 +04:00
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## Crown
|
|
|
|
|
2017-06-22 02:55:36 +03:00
|
|
|
https://github.com/dbartolini/crown Crown is a general purpose data-driven game
|
2014-09-05 20:23:37 +04:00
|
|
|
engine, written from scratch with a minimalistic and data-oriented design
|
2015-12-18 22:20:43 +03:00
|
|
|
philosophy in mind.
|
2017-06-22 02:55:36 +03:00
|
|
|
![Crown screenshot](https://raw.githubusercontent.com/dbartolini/crown/master/docs/shots/level-editor.png)
|
2014-09-05 20:23:37 +04:00
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## Offroad Legends 2
|
|
|
|
|
2015-02-06 20:03:42 +03:00
|
|
|
http://www.dogbytegames.com/ Dogbyte Games is an indie mobile developer studio
|
2015-02-19 19:57:48 +03:00
|
|
|
focusing on racing games.
|
|
|
|
![ios](http://www.dogbytegames.com/bgfx/offroadlegends2_bgfx_ipad2.jpg)
|
2015-02-06 20:03:42 +03:00
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## Torque6
|
|
|
|
|
2015-03-08 21:07:07 +03:00
|
|
|
https://github.com/andr3wmac/Torque6 Torque 6 is an MIT licensed 3D engine
|
|
|
|
loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th
|
|
|
|
derivative of the original Torque Engine.
|
2017-07-22 19:56:23 +03:00
|
|
|
<a href="http://www.youtube.com/watch?feature=player_embedded&v=p4LTM_QGK34"
|
|
|
|
target="_blank"><img src="http://img.youtube.com/vi/p4LTM_QGK34/0.jpg"
|
2015-08-17 07:44:50 +03:00
|
|
|
alt="Torque 6 Material Editor" width="640" height="480" border="0" /></a>
|
2015-03-08 21:07:07 +03:00
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## Lumix Engine
|
|
|
|
|
2015-08-17 07:44:50 +03:00
|
|
|
https://github.com/nem0/LumixEngine LumixEngine is a MIT licensed 3D engine.
|
2015-10-20 07:40:15 +03:00
|
|
|
The main goal is performance and Unity-like usability.
|
2016-02-09 21:40:04 +03:00
|
|
|
![LumixEngine screenshot](https://cloud.githubusercontent.com/assets/153526/12904252/3fcf130e-cece-11e5-878b-c9fe24c1b11a.png)
|
2015-08-17 07:42:25 +03:00
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## Kepler Orbits
|
|
|
|
|
2015-12-03 05:34:16 +03:00
|
|
|
https://github.com/podgorskiy/KeplerOrbits KeplerOrbits - Tool that calculates
|
|
|
|
positions of celestial bodies using their orbital elements. [Web Demo](http://podgorskiy.com/KeplerOrbits/KeplerOrbits.html)
|
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## CETech
|
|
|
|
|
2015-12-10 10:49:07 +03:00
|
|
|
https://github.com/cyberegoorg/cetech - CETech is Data-Driven game engine and
|
|
|
|
toolbox inspired by Bitsquid/Stingray engine.
|
|
|
|
![CETech screenshot](https://github.com/cyberegoorg/cetech/raw/master/docs/img/prototyp.png)
|
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## ioquake3
|
|
|
|
|
2015-12-10 10:49:07 +03:00
|
|
|
https://github.com/jpcy/ioq3-renderer-bgfx - A renderer for ioquake3 written in
|
2015-12-11 07:27:29 +03:00
|
|
|
C++ and using bgfx to support multiple rendering APIs.
|
|
|
|
![ioq3-renderer-bgfx screenshot](https://camo.githubusercontent.com/052aa40c05120e56306294d3a1bb5f99f97de8c8/687474703a2f2f692e696d6775722e636f6d2f64364f6856594b2e6a7067)
|
2015-12-10 10:49:07 +03:00
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## DLS
|
|
|
|
|
2016-01-25 02:32:03 +03:00
|
|
|
http://makingartstudios.itch.io/dls - DLS the digital logic simulator game.
