bgfx/scripts/genie.lua

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--
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-- Copyright 2010-2022 Branimir Karadzic. All rights reserved.
-- License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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--
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MODULE_DIR = path.getabsolute("../")
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newoption {
trigger = "with-amalgamated",
description = "Enable amalgamated build.",
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}
newoption {
trigger = "with-sdl",
description = "Enable SDL entry.",
}
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newoption {
trigger = "with-glfw",
description = "Enable GLFW entry.",
}
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newoption {
trigger = "with-wayland",
description = "Use Wayland backend.",
}
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newoption {
trigger = "with-profiler",
description = "Enable build with intrusive profiler.",
}
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newoption {
trigger = "with-shared-lib",
description = "Enable building shared library.",
}
newoption {
trigger = "with-tools",
description = "Enable building tools.",
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}
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newoption {
trigger = "with-combined-examples",
description = "Enable building examples (combined as single executable).",
}
newoption {
trigger = "with-examples",
description = "Enable building examples.",
}
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newoption {
trigger = "with-webgpu",
description = "Enable webgpu experimental renderer.",
}
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newaction {
trigger = "idl",
description = "Generate bgfx interface source code",
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execute = function ()
local gen = require "bgfx-codegen"
local function generate(tempfile, outputfile, indent)
local codes = gen.apply(tempfile)
codes = gen.format(codes, {indent = indent})
gen.write(codes, outputfile)
print("Generating: " .. outputfile)
end
generate("temp.bgfx.h" , "../include/bgfx/c99/bgfx.h", " ")
generate("temp.bgfx.idl.inl", "../src/bgfx.idl.inl", "\t")
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generate("temp.defines.h", "../include/bgfx/defines.h", "\t")
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do
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local csgen = require "bindings-cs"
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csgen.write(csgen.gen(), "../bindings/cs/bgfx.cs")
csgen.write(csgen.gen_dllname(), "../bindings/cs/bgfx_dllname.cs")
local dgen = require "bindings-d"
dgen.write(dgen.gen_types(), "../bindings/d/types.d")
dgen.write(dgen.gen_funcs(), "../bindings/d/funcs.d")
local csgen = require "bindings-bf"
csgen.write(csgen.gen(), "../bindings/bf/bgfx.bf")
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end
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os.exit()
end
}
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newaction {
trigger = "version",
description = "Generate bgfx version.h",
execute = function ()
local f = io.popen("git rev-list --count HEAD")
local rev = string.match(f:read("*a"), ".*%S")
f:close()
f = io.popen("git log --format=format:%H -1")
local sha1 = f:read("*a")
f:close()
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io.output(path.join(MODULE_DIR, "src/version.h"))
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io.write("/*\n")
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io.write(" * Copyright 2011-2022 Branimir Karadzic. All rights reserved.\n")
io.write(" * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE\n")
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io.write(" */\n")
io.write("\n")
io.write("/*\n")
io.write(" *\n")
io.write(" * AUTO GENERATED! DO NOT EDIT!\n")
io.write(" *\n")
io.write(" */\n")
io.write("\n")
io.write("#define BGFX_REV_NUMBER " .. rev .. "\n")
io.write("#define BGFX_REV_SHA1 \"" .. sha1 .. "\"\n")
io.close()
os.exit()
end
}
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solution "bgfx"
configurations {
"Debug",
"Release",
}
if _ACTION ~= nil and _ACTION:match "^xcode" then
platforms {
"Native", -- let xcode decide based on the target output
}
else
platforms {
"x32",
"x64",
-- "Xbox360",
"Native", -- for targets where bitness is not specified
}
end
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language "C++"
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startproject "example-00-helloworld"
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BGFX_DIR = path.getabsolute("..")
BX_DIR = os.getenv("BX_DIR")
BIMG_DIR = os.getenv("BIMG_DIR")
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local BGFX_BUILD_DIR = path.join(BGFX_DIR, ".build")
local BGFX_THIRD_PARTY_DIR = path.join(BGFX_DIR, "3rdparty")
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if not BX_DIR then
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BX_DIR = path.getabsolute(path.join(BGFX_DIR, "../bx"))
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end
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if not BIMG_DIR then
BIMG_DIR = path.getabsolute(path.join(BGFX_DIR, "../bimg"))
end
if not os.isdir(BX_DIR) or not os.isdir(BIMG_DIR) then
if not os.isdir(BX_DIR) then
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print("bx not found at \"" .. BX_DIR .. "\". git clone https://github.com/bkaradzic/bx?")
end
if not os.isdir(BIMG_DIR) then
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print("bimg not found at \"" .. BIMG_DIR .. "\". git clone https://github.com/bkaradzic/bimg?")
end
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print("For more info see: https://bkaradzic.github.io/bgfx/build.html")
os.exit()
end
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if _OPTIONS["with-webgpu"] then
DAWN_DIR = os.getenv("DAWN_DIR")
if not DAWN_DIR then
DAWN_DIR = path.getabsolute(path.join(BGFX_DIR, "../dawn"))
end
if not os.isdir(DAWN_DIR) and "wasm*" ~= _OPTIONS["gcc"] then
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print("Dawn not found at \"" .. DAWN_DIR .. "\". git clone https://dawn.googlesource.com/dawn?")
