-- -- Copyright 2010-2022 Branimir Karadzic. All rights reserved. -- License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE -- MODULE_DIR = path.getabsolute("../") newoption { trigger = "with-amalgamated", description = "Enable amalgamated build.", } newoption { trigger = "with-sdl", description = "Enable SDL entry.", } newoption { trigger = "with-glfw", description = "Enable GLFW entry.", } newoption { trigger = "with-wayland", description = "Use Wayland backend.", } newoption { trigger = "with-profiler", description = "Enable build with intrusive profiler.", } newoption { trigger = "with-shared-lib", description = "Enable building shared library.", } newoption { trigger = "with-tools", description = "Enable building tools.", } newoption { trigger = "with-combined-examples", description = "Enable building examples (combined as single executable).", } newoption { trigger = "with-examples", description = "Enable building examples.", } newoption { trigger = "with-webgpu", description = "Enable webgpu experimental renderer.", } newaction { trigger = "idl", description = "Generate bgfx interface source code", execute = function () local gen = require "bgfx-codegen" local function generate(tempfile, outputfile, indent) local codes = gen.apply(tempfile) codes = gen.format(codes, {indent = indent}) gen.write(codes, outputfile) print("Generating: " .. outputfile) end generate("temp.bgfx.h" , "../include/bgfx/c99/bgfx.h", " ") generate("temp.bgfx.idl.inl", "../src/bgfx.idl.inl", "\t") generate("temp.defines.h", "../include/bgfx/defines.h", "\t") do local csgen = require "bindings-cs" csgen.write(csgen.gen(), "../bindings/cs/bgfx.cs") csgen.write(csgen.gen_dllname(), "../bindings/cs/bgfx_dllname.cs") local dgen = require "bindings-d" dgen.write(dgen.gen_types(), "../bindings/d/types.d") dgen.write(dgen.gen_funcs(), "../bindings/d/funcs.d") local csgen = require "bindings-bf" csgen.write(csgen.gen(), "../bindings/bf/bgfx.bf") end os.exit() end } newaction { trigger = "version", description = "Generate bgfx version.h", execute = function () local f = io.popen("git rev-list --count HEAD") local rev = string.match(f:read("*a"), ".*%S") f:close() f = io.popen("git log --format=format:%H -1") local sha1 = f:read("*a") f:close() io.output(path.join(MODULE_DIR, "src/version.h")) io.write("/*\n") io.write(" * Copyright 2011-2022 Branimir Karadzic. All rights reserved.\n") io.write(" * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE\n") io.write(" */\n") io.write("\n") io.write("/*\n") io.write(" *\n") io.write(" * AUTO GENERATED! DO NOT EDIT!\n") io.write(" *\n") io.write(" */\n") io.write("\n") io.write("#define BGFX_REV_NUMBER " .. rev .. "\n") io.write("#define BGFX_REV_SHA1 \"" .. sha1 .. "\"\n") io.close() os.exit() end } solution "bgfx" configurations { "Debug", "Release", } if _ACTION ~= nil and _ACTION:match "^xcode" then platforms { "Native", -- let xcode decide based on the target output } else platforms { "x32", "x64", -- "Xbox360", "Native", -- for targets where bitness is not specified } end language "C++" startproject "example-00-helloworld" BGFX_DIR = path.getabsolute("..") BX_DIR = os.getenv("BX_DIR") BIMG_DIR = os.getenv("BIMG_DIR") local BGFX_BUILD_DIR = path.join(BGFX_DIR, ".build") local BGFX_THIRD_PARTY_DIR = path.join(BGFX_DIR, "3rdparty") if not BX_DIR then BX_DIR = path.getabsolute(path.join(BGFX_DIR, "../bx")) end if not BIMG_DIR then BIMG_DIR = path.getabsolute(path.join(BGFX_DIR, "../bimg")) end if not os.isdir(BX_DIR) or not os.isdir(BIMG_DIR) then if not os.isdir(BX_DIR) then print("bx not found at \"" .. BX_DIR .. "\". git clone https://github.com/bkaradzic/bx?") end if not os.isdir(BIMG_DIR) then print("bimg not found at \"" .. BIMG_DIR .. "\". git clone https://github.com/bkaradzic/bimg?") end print("For more info see: https://bkaradzic.github.io/bgfx/build.html") os.exit() end if _OPTIONS["with-webgpu"] then DAWN_DIR = os.getenv("DAWN_DIR") if not DAWN_DIR then DAWN_DIR = path.getabsolute(path.join(BGFX_DIR, "../dawn")) end if not os.isdir(DAWN_DIR) and "wasm*" ~= _OPTIONS["gcc"] then print("Dawn not found at \"" .. DAWN_DIR .. "\". git clone https://dawn.googlesource.com/dawn?") print("For more info see: https://bkaradzic.github.io/bgfx/build.html") os.exit() end _OPTIONS["with-windows"] = "10.0" end dofile (path.join(BX_DIR, "scripts/toolchain.lua")) if not toolchain(BGFX_BUILD_DIR, BGFX_THIRD_PARTY_DIR) then return -- no action specified end function copyLib() end if _OPTIONS["with-wayland"] then defines { "WL_EGL_PLATFORM=1" } end if _OPTIONS["with-sdl"] then if os.is("windows") then if not os.getenv("SDL2_DIR") then print("Set SDL2_DIR environment variable.") end end end if _OPTIONS["with-profiler"] then defines { "ENTRY_CONFIG_PROFILER=1", "BGFX_CONFIG_PROFILER=1", } end function exampleProjectDefaults() debugdir (path.join(BGFX_DIR, "examples/runtime")) includedirs { path.join(BIMG_DIR, "include"), path.join(BGFX_DIR, "include"), path.join(BGFX_DIR, "3rdparty"), path.join(BGFX_DIR, "examples/common"), } flags { "FatalWarnings", } links { "example-glue", "example-common", "bgfx", "bimg_decode", "bimg", } using_bx() if _OPTIONS["with-webgpu"] then usesWebGPU() end if _OPTIONS["with-sdl"] then defines { "ENTRY_CONFIG_USE_SDL=1" } links { "SDL2" } configuration { "linux or freebsd" } if _OPTIONS["with-wayland"] then links { "wayland-egl", } end configuration { "osx*" } libdirs { "$(SDL2_DIR)/lib" } configuration {} end if _OPTIONS["with-glfw"] then defines { "ENTRY_CONFIG_USE_GLFW=1" } links { "glfw3" } configuration { "linux or freebsd" } if _OPTIONS["with-wayland"] then links { "wayland-egl", } else links { "Xrandr", "Xinerama", "Xi", "Xxf86vm", "Xcursor", } end configuration { "osx*" } linkoptions { "-framework CoreVideo", } configuration {} end configuration { "vs*", "x32 or x64" } linkoptions { "/ignore:4199", -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll } links { -- this is needed only for testing with GLES2/3 on Windows with VS2008 "DelayImp", } configuration { "vs201*", "x32 or x64" } linkoptions { -- this is needed only for testing with GLES2/3 on Windows with VS201x "/DELAYLOAD:\"libEGL.dll\"", "/DELAYLOAD:\"libGLESv2.dll\"", } configuration { "mingw*" } targetextension ".exe" links { "gdi32", "psapi", } configuration { "vs20*", "x32 or x64" } links { "gdi32", "psapi", } configuration { "durango" } links { "d3d11_x", "d3d12_x", "combase", "kernelx", } configuration { "winstore*" } removelinks { "DelayImp", "gdi32", "psapi" } links { "d3d11", "d3d12", "dxgi" } linkoptions { "/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata } -- WinRT targets need their own output directories or build files stomp over each other configuration { "x32", "winstore*" } targetdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "bin", _name)) objdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "obj", _name)) configuration { "x64", "winstore*" } targetdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "bin", _name)) objdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "obj", _name)) configuration { "ARM", "winstore*" } targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name)) objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name)) configuration { "mingw-clang" } kind "ConsoleApp" configuration { "android*" } kind "ConsoleApp" targetextension ".so" linkoptions { "-shared", } links { "EGL", "GLESv2", } configuration { "wasm*" } kind "ConsoleApp" linkoptions { "-s TOTAL_MEMORY=32MB", "-s ALLOW_MEMORY_GROWTH=1", "--preload-file ../../../examples/runtime@/" } removeflags { "OptimizeSpeed", } flags { "Optimize" } configuration { "linux-* or freebsd" } links { "X11", "GL", "pthread", } configuration { "rpi" } links { "X11", "brcmGLESv2", "brcmEGL", "bcm_host", "vcos", "vchiq_arm", "pthread", } configuration { "osx*" } linkoptions { "-framework Cocoa", "-framework IOKit", "-framework OpenGL", "-framework QuartzCore", "-weak_framework Metal", } configuration { "ios* or tvos*" } kind "ConsoleApp" linkoptions { "-framework CoreFoundation", "-framework Foundation", "-framework IOKit", "-framework OpenGLES", "-framework QuartzCore", "-framework UIKit", "-weak_framework Metal", } configuration { "xcode*", "ios" } kind "WindowedApp" files { path.join(BGFX_DIR, "examples/runtime/iOS-Info.plist"), } configuration { "xcode*", "tvos" } kind "WindowedApp" files { path.join(BGFX_DIR, "examples/runtime/tvOS-Info.plist"), } configuration { "qnx*" } targetextension "" links { "EGL", "GLESv2", } configuration {} strip() end function exampleProject(_combined, ...) if _combined then project ("examples") uuid (os.uuid("examples")) kind "WindowedApp" for _, name in ipairs({...}) do files { path.join(BGFX_DIR, "examples", name, "**.c"), path.join(BGFX_DIR, "examples", name, "**.cpp"), path.join(BGFX_DIR, "examples", name, "**.h"), } removefiles { path.join(BGFX_DIR, "examples", name, "**.bin.h"), } end files { path.join(BGFX_DIR, "examples/25-c99/helloworld.c"), -- hack for _main_ } exampleProjectDefaults() else for _, name in ipairs({...}) do project ("example-" .. name) uuid (os.uuid("example-" .. name)) kind "WindowedApp" files { path.join(BGFX_DIR, "examples", name, "**.c"), path.join(BGFX_DIR, "examples", name, "**.cpp"), path.join(BGFX_DIR, "examples", name, "**.h"), } removefiles { path.join(BGFX_DIR, "examples", name, "**.bin.h"), } defines { "ENTRY_CONFIG_IMPLEMENT_MAIN=1", } exampleProjectDefaults() end end end group "libs" dofile(path.join(BX_DIR, "scripts/bx.lua")) dofile(path.join(BIMG_DIR, "scripts/bimg.lua")) dofile(path.join(BIMG_DIR, "scripts/bimg_decode.lua")) dofile "bgfx.lua" local function userdefines() local defines = {} local BGFX_CONFIG = os.getenv("BGFX_CONFIG") if BGFX_CONFIG then for def in BGFX_CONFIG:gmatch "[^%s:]+" do table.insert(defines, "BGFX_CONFIG_" .. def) end end return defines end BGFX_CONFIG = userdefines() bgfxProject("", "StaticLib", BGFX_CONFIG) if _OPTIONS["with-shared-lib"] then group "libs" bgfxProject("-shared-lib", "SharedLib", BGFX_CONFIG) end if _OPTIONS["with-tools"] then group "libs" dofile(path.join(BIMG_DIR, "scripts/bimg_encode.lua")) end if _OPTIONS["with-examples"] or _OPTIONS["with-combined-examples"] or _OPTIONS["with-tools"] then group "examples" dofile "example-common.lua" end if _OPTIONS["with-examples"] or _OPTIONS["with-combined-examples"] then group "examples" exampleProject(_OPTIONS["with-combined-examples"] , "00-helloworld" , "01-cubes" , "02-metaballs" , "03-raymarch" , "04-mesh" , "05-instancing" , "06-bump" , "07-callback" , "08-update" , "09-hdr" , "10-font" , "11-fontsdf" , "12-lod" , "13-stencil" , "14-shadowvolumes" , "15-shadowmaps-simple" , "16-shadowmaps" , "18-ibl" , "19-oit" , "20-nanovg" , "21-deferred" , "22-windows" , "23-vectordisplay" , "24-nbody" , "26-occlusion" , "27-terrain" , "28-wireframe" , "29-debugdraw" , "30-picking" , "31-rsm" , "32-particles" , "33-pom" , "34-mvs" , "35-dynamic" , "36-sky" , "37-gpudrivenrendering" , "38-bloom" , "39-assao" , "40-svt" , "41-tess" , "42-bunnylod" , "43-denoise" , "44-sss" , "45-bokeh" , "46-fsr" ) -- 17-drawstress requires multithreading, does not compile for singlethreaded wasm -- if platform is not single-threaded then exampleProject(false, "17-drawstress") -- end -- C99 source doesn't compile under WinRT settings if not premake.vstudio.iswinrt() then exampleProject(false, "25-c99") end end if _OPTIONS["with-tools"] then group "tools" dofile "shaderc.lua" dofile "texturec.lua" dofile "texturev.lua" dofile "geometryc.lua" dofile "geometryv.lua" end