Commit Graph

3041 Commits

Author SHA1 Message Date
Sam Lantinga 156aab2147 Added documentation for SDL_DisplayID and SDL_WindowID for consistency. 2024-08-16 15:46:43 -07:00
SDL Wiki Bot 4fbdbbbde6 Sync SDL3 wiki -> header 2024-08-16 22:22:07 +00:00
Sam Lantinga cb85894e94 Clarified device ID documentation
Fixes https://github.com/libsdl-org/SDL/issues/10558
2024-08-16 15:20:34 -07:00
SDL Wiki Bot ab53ff77bb Sync SDL3 wiki -> header 2024-08-16 18:17:21 +00:00
Sam Lantinga 438a214420 Changed main callback return values to an enumeration
Fixes https://github.com/libsdl-org/SDL/issues/10515
2024-08-16 11:16:05 -07:00
Sam Lantinga 83adcb9d38 Added SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER
This is undocumented since the individual flags are separate window creation properties, but it's useful to have a shared definition for this, which is used internally and for migrating code from SDL2.
2024-08-15 13:33:06 -07:00
Sam Lantinga d7b027a241 Namespace the object creation properties
Fixes https://github.com/libsdl-org/SDL/issues/10543
2024-08-15 12:56:04 -07:00
SDL Wiki Bot 0822d94631 Sync SDL3 wiki -> header 2024-08-15 14:29:23 +00:00
Kaktus514 3586df3151 Prefer downscaling in SDL_GetSurfaceImage.
This implements the ideas described in  #10536
2024-08-15 07:28:31 -07:00
Sam Lantinga 1a729251ad Added references to SDL_GetPixelFormatDetails() from the SDL_*RGB functions 2024-08-12 09:22:59 -07:00
Ryan C. Gordon 871d0074d2
SDL_GLattr: Added some documentation from SDL2. 2024-08-12 01:33:05 -04:00
Ryan C. Gordon bec701dd04
pen: Add support for tangential pressure axis. 2024-08-11 18:00:13 -04:00
SDL Wiki Bot a7fa375275 Sync SDL3 wiki -> header 2024-08-10 02:09:54 +00:00
Ryan C. Gordon a9d70dbacb pen: Rework public API.
This changes the API in various ways, and updates the backends for this.

Overall, this is a massive simplification of the API, as most future backends
can't support the previously-offered API.

This also removes the testautomation pen code (not only did these interfaces
change completely, it also did something no other test did: mock the internal
API), and replaces testpen.c with a different implementation (the existing
code was fine, it was just easier to start from scratch than update it).
2024-08-09 22:09:23 -04:00
SDL Wiki Bot 78b1e0e299 Sync SDL3 wiki -> header 2024-08-09 16:57:18 +00:00
Sam Lantinga c2085dad8f Added SDL_HINT_JOYSTICK_GAMEINPUT 2024-08-09 09:56:47 -07:00
Sam Lantinga 4cc3410dce Added SDL_GetAudioFormatName()
Fixes https://github.com/libsdl-org/SDL/issues/10489
2024-08-08 15:05:37 -07:00
SDL Wiki Bot d2bdfd7792 Sync SDL3 wiki -> header 2024-08-08 17:56:53 +00:00
Frank Praznik ae8065e1ec Use more stringent criteria for entering warp emulation mode
Require more than one warp to the window center within a certain timespan (currently 30ms, but can be tweaked) to better avoid erroneously entering warp emulation mode.