|
2017-06-04 09:06:25 +03:00
|
|
|
<a href="http://www.youtube.com/watch?feature=player_embedded&v=6o1-sQRNqcA
|
|
|
|
" target="_blank"><img src="http://img.youtube.com/vi/6o1-sQRNqcA/0.jpg"
|
|
|
|
alt="DLS - Creating a 4-bit Register "
|
|
|
|
width="640" height="480" border="0" /></a>
|
2016-01-25 02:29:37 +03:00
|
|
|
|
2017-06-04 09:04:31 +03:00
|
|
|
http://dls.makingartstudios.com/sandbox/ - DLS: The Sandbox
|
|
|
|
![dls-sandbox-screenshot](https://pbs.twimg.com/media/DBaFwOKWAAEq0mp.jpg:large)
|
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## MAME
|
|
|
|
|
2016-03-25 23:02:19 +03:00
|
|
|
https://github.com/mamedev/mame MAME - Multiple Arcade Machine Emulator
|
|
|
|
[Try MAME in Browser!](http://fos.textfiles.com/dfjustin/pacman/pacman/)
|
|
|
|
![mame-screenshot](https://raw.githubusercontent.com/mamedev/www.mamedev.org/d8d716dbb63919a11964b5d47b9b7f6cfa006b56/bgfx/Raiden.png)
|
2016-02-08 06:01:48 +03:00
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## Blackshift
|
|
|
|
|
2016-03-23 09:08:44 +03:00
|
|
|
https://blackshift.itch.io/blackshift - Blackshift is a grid-based, space-themed
|
|
|
|
action puzzle game which isn't afraid of complexity — think Chip's Challenge on
|
2017-04-14 06:15:49 +03:00
|
|
|
crack.
|
|
|
|
|
2017-07-22 19:56:23 +03:00
|
|
|
<a href="http://www.youtube.com/watch?feature=player_embedded&v=PUl8612Y-ds"
|
|
|
|
target="_blank"><img src="http://img.youtube.com/vi/PUl8612Y-ds/0.jpg"
|
2016-05-16 00:12:16 +03:00
|
|
|
alt="Blackshift Trailer, May 2016"
|
|
|
|
width="640" height="480" border="0" /></a>
|
2016-03-23 09:08:44 +03:00
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
|
|
|
|
|
2016-04-21 21:08:22 +03:00
|
|
|
https://eheitzresearch.wordpress.com/415-2/ - Real-Time Polygonal-Light Shading
|
|
|
|
with Linearly Transformed Cosines, Eric Heitz, Jonathan Dupuy, Stephen Hill and
|
|
|
|
David Neubelt, ACM SIGGRAPH 2016
|
2017-04-14 06:15:49 +03:00
|
|
|
|
2017-07-22 19:56:23 +03:00
|
|
|
<a href="http://www.youtube.com/watch?feature=player_embedded&v=ZLRgEN7AQgM"
|
|
|
|
target="_blank"><img src="http://img.youtube.com/vi/ZLRgEN7AQgM/0.jpg"
|
2016-06-23 07:18:55 +03:00
|
|
|
alt="Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
|
2016-04-21 21:08:22 +03:00
|
|
|
width="640" height="480" border="0" /></a>
|
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## Dead Venture
|
|
|
|
|
2016-06-23 07:18:55 +03:00
|
|
|
http://www.dogbytegames.com/dead_venture.html - Dead Venture is a new Drive 'N
|
|
|
|
Gun game where you help a handful of survivals reach the safe haven: a military
|
|
|
|
base on a far island.
|
2017-04-14 06:15:49 +03:00
|
|
|
|
2017-07-22 19:56:23 +03:00
|
|
|
<a href="http://www.youtube.com/watch?feature=player_embedded&v=CgMr1g12yXw"
|
|
|
|
target="_blank"><img src="http://img.youtube.com/vi/CgMr1g12yXw/0.jpg"
|
2016-06-23 07:18:55 +03:00
|
|
|
alt="Dead Venture - Gameplay Teaser (iOS / Android)"
|
|
|
|
width="640" height="480" border="0" /></a>
|
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## REGoth
|
|
|
|
|
2016-08-23 06:28:44 +03:00
|
|
|
https://github.com/degenerated1123/REGoth - Open source reimplementation of the
|
2016-08-23 06:22:53 +03:00
|
|
|
zEngine, used by the game "Gothic" and "Gothic II".