print("For more info see: https://bkaradzic.github.io/bgfx/build.html")
os.exit()
end
_OPTIONS["with-windows"] = "10.0"
end
dofile (path.join(BX_DIR, "scripts/toolchain.lua"))
if not toolchain(BGFX_BUILD_DIR, BGFX_THIRD_PARTY_DIR) then
return -- no action specified
end
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function copyLib()
end
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if _OPTIONS["with-wayland"] then
defines { "WL_EGL_PLATFORM=1" }
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end
if _OPTIONS["with-sdl"] then
if os.is("windows") then
if not os.getenv("SDL2_DIR") then
print("Set SDL2_DIR environment variable.")
end
end
end
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if _OPTIONS["with-profiler"] then
defines {
"ENTRY_CONFIG_PROFILER=1",
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"BGFX_CONFIG_PROFILER=1",
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}
end
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function exampleProjectDefaults()
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debugdir (path.join(BGFX_DIR, "examples/runtime"))
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includedirs {
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path.join(BIMG_DIR, "include"),
path.join(BGFX_DIR, "include"),
path.join(BGFX_DIR, "3rdparty"),
path.join(BGFX_DIR, "examples/common"),
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}
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flags {
"FatalWarnings",
}
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links {
"example-glue",
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"example-common",
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"bgfx",
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"bimg_decode",
"bimg",
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}
using_bx()
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if _OPTIONS["with-webgpu"] then
usesWebGPU()
end
if _OPTIONS["with-sdl"] then
defines { "ENTRY_CONFIG_USE_SDL=1" }
links { "SDL2" }
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configuration { "linux or freebsd" }
if _OPTIONS["with-wayland"] then
links {
"wayland-egl",
}
end
configuration { "osx*" }
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libdirs { "$(SDL2_DIR)/lib" }
configuration {}
end
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if _OPTIONS["with-glfw"] then
defines { "ENTRY_CONFIG_USE_GLFW=1" }
links { "glfw3" }
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configuration { "linux or freebsd" }
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if _OPTIONS["with-wayland"] then
links {
"wayland-egl",
}
else
links {
"Xrandr",
"Xinerama",
"Xi",
"Xxf86vm",
"Xcursor",
}
end
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configuration { "osx*" }
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linkoptions {
"-framework CoreVideo",
}
configuration {}
end
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configuration { "vs*", "x32 or x64" }
linkoptions {
"/ignore:4199", -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll
}
links { -- this is needed only for testing with GLES2/3 on Windows with VS2008
"DelayImp",
}
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configuration { "vs201*", "x32 or x64" }
linkoptions { -- this is needed only for testing with GLES2/3 on Windows with VS201x
"/DELAYLOAD:\"libEGL.dll\"",
"/DELAYLOAD:\"libGLESv2.dll\"",
}
configuration { "mingw*" }
targetextension ".exe"
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links {
"gdi32",
"psapi",
}
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configuration { "vs20*", "x32 or x64" }
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links {
"gdi32",
"psapi",
}
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configuration { "durango" }
links {
"d3d11_x",
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"d3d12_x",
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"combase",
"kernelx",
}
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configuration { "winstore*" }
removelinks {
"DelayImp",
"gdi32",
"psapi"
}
links {
"d3d11",
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"d3d12",
"dxgi"
}
linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}
-- WinRT targets need their own output directories or build files stomp over each other
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configuration { "x32", "winstore*" }
targetdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "bin", _name))
objdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "obj", _name))
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configuration { "x64", "winstore*" }
targetdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "bin", _name))
objdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "obj", _name))
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configuration { "ARM", "winstore*" }
targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name))
objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name))
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configuration { "mingw-clang" }
kind "ConsoleApp"
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configuration { "android*" }
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kind "ConsoleApp"
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targetextension ".so"
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linkoptions {
"-shared",
}
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links {
"EGL",
"GLESv2",
}
configuration { "wasm*" }
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kind "ConsoleApp"
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linkoptions {
"-s TOTAL_MEMORY=32MB",
"-s ALLOW_MEMORY_GROWTH=1",
"--preload-file ../../../examples/runtime@/"
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}
removeflags {
"OptimizeSpeed",
}
flags {
"Optimize"
}
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configuration { "linux-* or freebsd" }
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links {
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"X11",
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"GL",
"pthread",
}
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configuration { "rpi" }
links {
"X11",
"brcmGLESv2",
"brcmEGL",
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"bcm_host",
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"vcos",
"vchiq_arm",
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"pthread",
}
configuration { "osx*" }
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linkoptions {
"-framework Cocoa",
"-framework IOKit",
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"-framework OpenGL",
"-framework QuartzCore",
"-weak_framework Metal",
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}
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configuration { "ios* or tvos*" }
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kind "ConsoleApp"
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linkoptions {
"-framework CoreFoundation",
"-framework Foundation",
"-framework IOKit",
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"-framework OpenGLES",
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"-framework QuartzCore",
"-framework UIKit",
"-weak_framework Metal",
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}
configuration { "xcode*", "ios" }
kind "WindowedApp"
files {
path.join(BGFX_DIR, "examples/runtime/iOS-Info.plist"),
}
configuration { "xcode*", "tvos" }
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kind "WindowedApp"
files {
path.join(BGFX_DIR, "examples/runtime/tvOS-Info.plist"),
}
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configuration { "qnx*" }
targetextension ""
links {
"EGL",
"GLESv2",
}
configuration {}
strip()
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end
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function exampleProject(_combined, ...)