This also correctly resets the warp emulation mode activation if the window loses and regains focus.
2024-08-08 10:56:20 -07:00
Sam Lantinga 058781f514 Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains 2024-08-08 09:14:38 -07:00
Anonymous Maarten 8714de9f46 SDL_GetAudioStreamAvailable and SDL_GetAudioStreamAvailable return error codes 2024-08-08 10:11:39 +00:00
Sam Lantinga a38cd7a067 Added checks for GameInput.h to the build system 2024-08-07 17:57:33 -07:00
SDL Wiki Bot 212f7cc355 Sync SDL3 wiki -> header 2024-08-07 19:19:43 +00:00
Sam Lantinga 001dbc5da8 Added support for raw mouse and keyboard using GameInput on Windows
Fixes https://github.com/libsdl-org/SDL/issues/10442
2024-08-07 12:19:09 -07:00
Sylvain 20a6193eaa Run test suites and test cases in non-linear order (see libsdl-org#9303) 2024-08-07 10:25:30 +02:00
SDL Wiki Bot 8a3bb11024 Sync SDL3 wiki -> header 2024-08-06 17:17:11 +00:00
SDL Wiki Bot 1ecf05be93 Sync SDL3 wiki -> header 2024-08-06 17:12:54 +00:00
Anonymous Maarten 0fa2049fef
Document iconv functions + add testautomation (#10131)
* stdinc: document SDL_iconv* functions
* iconv: add automation tests
* iconv: don't potentially crash on invalid inputs
2024-08-06 10:12:25 -07:00
SDL Wiki Bot 57fa3bc08e Sync SDL3 wiki -> header 2024-08-06 15:00:23 +00:00
Sam Lantinga 627cb8acd0 SDL_EventFilter functions now return SDL_bool 2024-08-06 07:59:45 -07:00
Sam Lantinga 57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode()
Fixes https://github.com/libsdl-org/SDL/issues/10041
2024-08-06 07:59:45 -07:00
Sam Lantinga a1998d106d Putting the simple back into Simple DirectMedia Layer 2024-08-05 21:20:26 -07:00
SDL Wiki Bot 0d3db8390d Sync SDL3 wiki -> header 2024-08-06 02:47:18 +00:00
Sam Lantinga afec46dbee Re-added SDL_GetScancodeFromKey() 2024-08-05 19:46:45 -07:00
Sam Lantinga a13c993e40 Removed keymaps from the API
This is unnecessary complication for applications. We can always add it again later if we find that it's really useful.
2024-08-05 19:46:45 -07:00
SDL Wiki Bot 1966472f73 Sync SDL3 wiki -> header 2024-08-06 00:02:59 +00:00
Sam Lantinga c298a3749b Expose the keymap separately from the event keycode
This adds functions to query the keymap:
* SDL_GetCurrentKeymap()
* SDL_GetKeymapKeycode()
* SDL_GetKeymapScancode()
* SDL_ReleaseKeymap()

and these are distinct from the function to query the event keycode associated with a scancode, which might be affected by SDL_HINT_KEYCODE_OPTIONS.

Also added an SDL_bool parameter to SDL_GetKeyName() and SDL_GetKeyFromName() to enable upper case handling of the name.
2024-08-05 17:02:25 -07:00
Sam Lantinga d223264f17 Updated the documentation for SDL_HINT_KEYCODE_OPTIONS 2024-08-05 10:17:48 -07:00
SDL Wiki Bot ad27d73a19 Sync SDL3 wiki -> header 2024-08-05 16:03:59 +00:00
Sam Lantinga 6161c437c7 Added SDL_SetLogPriorityPrefix()
SDL_Log() no longer prints a log prefix by default for SDL_LOG_PRIORITY_INFO and below. The log prefixes can be customized with SDL_SetLogPriorityPrefix().
2024-08-05 09:02:50 -07:00
Ryan C. Gordon 074dd8c35f
hints: Change hints to be backed by Properties, add documentation. (#9892)
This makes the subsystem thread-safe, more performant, and cleans up the code a little.

Also removed SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS, since setting this hint programmatically initializes properties, which creates a lock, so we can't check hints while creating locks. The slim reader-writer locks have been the default for ages and are solid, so we'll just use those when available.
2024-08-05 09:02:28 -07:00
SDL Wiki Bot e3682995f5 Sync SDL3 wiki -> header 2024-08-05 15:54:41 +00:00
Sam Lantinga 746b8eb14b Added SDL_HINT_MUTE_CONSOLE_KEYBOARD 2024-08-05 08:54:10 -07:00
Sam Lantinga afde1cc9c2 Added SDL_HINT_EVDEV_DEVICES 2024-08-05 08:54:10 -07:00
Sam Lantinga 0da346f129 Added SDL_HINT_HIDAPI_LIBUSB, SDL_HINT_HIDAPI_LIBUSB_WHITELIST, and SDL_HINT_HIDAPI_UDEV 2024-08-05 08:54:10 -07:00
Sam Lantinga d9f9e9e764 Added SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES and SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES 2024-08-05 08:54:10 -07:00
Sam Lantinga a97dadf779 Added hints to replace environment variables on the PlayStation Vita 2024-08-05 08:54:10 -07:00
Sam Lantinga 3669d1e76a Added SDL_HINT_VULKAN_DISPLAY 2024-08-05 08:54:10 -07:00
Sam Lantinga 997df06320 Added SDL_HINT_X11_XCB_LIBRARY 2024-08-05 08:54:10 -07:00
Sam Lantinga 175f28f59f Added SDL_HINT_VIDEO_X11_NODIRECTCOLOR 2024-08-05 08:54:10 -07:00