|
2016-08-23 06:29:20 +03:00
|
|
|
|
2017-01-31 09:34:20 +03:00
|
|
|
Browser demo: http://gothic-dx11.de/gothic-js/REGoth.html
|
|
|
|
|
2016-08-23 06:22:53 +03:00
|
|
|
<a href="http://www.youtube.com/watch?feature=player_embedded&v=8bLAGttYYpY
|
|
|
|
" target="_blank"><img src="http://img.youtube.com/vi/8bLAGttYYpY/0.jpg"
|
|
|
|
alt="REGoth Engine"
|
|
|
|
width="640" height="480" border="0" /></a>
|
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## Ethereal Engine
|
|
|
|
|
2016-12-01 08:54:29 +03:00
|
|
|
https://github.com/volcoma/EtherealEngine EtherealEngine C++ Game Engine and
|
|
|
|
WYSIWYG Editor
|
2018-02-07 05:59:36 +03:00
|
|
|
![EtherealEngine screenshot](https://user-images.githubusercontent.com/1499411/29488403-ff3c3df6-8512-11e7-869f-32a783530cc3.png)
|
2016-12-01 08:54:29 +03:00
|
|
|
|
2016-12-10 21:47:16 +03:00
|
|
|
## Go Rally
|
|
|
|
|
2016-12-10 21:33:13 +03:00
|
|
|
http://gorallygame.com/ - Go Rally is top-down rally game with a career mode,
|
|
|
|
multiplayer time challenges, and a track creator.
|
|
|
|
|
2017-07-22 19:56:23 +03:00
|
|
|
<a href="http://www.youtube.com/watch?feature=player_embedded&v=ckbkQsB6RVY"
|
|
|
|
target="_blank"><img src="http://img.youtube.com/vi/ckbkQsB6RVY/0.jpg"
|
2016-12-10 21:33:13 +03:00
|
|
|
alt="Go Rally"
|
|
|
|
width="640" height="480" border="0" /></a>
|
|
|
|
|
2016-12-29 21:37:13 +03:00
|
|
|
## Fiber2D
|
|
|
|
|
|
|
|
https://github.com/s1ddok/Fiber2D#fiber2d - Fiber2D - Cross-platform 2D Game
|
|
|
|
Engine in pure Swift
|
|
|
|
![Fiber2D Demo Gif](http://imgur.com/CP6d9kT.gif)
|
|
|
|
|
2018-02-07 05:57:03 +03:00
|
|
|
## On the Hunt / Lumix Engine
|
2017-03-03 08:08:06 +03:00
|
|
|
|
|
|
|
http://www.indiedb.com/games/on-the-hunt - On the Hunt is an open world hunting
|
2018-02-07 05:57:03 +03:00
|
|
|
game in development. It's a combination of FPS and stealth.
|
|
|
|
|
|
|
|
<a href="http://www.youtube.com/watch?feature=player_embedded&v=cAsqLbqSDBg"
|
|
|
|
target="_blank"><img src="http://img.youtube.com/vi/cAsqLbqSDBg/0.jpg"
|
|
|
|
alt="Lumix Engine - new features v0.29 & v0.30"
|
|
|
|
width="640" height="480" border="0" /></a>
|
2017-03-03 08:08:06 +03:00
|
|
|
|
2017-04-02 00:42:23 +03:00
|
|
|
## vg-renderer
|
|
|
|
|
|
|
|
https://github.com/jdryg/vg-renderer#vg-renderer - A vector graphics renderer
|
2018-04-14 07:36:15 +03:00
|
|
|
for bgfx, based on ideas from both NanoVG and ImDrawList (Dear ImGUI)
|
|
|
|
![vg-renderer](https://raw.githubusercontent.com/jdryg/vg-renderer/master/img/vgrenderer_tiger.png)
|
2017-04-02 00:42:23 +03:00
|
|
|
|
2017-04-14 19:46:48 +03:00
|
|
|
## Zombie Safari
|
2017-04-14 06:14:49 +03:00
|
|
|
|
|
|
|
http://www.dogbytegames.com/zombie_safari.html - Do what you please in this
|
|
|
|
Open-World Offroad Driving game: explore massive landscapes, complete challenges,
|
|
|
|
smash zombies, find secret locations, unlock and upgrade cars and weapons, it's
|
|
|
|
up to you!
