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Wohlstand a29f37c14a SDL_windowsopengl.c: WGL: Fixed null-pointer dereference crash
Fixes #8968

Fixed crash after 594a79c2f9
2024-02-03 06:18:56 -08:00
.github cmake: run testautomation with CTest on ci 2024-01-21 23:44:53 +01:00
VisualC Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:46:25 -08:00
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Xcode-iOS/Demos [SDL2] pointer boolean (#8523) 2023-11-10 06:30:56 -08:00
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README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake.in cmake: use FindALSA.cmake to find ALSA library 2022-12-11 23:23:45 +01:00
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WhatsNew.txt Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:46:25 -08:00
autogen.sh Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
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README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)