bgfx/examples/06-bump/bump.cpp

383 lines
11 KiB
C++
Raw Normal View History

2012-10-28 08:34:41 +04:00
/*
2018-01-01 22:16:06 +03:00
* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
2016-01-01 11:11:04 +03:00
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
2012-10-28 08:34:41 +04:00
*/
#include "common.h"
2014-05-04 02:18:28 +04:00
#include "bgfx_utils.h"
2017-06-26 07:44:04 +03:00
#include "imgui/imgui.h"
namespace
{
2012-10-28 08:34:41 +04:00
struct PosNormalTangentTexcoordVertex
{
float m_x;
float m_y;
float m_z;
uint32_t m_normal;
uint32_t m_tangent;
2013-02-24 08:43:31 +04:00
int16_t m_u;
int16_t m_v;
2014-05-04 02:18:28 +04:00
static void init()
{
ms_decl
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true)
.add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true)
.end();
2014-05-04 02:18:28 +04:00
}
static bgfx::VertexDecl ms_decl;
2012-10-28 08:34:41 +04:00
};
2014-05-04 02:18:28 +04:00
bgfx::VertexDecl PosNormalTangentTexcoordVertex::ms_decl;
2012-10-28 08:34:41 +04:00
static PosNormalTangentTexcoordVertex s_cubeVertices[24] =
{
2017-04-01 07:01:08 +03:00
{-1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0, 0 },
{ 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0 },
{-1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0, 0x7fff },
{ 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0x7fff },
{-1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0, 0 },
{ 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0 },
{-1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0, 0x7fff },
{ 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0x7fff },
{-1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0, 0 },
{ 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0 },
{-1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0, 0x7fff },
{ 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0x7fff },
{-1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0, 0 },
{ 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0 },
{-1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0, 0x7fff },
{ 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0x7fff },
{ 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0, 0 },
{ 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
{ 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
{ 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
{-1.0f, -1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0, 0 },
{-1.0f, 1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
{-1.0f, -1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
{-1.0f, 1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
2012-10-28 08:34:41 +04:00
};
static const uint16_t s_cubeIndices[36] =
{
0, 2, 1,
1, 2, 3,
4, 5, 6,
5, 7, 6,
8, 10, 9,
9, 10, 11,
2014-12-05 06:56:19 +03:00
12, 13, 14,
2012-10-28 08:34:41 +04:00
13, 15, 14,
16, 18, 17,
17, 18, 19,
20, 21, 22,
21, 23, 22,
};
2016-03-07 02:29:22 +03:00
class ExampleBump : public entry::AppI
2012-10-28 08:34:41 +04:00
{
2017-06-26 07:44:04 +03:00
public:
ExampleBump(const char* _name, const char* _description)
: entry::AppI(_name, _description)
{
}
2017-07-15 10:17:29 +03:00
void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
2015-08-22 06:39:43 +03:00
{
2015-10-24 06:52:22 +03:00
Args args(_argc, _argv);
2016-04-06 05:33:05 +03:00
2017-06-30 08:23:18 +03:00
m_width = _width;
m_height = _height;
2017-06-26 07:44:04 +03:00
m_debug = BGFX_DEBUG_NONE;
2015-08-22 06:39:43 +03:00
m_reset = BGFX_RESET_VSYNC;
2015-10-24 06:52:22 +03:00
bgfx::init(args.m_type, args.m_pciId);
2015-08-22 06:39:43 +03:00
bgfx::reset(m_width, m_height, m_reset);
// Enable debug text.
bgfx::setDebug(m_debug);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
// Get renderer capabilities info.
const bgfx::Caps* caps = bgfx::getCaps();
m_instancingSupported = 0 != (caps->supported & BGFX_CAPS_INSTANCING);
// Create vertex stream declaration.
PosNormalTangentTexcoordVertex::init();
calcTangents(s_cubeVertices
, BX_COUNTOF(s_cubeVertices)
, PosNormalTangentTexcoordVertex::ms_decl
, s_cubeIndices
, BX_COUNTOF(s_cubeIndices)
);
// Create static vertex buffer.
m_vbh = bgfx::createVertexBuffer(
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
, PosNormalTangentTexcoordVertex::ms_decl
);
// Create static index buffer.
m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
// Create texture sampler uniforms.
s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
s_texNormal = bgfx::createUniform("s_texNormal", bgfx::UniformType::Int1);
m_numLights = 4;
u_lightPosRadius = bgfx::createUniform("u_lightPosRadius", bgfx::UniformType::Vec4, m_numLights);
u_lightRgbInnerR = bgfx::createUniform("u_lightRgbInnerR", bgfx::UniformType::Vec4, m_numLights);
// Create program from shaders.
m_program = loadProgram(m_instancingSupported ? "vs_bump_instanced" : "vs_bump", "fs_bump");
// Load diffuse texture.