|
2017-04-14 06:15:49 +03:00
|
|
|
|
2017-07-22 19:56:23 +03:00
|
|
|
<a href="http://www.youtube.com/watch?feature=player_embedded&v=LSiH0lRkw8g"
|
|
|
|
target="_blank"><img src="http://img.youtube.com/vi/LSiH0lRkw8g/0.jpg"
|
2017-04-14 06:14:49 +03:00
|
|
|
alt="Zombie Safari - Official Gameplay Trailer (Android)"
|
|
|
|
width="640" height="480" border="0" /></a>
|
|
|
|
|
2017-07-22 19:56:23 +03:00
|
|
|
## Smith and Winston
|
|
|
|
|
|
|
|
http://www.smithandwinston.com/ - Smith and Winston is an exploration twin stick
|
|
|
|
shooter for PC, PS4 & XBoxOne arriving in late 2018. Smith and Winston features
|
|
|
|
a massively destructable voxel world, rapid twin stick combat, physics puzzles
|
|
|
|
and Metroid style discovery.
|
|
|
|
|
|
|
|
<a href="http://www.youtube.com/watch?feature=player_embedded&v=Mr_L7KuiByU"
|
|
|
|
target="_blank"><img src="http://img.youtube.com/vi/Mr_L7KuiByU/0.jpg"
|
|
|
|
alt="Smith and Winston: Gameplay Video"
|
|
|
|
width="640" height="480" border="0" /></a>
|
|
|
|
|
2017-11-14 19:28:52 +03:00
|
|
|
## Football Manager 2018
|
|
|
|
|
|
|
|
http://www.footballmanager.com/ - Football Manager 2018 is a 2017 football
|
|
|
|
management simulation video game developed by Sports Interactive and published
|
|
|
|
by Sega.
|
|
|
|
|
|
|
|
<a href="http://www.youtube.com/watch?feature=player_embedded&v=1Woak1Bl_KI"
|
|
|
|
target="_blank"><img src="http://img.youtube.com/vi/1Woak1Bl_KI/0.jpg"
|
|
|
|
alt="Match Engine | Football Manager 2018"
|
|
|
|
width="640" height="480" border="0" /></a>
|
|
|
|
|
2018-02-07 05:27:58 +03:00
|
|
|
## WonderWorlds
|
|
|
|
|
|
|
|
http://wonderworlds.me/ - WonderWorlds is a place to play thousands
|
|
|
|
of user-created levels and stories, make your own using the extensive in-game
|
|
|
|
tools and share them with whomever you want.
|
|
|
|
|
|
|
|
<a href="http://www.youtube.com/watch?feature=player_embedded&v=nY8y_dFolKo"
|
|
|
|
target="_blank"><img src="http://img.youtube.com/vi/nY8y_dFolKo/0.jpg"
|
|
|
|
alt="WonderWorlds"
|
|
|
|
width="640" height="480" border="0" /></a>
|
|
|
|
|
2018-05-18 18:38:57 +03:00
|
|
|
## mud
|
|
|
|
|
|
|
|
https://hugoam.github.io/mud-io/ - an all-purpose c++ app prototyping library,
|
|
|
|
focused towards live graphical apps and games.
|
|
|
|
|
|
|
|
![mud](https://raw.githubusercontent.com/hugoam/mud-io/master/media/14_live_gfx.png)
|
|
|
|
|
2018-06-08 06:19:55 +03:00
|
|
|
## Talking Tom Pool
|
|
|
|
|
|
|
|
https://outfit7.com/apps/talking-tom-pool/ - "Sling and match” puzzle game for
|
|
|
|
mobile devices.
|
|
|
|
|
|
|
|
<a href="http://www.youtube.com/watch?feature=player_embedded&v=eNSI45zDEo0"
|
|
|
|
target="_blank"><img src="http://img.youtube.com/vi/eNSI45zDEo0/0.jpg"
|
|
|
|
alt="Talking Tom Pool"
|
|
|
|
width="640" height="480" border="0" /></a>
|
|
|
|
|
2018-07-08 20:12:12 +03:00
|
|
|
## GPlayEngine
|
|
|
|
|
|
|
|
https://github.com/fredakilla/GPlayEngine#gplayengine - GPlayEngine is C++
|
|
|
|
cross-platform game engine for creating 2D/3D games based on the GamePlay 3D
|
|
|
|
engine v3.0.