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if _combined then
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project ("examples")
uuid (os.uuid("examples"))
kind "WindowedApp"
for _, name in ipairs({...}) do
files {
path.join(BGFX_DIR, "examples", name, "**.c"),
path.join(BGFX_DIR, "examples", name, "**.cpp"),
path.join(BGFX_DIR, "examples", name, "**.h"),
}
removefiles {
path.join(BGFX_DIR, "examples", name, "**.bin.h"),
}
end
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files {
path.join(BGFX_DIR, "examples/25-c99/helloworld.c"), -- hack for _main_
}
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exampleProjectDefaults()
else
for _, name in ipairs({...}) do
project ("example-" .. name)
uuid (os.uuid("example-" .. name))
kind "WindowedApp"
files {
path.join(BGFX_DIR, "examples", name, "**.c"),
path.join(BGFX_DIR, "examples", name, "**.cpp"),
path.join(BGFX_DIR, "examples", name, "**.h"),
}
removefiles {
path.join(BGFX_DIR, "examples", name, "**.bin.h"),
}
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defines {
"ENTRY_CONFIG_IMPLEMENT_MAIN=1",
}
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exampleProjectDefaults()
end
end
end
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group "libs"
dofile(path.join(BX_DIR, "scripts/bx.lua"))
dofile(path.join(BIMG_DIR, "scripts/bimg.lua"))
dofile(path.join(BIMG_DIR, "scripts/bimg_decode.lua"))
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dofile "bgfx.lua"
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local function userdefines()
local defines = {}
local BGFX_CONFIG = os.getenv("BGFX_CONFIG")
if BGFX_CONFIG then
for def in BGFX_CONFIG:gmatch "[^%s:]+" do
table.insert(defines, "BGFX_CONFIG_" .. def)
end
end
return defines
end
BGFX_CONFIG = userdefines()
bgfxProject("", "StaticLib", BGFX_CONFIG)
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if _OPTIONS["with-shared-lib"] then
group "libs"
bgfxProject("-shared-lib", "SharedLib", BGFX_CONFIG)
end
if _OPTIONS["with-tools"] then
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group "libs"
dofile(path.join(BIMG_DIR, "scripts/bimg_encode.lua"))
end
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if _OPTIONS["with-examples"]
or _OPTIONS["with-combined-examples"]
or _OPTIONS["with-tools"] then
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group "examples"
dofile "example-common.lua"
end
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if _OPTIONS["with-examples"]
or _OPTIONS["with-combined-examples"] then
group "examples"
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exampleProject(_OPTIONS["with-combined-examples"]
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, "00-helloworld"
, "01-cubes"
, "02-metaballs"
, "03-raymarch"
, "04-mesh"
, "05-instancing"
, "06-bump"
, "07-callback"
, "08-update"
, "09-hdr"
, "10-font"
, "11-fontsdf"
, "12-lod"
, "13-stencil"
, "14-shadowvolumes"
, "15-shadowmaps-simple"
, "16-shadowmaps"
, "18-ibl"
, "19-oit"
, "20-nanovg"
, "21-deferred"
, "22-windows"
, "23-vectordisplay"
, "24-nbody"
, "26-occlusion"
, "27-terrain"
, "28-wireframe"
, "29-debugdraw"
, "30-picking"
, "31-rsm"
, "32-particles"
, "33-pom"
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, "34-mvs"
, "35-dynamic"
, "36-sky"
, "37-gpudrivenrendering"
, "38-bloom"
, "39-assao"
, "40-svt"
, "41-tess"
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, "42-bunnylod"
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, "43-denoise"
, "44-sss"
, "45-bokeh"
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, "46-fsr"
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)
-- 17-drawstress requires multithreading, does not compile for singlethreaded wasm
-- if platform is not single-threaded then
exampleProject(false, "17-drawstress")
-- end
-- C99 source doesn't compile under WinRT settings
if not premake.vstudio.iswinrt() then
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exampleProject(false, "25-c99")
end
end
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if _OPTIONS["with-tools"] then
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group "tools"
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dofile "shaderc.lua"
dofile "texturec.lua"
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dofile "texturev.lua"
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dofile "geometryc.lua"
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dofile "geometryv.lua"
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end