2016-04-22 08:12:35 +03:00
m_textureColor = loadTexture("textures/fieldstone-rgba.dds");
2015-08-22 06:39:43 +03:00
// Load normal texture.
2016-04-22 08:12:35 +03:00
m_textureNormal = loadTexture("textures/fieldstone-n.dds");
2015-08-22 06:39:43 +03:00
m_timeOffset = bx::getHPCounter();
2017-06-26 07:44:04 +03:00
imguiCreate();
2015-08-22 06:39:43 +03:00
}
2012-10-28 08:34:41 +04:00
2017-07-15 10:17:29 +03:00
virtual int shutdown() override
2015-08-22 06:39:43 +03:00
{
2017-06-26 07:44:04 +03:00
imguiDestroy();
2015-08-22 06:39:43 +03:00
// Cleanup.
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_program);
bgfx::destroy(m_textureColor);
bgfx::destroy(m_textureNormal);
bgfx::destroy(s_texColor);
bgfx::destroy(s_texNormal);
bgfx::destroy(u_lightPosRadius);
bgfx::destroy(u_lightRgbInnerR);
2015-08-22 06:39:43 +03:00
// Shutdown bgfx.
bgfx::shutdown();
return 0;
}
2012-10-28 08:34:41 +04:00
2017-07-15 10:17:29 +03:00
bool update() override
2015-08-22 06:39:43 +03:00
{
2017-06-26 07:44:04 +03:00
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
2015-08-22 06:39:43 +03:00
{
2017-06-26 07:44:04 +03:00
imguiBeginFrame(m_mouseState.m_mx
, m_mouseState.m_my
, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
| (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
| (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
, m_mouseState.m_mz
, uint16_t(m_width)
, uint16_t(m_height)
);
2017-06-30 09:19:20 +03:00
showExampleDialog(this);
2017-06-26 07:44:04 +03:00
imguiEndFrame();
2015-08-22 06:39:43 +03:00
// Set view 0 default viewport.
2016-05-07 07:29:47 +03:00
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
2012-10-28 08:34:41 +04:00
2015-08-22 06:39:43 +03:00
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
2012-10-28 08:34:41 +04:00
2017-06-26 07:44:04 +03:00
float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ));
2012-10-28 08:34:41 +04:00
2015-08-22 06:39:43 +03:00
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -7.0f };
2013-04-27 11:11:23 +04:00
2015-08-22 06:39:43 +03:00
// Set view and projection matrix for view 0.
const bgfx::HMD* hmd = bgfx::getHMD();
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
{
float view[16];
bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
2015-08-22 06:39:43 +03:00
// Set view 0 default viewport.
//
// Use HMD's width/height since HMD's internal frame buffer size
// might be much larger than window size.
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
}
else
{
float view[16];
bx::mtxLookAt(view, eye, at);
2015-08-22 06:39:43 +03:00
float proj[16];
2017-02-23 09:17:44 +03:00
bx::mtxProj(proj, 60.0f, float(m_width) / float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
2015-08-22 06:39:43 +03:00
bgfx::setViewTransform(0, view, proj);
2015-08-22 06:39:43 +03:00
// Set view 0 default viewport.
2016-05-07 07:29:47 +03:00
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
2015-08-22 06:39:43 +03:00
}
2012-10-28 08:34:41 +04:00
2015-08-22 06:39:43 +03:00
float lightPosRadius[4][4];
for (uint32_t ii = 0; ii < m_numLights; ++ii)
{
2018-01-14 02:33:50 +03:00
lightPosRadius[ii][0] = bx::sin( (time*(0.1f + ii*0.17f) + ii*bx::kPiHalf*1.37f ) )*3.0f;
lightPosRadius[ii][1] = bx::cos( (time*(0.2f + ii*0.29f) + ii*bx::kPiHalf*1.49f ) )*3.0f;
2015-08-22 06:39:43 +03:00
lightPosRadius[ii][2] = -2.5f;
lightPosRadius[ii][3] = 3.0f;
}
2012-10-28 08:34:41 +04:00
2015-08-22 06:39:43 +03:00
bgfx::setUniform(u_lightPosRadius, lightPosRadius, m_numLights);
2012-10-28 08:34:41 +04:00
2015-08-22 06:39:43 +03:00
float lightRgbInnerR[4][4] =
{
{ 1.0f, 0.7f, 0.2f, 0.8f },
{ 0.7f, 0.2f, 1.0f, 0.8f },
{ 0.2f, 1.0f, 0.7f, 0.8f },
{ 1.0f, 0.4f, 0.2f, 0.8f },
};
2012-10-28 08:34:41 +04:00
2015-08-22 06:39:43 +03:00
bgfx::setUniform(u_lightRgbInnerR, lightRgbInnerR, m_numLights);
2012-10-28 08:34:41 +04:00
2015-08-22 06:39:43 +03:00
const uint16_t instanceStride = 64;
2017-10-07 07:50:38 +03:00
const uint16_t numInstances = 3;
2012-10-28 08:34:41 +04:00
2015-08-22 06:39:43 +03:00
if (m_instancingSupported)
2013-10-11 05:29:57 +04:00
{
2015-08-22 06:39:43 +03:00
// Write instance data for 3x3 cubes.
