Updated README.

This commit is contained in:
Branimir Karadžić 2014-09-05 09:23:37 -07:00
parent 529b9274a5
commit 538394c131

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@ -11,7 +11,7 @@ Supported rendering backends:
* Direct3D 9
* Direct3D 11
* OpenGL 2.1
* OpenGL 3.1
* OpenGL 3.1+
* OpenGL ES 2
* OpenGL ES 3.1
@ -46,6 +46,12 @@ scripting language, and an efficient command-line workflow. Here is video where
they explain why they choose bgfx over alternatives:
<a href="https://www.youtube.com/watch?feature=player_embedded&v=PHY_XHkMGIM&t=1m53s" target="_blank"><img src="https://img.youtube.com/vi/PHY_XHkMGIM/0.jpg" alt="Why did you choose bgfx?" width="240" height="180" border="10" /></a>
https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.
https://github.com/taylor001/crown Crown is a general purpose data-driven game
engine, written from scratch with a minimalistic and data-oriented design
philosophy in mind.
Examples
--------
@ -400,16 +406,19 @@ build errors.
Debugging
---------
| Name | OS | DX9 | DX11 | GL | GLES |
|:-------------|:--------------|:----:|:----:|:----:|:----:|
| CodeXL | Win/Linux | | | x | |
| IntelGPA | Win/Linux/OSX | x | x | | x |
| RenderDoc | Win | | x | | |
| Name | OS | DX9 | DX11 | GL | GLES | Source |
|:----------|:--------------|:----:|:----:|:----:|:----:|:------:|
| APITrace | Linux/OSX/Win | x | x | x | x | x |
| CodeXL | Linux/Win | | | x | | |
| IntelGPA | Linux/OSX/Win | x | x | | x | |
| RenderDoc | Win | | x | | | x |
[APITrace](https://apitrace.github.io/)
[CodeXL](http://developer.amd.com/tools-and-sdks/opencl-zone/codexl/)
[IntelGPA](https://software.intel.com/en-us/vcsource/tools/intel-gpa)
[RenderDoc](http://cryengine.com/renderdoc)
SDL, GLFW, etc.
---------------