Updated README.
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README.md
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README.md
@ -11,7 +11,7 @@ Supported rendering backends:
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* Direct3D 9
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* Direct3D 11
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* OpenGL 2.1
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* OpenGL 3.1
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* OpenGL 3.1+
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* OpenGL ES 2
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* OpenGL ES 3.1
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@ -46,6 +46,12 @@ scripting language, and an efficient command-line workflow. Here is video where
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they explain why they choose bgfx over alternatives:
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<a href="https://www.youtube.com/watch?feature=player_embedded&v=PHY_XHkMGIM&t=1m53s" target="_blank"><img src="https://img.youtube.com/vi/PHY_XHkMGIM/0.jpg" alt="Why did you choose bgfx?" width="240" height="180" border="10" /></a>
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https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.
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https://github.com/taylor001/crown Crown is a general purpose data-driven game
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engine, written from scratch with a minimalistic and data-oriented design
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philosophy in mind.
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Examples
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--------
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@ -400,16 +406,19 @@ build errors.
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Debugging
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---------
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| Name | OS | DX9 | DX11 | GL | GLES |
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|:-------------|:--------------|:----:|:----:|:----:|:----:|
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| CodeXL | Win/Linux | | | x | |
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| IntelGPA | Win/Linux/OSX | x | x | | x |
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| RenderDoc | Win | | x | | |
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| Name | OS | DX9 | DX11 | GL | GLES | Source |
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|:----------|:--------------|:----:|:----:|:----:|:----:|:------:|
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| APITrace | Linux/OSX/Win | x | x | x | x | x |
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| CodeXL | Linux/Win | | | x | | |
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| IntelGPA | Linux/OSX/Win | x | x | | x | |
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| RenderDoc | Win | | x | | | x |
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[APITrace](https://apitrace.github.io/)
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[CodeXL](http://developer.amd.com/tools-and-sdks/opencl-zone/codexl/)
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[IntelGPA](https://software.intel.com/en-us/vcsource/tools/intel-gpa)
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[RenderDoc](http://cryengine.com/renderdoc)
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SDL, GLFW, etc.
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---------------
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