|
|
|
|
|
|
|
|
![](https://camo.githubusercontent.com/d89a364fb306f208ca14a58267c8303f60f0f0cf/68747470733a2f2f692e696d6775722e636f6d2f306569395932382e706e67)
|
|
|
|
|
2018-07-27 21:42:24 +03:00
|
|
|
## Off The Road
|
|
|
|
|
|
|
|
http://www.dogbytegames.com/off_the_road.html - Sandbox off-road driving
|
|
|
|
simulator.
|
|
|
|
|
|
|
|
<a href="http://www.youtube.com/watch?feature=player_embedded&v=IUmxqAWdXvk"
|
|
|
|
target="_blank"><img src="http://img.youtube.com/vi/IUmxqAWdXvk/0.jpg"
|
|
|
|
alt="Off The Road"
|
|
|
|
width="640" height="480" border="0" /></a>
|
|
|
|
|
2018-11-09 18:50:47 +03:00
|
|
|
## Coal Burnout
|
|
|
|
|
|
|
|
https://beardsvibe.com/ - Multiplayer PVP rhythm game.
|
2018-12-04 07:04:08 +03:00
|
|
|
|
2018-11-09 18:50:47 +03:00
|
|
|
![coal-burnout](https://beardsvibe.com/scr/0l.png)
|
|
|
|
|
2018-12-17 20:09:32 +03:00
|
|
|
## My Talking Tom 2
|
|
|
|
|
|
|
|
https://outfit7.com/apps/my-talking-tom-2/ - Many mini games for mobile devices.
|
|
|
|
|
|
|
|
<a href="http://www.youtube.com/watch?feature=player_embedded&v=I0U7EQKKDjw"
|
|
|
|
target="_blank"><img src="http://img.youtube.com/vi/I0U7EQKKDjw/0.jpg"
|
|
|
|
alt="My Talking Tom 2"
|
|
|
|
width="640" height="480" border="0" /></a>
|
|
|
|
|
2019-03-12 01:56:14 +03:00
|
|
|
## NeoAxis Engine
|
|
|
|
|
|
|
|
https://www.neoaxis.com/ - Versatile 3D project development environment.
|
|
|
|
|
|
|
|
![neoaxis-engine](https://www.neoaxis.com/files/NeoAxisEngine04.jpg)
|
|
|
|
|
2015-08-12 08:11:24 +03:00
|
|
|
[License (BSD 2-clause)](https://bkaradzic.github.io/bgfx/license.html)
|
|
|
|
-----------------------------------------------------------------------
|
2015-08-12 08:08:07 +03:00
|
|
|
|
2015-08-17 07:14:03 +03:00
|
|
|
<a href="http://opensource.org/licenses/BSD-2-Clause" target="_blank">
|
2015-08-16 21:23:18 +03:00
|
|
|
<img align="right" src="http://opensource.org/trademarks/opensource/OSI-Approved-License-100x137.png">
|
2015-08-17 07:14:03 +03:00
|
|
|
</a>
|
2015-08-16 21:23:18 +03:00
|
|
|
|
2019-02-11 05:33:23 +03:00
|
|
|
Copyright 2010-2019 Branimir Karadzic
|
2015-08-12 08:08:07 +03:00
|
|
|
|
2019-02-11 05:33:23 +03:00
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
|
|
are permitted provided that the following conditions are met:
|
2015-08-12 08:08:07 +03:00
|
|
|
|
2019-02-11 05:33:23 +03:00
|
|
|
1. Redistributions of source code must retain the above copyright notice, this
|
|
|
|
list of conditions and the following disclaimer.
|
2015-08-12 08:08:07 +03:00
|
|
|
|
2019-02-11 05:33:23 +03:00
|
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
|
|
this list of conditions and the following disclaimer in the documentation
|
|
|
|
and/or other materials provided with the distribution.
|
2015-08-12 08:08:07 +03:00
|
|
|
|
2019-02-11 05:33:23 +03:00
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
|
|
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
|
|
|
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
|
|
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
|
|
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
|
|
|
|
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
|
|
|
|
OF THE POSSIBILITY OF SUCH DAMAGE.
|