for (uint32_t yy = 0; yy < 3; ++yy)
{
2017-10-07 07:50:38 +03:00
if (numInstances == bgfx::getAvailInstanceDataBuffer(numInstances, instanceStride) )
2015-08-22 06:39:43 +03:00
{
2017-10-07 07:50:38 +03:00
bgfx::InstanceDataBuffer idb;
bgfx::allocInstanceDataBuffer(&idb, numInstances, instanceStride);
uint8_t* data = idb.data;
2015-08-22 06:39:43 +03:00
for (uint32_t xx = 0; xx < 3; ++xx)
{
float* mtx = (float*)data;
bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
mtx[12] = -3.0f + float(xx)*3.0f;
mtx[13] = -3.0f + float(yy)*3.0f;
mtx[14] = 0.0f;
data += instanceStride;
}
// Set instance data buffer.
bgfx::setInstanceDataBuffer(&idb, 0, numInstances);
2015-08-22 06:39:43 +03:00
// Set vertex and index buffer.
2017-05-14 21:48:59 +03:00
bgfx::setVertexBuffer(0, m_vbh);
2015-08-22 06:39:43 +03:00
bgfx::setIndexBuffer(m_ibh);
// Bind textures.
bgfx::setTexture(0, s_texColor, m_textureColor);
bgfx::setTexture(1, s_texNormal, m_textureNormal);
// Set render states.
bgfx::setState(0
| BGFX_STATE_WRITE_RGB
| BGFX_STATE_WRITE_A
| BGFX_STATE_WRITE_Z
2015-08-22 06:39:43 +03:00
| BGFX_STATE_DEPTH_TEST_LESS
| BGFX_STATE_MSAA
);
// Submit primitive for rendering to view 0.
bgfx::submit(0, m_program);
}
}
}
else
{
for (uint32_t yy = 0; yy < 3; ++yy)
2013-10-11 05:29:57 +04:00
{
for (uint32_t xx = 0; xx < 3; ++xx)
{
2015-08-22 06:39:43 +03:00
float mtx[16];
2014-05-27 06:31:37 +04:00
bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
2013-10-11 05:29:57 +04:00
mtx[12] = -3.0f + float(xx)*3.0f;
mtx[13] = -3.0f + float(yy)*3.0f;
mtx[14] = 0.0f;
2015-08-22 06:39:43 +03:00
// Set transform for draw call.
bgfx::setTransform(mtx);
2013-10-11 05:29:57 +04:00
2015-08-22 06:39:43 +03:00
// Set vertex and index buffer.
2017-05-14 21:48:59 +03:00
bgfx::setVertexBuffer(0, m_vbh);
2015-08-22 06:39:43 +03:00
bgfx::setIndexBuffer(m_ibh);
2013-10-11 05:29:57 +04:00
2015-08-22 06:39:43 +03:00
// Bind textures.
bgfx::setTexture(0, s_texColor, m_textureColor);
bgfx::setTexture(1, s_texNormal, m_textureNormal);
2013-10-11 05:29:57 +04:00
2015-08-22 06:39:43 +03:00
// Set render states.
bgfx::setState(0
| BGFX_STATE_WRITE_RGB
| BGFX_STATE_WRITE_A
| BGFX_STATE_WRITE_Z
2015-08-22 06:39:43 +03:00
| BGFX_STATE_DEPTH_TEST_LESS
| BGFX_STATE_MSAA
);
2013-10-11 05:29:57 +04:00
2015-08-22 06:39:43 +03:00
// Submit primitive for rendering to view 0.
bgfx::submit(0, m_program);
}
2013-10-11 05:29:57 +04:00
}
2013-07-26 10:13:48 +04:00
}
2015-08-22 06:39:43 +03:00
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
2017-06-30 09:19:20 +03:00
return true;
2012-10-28 08:34:41 +04:00
}
2015-08-22 06:39:43 +03:00
return false;
2012-10-28 08:34:41 +04:00
}
2017-06-26 07:44:04 +03:00
entry::MouseState m_mouseState;
2015-08-22 06:39:43 +03:00
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
bgfx::UniformHandle s_texColor;
bgfx::UniformHandle s_texNormal;
bgfx::UniformHandle u_lightPosRadius;
bgfx::UniformHandle u_lightRgbInnerR;
bgfx::ProgramHandle m_program;
bgfx::TextureHandle m_textureColor;
bgfx::TextureHandle m_textureNormal;
uint16_t m_numLights;
bool m_instancingSupported;
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
int64_t m_timeOffset;
};
2017-06-26 07:44:04 +03:00
} // namespace
2017-07-03 06:19:25 +03:00
ENTRY_IMPLEMENT_MAIN(ExampleBump, "06-bump", "Loading textures.");